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AoS Thunderquake Starhost set up

Discussion in 'Seraphon Tactics' started by LordRibbit, Nov 6, 2016.

  1. LordRibbit
    Temple Guard

    LordRibbit Well-Known Member

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    So how do people set up their Thunderquake?? Love my EotG's but is a troglodon a better option? Also kroxigors, salamanders or razordons? I have kroxigors atm but seem expensive points wise for what they do but are razordons/salamanders worth it?
     
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  2. Bowser
    Slann

    Bowser Third Spawning

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    It depends on the size of the game for me and support troops I am using. I would normally choose the engine, as it is quite versatile, and can do so much damage. If I have a slann and am taking mostly skinks, I would choose the troglodon. If I am taking mostly saurus, I will take the engine.

    Of you're taking Kroxigor take them in at least 6. 3 Kroxigor will seldom survive long enough to do damage, though they are good for drawing fire. I prefer to take a couple of Razordons 2-3 I think most prefer the salamanders, but once again you will want three or so to make them an effective threat.
     
  3. SimonDread
    Saurus

    SimonDread Member

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    What about hurricanum, Battlefield jade, and gryphound, would that supports for this Starhost? Would work nice i think.
     
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  4. Bowser
    Slann

    Bowser Third Spawning

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    It absolutely would be a fantastic support.
     
  5. Bowser
    Slann

    Bowser Third Spawning

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    Here is my build from the cheese list.
    Leaders
    Celestial Hurricanum With Celestial Battlemage (320)
    - Artefact: Phoenix Stone
    Jade Battlemage (100)
    Battlemage
    - Artefact: Phoenix Stone

    Amber Battlemage (100)
    Battlemage
    Skink Chief (60)
    - General
    - Golden Sickle
    - Trait: Master of Defense


    Battleline
    10 x Skinks (80)
    - Boltspitters & Star Bucklers
    10 x Skinks (80)
    - Boltspitters & Star Bucklers
    10 x Skinks (80)
    - Boltspitters & Star Bucklers

    Units
    1 x Gryph-Hound (40)
    3 x Skink Handlers (40)
    3 x Razordons (180)

    Behemoths
    Troglodon (200)
    Bastiladon (300)
    Bastiladon (300)

    Battalions
    Thunderquake Starhost (120)
     
  6. SimonDread
    Saurus

    SimonDread Member

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    So im thinking now about reglue my Scar-veteran on carno to troglodon
     
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  7. Bowser
    Slann

    Bowser Third Spawning

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    Just need to figure out how to magnetize for a quick switch!
     
  8. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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  9. Bowser
    Slann

    Bowser Third Spawning

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    Yeah, that one was a brilliant conversion.
     
  10. SimonDread
    Saurus

    SimonDread Member

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    Leaders
    Slann the Starmaster (260)
    - Artefact: Phoenix Stone
    Jade Battlemage (100)
    - Artefact: Phoenix Stone
    Bright Battlemage (100)
    Skink Chief (60)
    - General
    - Golden Sickle
    - Trait: Master of Defense


    Battleline
    30 x Skinks (240)
    - Boltspitters & Star Bucklers
    10 x Skinks (80)
    - Boltspitters & Star Bucklers
    10 x Skinks (80)
    - Boltspitters & Star Bucklers

    Units
    1 x Gryph-Hound (40)
    3 x Skink Handlers (40)
    2 x Salamanders (120)

    Behemoths
    Troglodon (200)
    Stegodon (260)
    Bastiladon (300)

    Battalions
    Thunderquake Starhost (120)
     
    Last edited: Feb 20, 2017
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  11. fued
    Skink

    fued Member

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    probably thunderquake/shadowstrike combo

    eotg and 2 bastiladons is by far the best choice imo
    3 lots of skinks with bows
    ripperdactyls,
    starpriest
    2 salamanders with handler in a group (usually gets 1 hit through each time)

    i recently took thunderquake with dread saurian it was great, people shot at dread saurian instead of skinks and they didnt die for once, if people knew to just finish the skinks off first and they win it would of sucked tho
     
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  12. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    Sounds like you did this with the Dread Saurian:
    https://1d4chan.org/wiki/DISTRACTION_CARNIFEX
     
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  13. fued
    Skink

    fued Member

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    yep exactly, he died turn 2-3 most games, but i ended up with nearly all 30 skinks still alive... when you need models to hold a point thats perfect.

    mortal wounds hurt so badly tho, i think he went down both times mainly because of those
     
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  14. Qupakoco
    Skink Chief

    Qupakoco Keeper of the Dice Staff Member

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  15. fued
    Skink

    fued Member

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    to be fair, if u ignore the dread saurian (and depending on local keyword rulings) starpriest doubling his damage, ur gonna have a real bad time when he hits you for over 30 wounds at -3rend lol
     
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  16. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    why should local keyword rulings matter?
    The Dread Saurian
    - is Seraphon
    - has an attack with "jaws" in its name

    So if it is within 8" of the Starpriest he can use the ability on it and its Jaws cause 2d6 damage on a hit of 6. Damn... I need one.

    EDIT: I just thought about it. With average rolls you really can do 30+ wounds. If you are a bit lucky you can easily get over 40 with a Dread Saurian. That's a lot.
    ...and did I already mention that I need one? :D
     
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  17. fued
    Skink

    fued Member

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    He is hit and miss. With a low number of attacks he can do 0 wounds way too often...
     
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  18. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    Yeah, but then he is still a damn huge thing with 16 wounds and an unbuffed 3+ save so he is probably worth it regardless.
     
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  19. SimonDread
    Saurus

    SimonDread Member

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    Archmage od HE seems to be very Good support for battalion with his extra wound and mortal wound ignore roll on 6.
     
    Last edited: Feb 23, 2017
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  20. Lorrec
    Skink

    Lorrec Active Member

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    This is what I would run. I personally prefer the saurus over the skinks, Astrolith gives rerolls for the Bastilladons and Salamanders. Which allows the EotG to take savage every turn. So the Bastilladons are rerolling hits on 3+ with the Hurricanum and rerolling wounds and armor saves for being savage. EotG heals 2 wounds every turn with battalion and Phoenix stone. And the Jade priest heals whichever big monster is getting focused. Sally's shoot at different targets to maximize their potential for mortal wounds and the reroll to hit and wound really helps them out.

    Allegiance: Order

    Leaders
    Engine of the Gods (240)
    - General
    - Trait: Master of Defense
    - Artefact: Phoenix Stone

    Saurus Astrolith Bearer (160)
    Celestial Hurricanum With Celestial Battlemage (320)
    - Artefact: Phoenix Stone
    Jade (100)
    Battlemage

    Battleline
    10 x Saurus Warriors (100)
    - Clubs
    10 x Saurus Warriors (100)
    - Clubs
    10 x Saurus Warriors (100)
    - Clubs

    Units
    2 x Salamanders (120)
    3 x Skink Handlers (40)

    Behemoths
    Bastiladon (300)
    Bastiladon (300)

    Battalions
    Thunderquake Starhost (120)

    Total: 2000/2000
     
    Last edited: Feb 23, 2017

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