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AoS The Effectiveness of a pure Skink force?

Discussion in 'Seraphon Tactics' started by JonnyTheKing, Sep 1, 2017.

  1. JonnyTheKing
    Jungle Swarm

    JonnyTheKing New Member

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    So here is my army

    Allegiance: Order

    Leaders
    Slann Starmaster (260)
    - General
    - Trait: Great Rememberer
    - Artefact: Coronal Shield
    Engine of the Gods (220)
    - Artefact: Prism of Amyntok
    Skink Priest (80)
    - Priestly Trappings

    Battleline
    40 x Skinks (200)
    - Boltspitters & Moonstone Clubs
    40 x Skinks (200)
    - Boltspitters & Moonstone Clubs
    30 x Skinks (180)
    - Boltspitters & Moonstone Clubs

    Units
    3 x Skink Handlers (40)
    2 x Salamanders (80)

    Behemoths
    Bastiladon (280)
    Bastiladon (280)

    Battalions
    Thunderquake Starhost (170)

    Total: 1990/ 2000


    I'm worried that not investing in any Saurus units will lead to the demise of this army, so my question is, just how viable would this list be?
     
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  2. JonnyTheKing
    Jungle Swarm

    JonnyTheKing New Member

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    I'll add the Skink clubs are actually shields, not clubs.
     
  3. scubrat
    Temple Guard

    scubrat Well-Known Member

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    I never take saurus units, mainly because I don't have enough to make it a viable option! I like skinks a lot, when you lose a saurus warrior or guard to a mortal wound you feel annoyed, when it's a skink you feel indifferent because they're just so cheap. Fielding 110 skinks gives you a lot of cheap models on the table for your opponent to deal with. They're going to flood objectives and that's great.

    My only concern is that I can't see anything on this list that does floods of damage. I guess all those skinks might do some decent ranged damage but they'll only do that once a turn and you're looking at an average of 24 wounds with all of them shooting.
     
  4. Tozon
    Saurus

    Tozon Active Member

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    I ran Saurus about twice under the last GHB - it's totally viable.

    The list looks fun and tough but I'd make one small change if it was me:
    • Take the 30 man skink unit down to 10 man (-120)
    • +3 Salamanders (+120)
    With just the two you aren't benefiting enough from the formation and this should make them more effective whilst the small unit can still hug an objective.
     
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  5. JonnyTheKing
    Jungle Swarm

    JonnyTheKing New Member

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    Any suggestions for changes?
     
  6. JonnyTheKing
    Jungle Swarm

    JonnyTheKing New Member

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    That seems like a very good point!
     
  7. Seraphage
    Stegadon

    Seraphage Well-Known Member

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