I just wanted to get feedback on this list wondering if it is too powerful or cheesy for casual games, it will mostly be facing Stormcast and Khorne daemons. Edit I don't really mind if its under powered but it just seems like it might be too much for a casual game. Heros Saurus Astrolith Bearer - 160 Skink Starpriest - 80 Lord Kroak - 450 Engine of the Gods - 220 Engine of the Gods - 220 Engine of the Gods - 220 Battleline 10 skinks - 60 10 skinks - 60 10 skinks - 60 5 Saurus Knights - 90 Behemoths Bastiladon - 280 Endless Spells Chronomatic Cogs - 60 Balewind vortex - 40 I just got the skinks and Saurus knights because i had extra points, I want to be able to summon lots of units and mainly do damage from EoG or Kroak. Also can you use command points for rerolling like in 40k? I assume you can but I haven't found anything that says you can, just for using more command abilities.
Way to strong for “casual”. You can not spend CP for rerolls. I would limit yourself to 1x EotG and no Bearer for casual games.
Thanks, I thought it was too powerful, just wanted someones input on it. Ill cut back on the Engines.
I didnt plan on using celestial deliverance a lot though just try to summon lots of things, thats why the list was low on troops So the faq didnt change that much for me, but his command ability change is just weird
Yeah I am not quite sure yet how to profit from it most. If we only had a command ability that Skink units can really profit from. ...I miss the Skink Chief...
Yea I really wish there was more options to make skinks viable for things other than holding objectives