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AoS Useful Units and Heroes from Other Order Armies

Discussion in 'Seraphon Tactics' started by WindOfWords, Feb 28, 2017.

  1. WindOfWords
    Jungle Swarm

    WindOfWords New Member

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    I have been thinking about useful combos using elements from other armies, and I am wondering what useful things people have found.

    I haven't battle tested anything yet, but here's my short list of other Order units and Heroes that might be useful.

    Sisters of the Thorn: Cast their spell on a unit of Temple Guard with Mystic Shield and Sworn Guardians in effect, and they have a 2+ rerollable save, that returns mortal wounds to melee attackers on save rolls of a 4+. The reroll might be redundant with Skink priests, but it never hurts to have some redundancy. Also useful on a Bastiladon.

    Loremaster: Rerolling Hits and Wounds on a Bastiladon's Light of the Heavens, for when you need something to just stop existing.

    Battlemage: Jade (Lifespring) Battlemage to keep your Eternity Warden Alive, to keep you Slann alive. Especially useful I imagine if you have Lord Kroak. Althought it might be more effective to just keep summoning points open to summon a second Eternity Warden when the first dies.

    And of course obviously the Celestial Herricanum and Luminark of Hysh buffs all order units around, but they are kinda big, points-wise.

    What else have you found that works? Am I wrong about the usefulness of one of the things above?
     
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  2. Bowser
    Slann

    Bowser Third Spawning

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    Archmage- Gives bubble protection on saves, rolling a 6 witin 18" of the archmage protects against wounds and mortal wounds.
     
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  3. Kadanga
    Saurus

    Kadanga Active Member

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    Volkmar the Grim - The Empire/Humans - 100p
    Has a prayer the doesn't have any keywords tied to it. Cast on a unit within 10", succeeds on 3+, three options to choose from:

    A. 6 up ward save for wounds/mwounds. (same as archmage but single unit)
    B. Reroll failed hit-rolls for that unit until next hero phase.
    C: Add 1 to run, charge and hit rolls until next hero phase.
     
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  4. ljwylde
    Saurus

    ljwylde Member

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    The Dark Aelf assassin can be hidden in any friendly unit, pretty good to add some firepower to rippers in a shadowstrike
     
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  5. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    wait, what? He can ride along in a flying unit? That's..... BUAHAHAHAHAHA!!!! I NEED ONE!!!
     
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  6. Seraphage
    Stegadon

    Seraphage Well-Known Member

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    Says a "DEVOTED OF SIGMAR" which I guess you can't cast on us ? And does he exist solo in AoS ? Couldn't find him
     
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  7. Kadanga
    Saurus

    Kadanga Active Member

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    That's odd, maybe the warscroll in the app is old. If you check the warpriest it has that keyword, but not for him as a named character.

    Edit: If you follow his "purchase link" in the app it redirects you to the "War Altar of Sigmar" unit.
     
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  8. Kadanga
    Saurus

    Kadanga Active Member

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  9. Joshua Horchler
    Troglodon

    Joshua Horchler Well-Known Member

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    Use the Skink rider from the Carnosaur kit to make a Seraphon version :)
     
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  10. Bowser
    Slann

    Bowser Third Spawning

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    Volkmar has been updated so it is unit. Quite good for any army really. Here is from the app:
    Screenshot_2017-03-02-06-00-52.png
     
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  11. KingCheops
    Temple Guard

    KingCheops Active Member

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    Gryph Hounds. Tons of fun alongside your bastiladon and/or salamanders.
     
  12. milman
    Saurus

    milman Active Member

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    Tenebrael shard can be a good assassin.

    Knight-venator can be a good sniper
     
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  13. Ritual
    Skar-Veteran

    Ritual Well-Known Member

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    Amber battlemages are also pretty rad - especially with a unit of 40 warriors or a bunch of skinks.
     
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  14. islyfe
    Jungle Swarm

    islyfe New Member

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    I don't play the game yet but the High Bolt thrower seems legit for 120 pts you get high rate of fire at long range with some duality in the damage profile.[​IMG]
     
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  15. Carnikang
    Carnasaur

    Carnikang Well-Known Member

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    It actually seems like Elves of all kinds work really well with Seraphon, especially with Reavers being fast cav and battleline.
     
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  16. milman
    Saurus

    milman Active Member

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    Why do you think they work well together? Becaus sisters of th me thorn work well with guards but i don't see dark evles or highelf swordmasters have allot of synergie with our lizards.
     
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  17. Carnikang
    Carnasaur

    Carnikang Well-Known Member

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    Not just in synergy, but in filling in spots we have issue with, such as cheap, somewhat reliable ranged. More flexible units (where ours have very focused directions) and a more diverse pool of wizards/buff sticks.

    Ex: Frostheart Pheonix, near a unit of Guard, in front of a Skink Starpriest (mystic shield on guard), with the Sister's buff.

    Guard are 2+, with the Sister buff, and the enemy is -1 to wound them.
     
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  18. Bowser
    Slann

    Bowser Third Spawning

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    The repeater is great. Hellstorm rocket battery is great too for artillery. Aelves fill roles that we can't and move fast. Reavers, sister of the thorn, loremaster, archmage, and phoenix guard are all great for ass order armies. Bloodwrack shrine, war hydra, bloodwrack medusae and assassins could fit intoany army as well. Kurnoth hunters while not aelves are fantastic.
     
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  19. Ritual
    Skar-Veteran

    Ritual Well-Known Member

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    Anyone know if anything Order related has a wolf unit of some kind? I found a really cool wolf model I want to make use of, it'd be good conversion fodder.
     
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  20. Carnikang
    Carnasaur

    Carnikang Well-Known Member

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    Gryphhounds?
     
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