After a lot of reflections this are my limitations : - no slaan (yeah i know...) - no saurus (only the astroligh is an exceptions - SKINKS !!! Heros - Skink starPriest 80 - Skink priest (feather) 80 - Astrolith 160 Units - 40 skinks 240 - 10 skinks 60 - 10 skinks 60 - 10 Camelons 240 - 6 rippers 280 Monsters - Engine of the gods 220 - Engine of the gods 220 Artillery - 3 salamandres 120 - 3 handlers 40 Formation - ShadowStrike 180 My first list was teleporting the Stegadon, but alone i'm not sure it will be very effective, spamming Skink/rippers invocations and MW could be a good tactic instead. I like to play alpha strikes, so the Shadowstrikes formation + cameleon could be great. I'm just thinking that the salama,nder unit and handlers could be replace by a teleported unit of 4 Razordons...just to finish something. The astrolight is there to boost the 40 skinks and salamanders. What do you think ?
I think your better off with Razordons Allegiance: Seraphon Mortal Realm: Ghur Leaders Skink Starpriest (80) - General - Trait: Great Rememberer - Artefact: Gryph-feather Charm Skink Priest (80) - Cloak of Feathers Saurus Astrolith Bearer (160) - Artefact: Incandescent Rectrices Engine of the Gods (220) Engine of the Gods (220) Battleline 40 x Skinks (240) - Boltspitters & Star Bucklers 10 x Skinks (60) - Boltspitters & Star Bucklers 10 x Skinks (60) - Boltspitters & Star Bucklers Units 10 x Chameleon Skinks (240) 6 x Ripperdactyl Riders (280) 4 x Razordons (160) Battalions Shadowstrike Starhost (180) Endless Spells Soulsnare Shackles (20) Total: 2000 / 2000 Extra Command Points: 1 Allies: 0 / 400 Wounds: 134
Looks like a fun. Skink list are always attractive to me. I think one of the EotGs would make a good general with either Great Remember for maximum DS or Master of the Star Ritual for fluff and more prayers. And like @Crowsfoot said go with the Razordons. Even if you do not deepstrike them they are still very killy when near a Saurus Astrolith Bearer.
Thanks for those precises advices. "Great remeberer" trait is for slanns only... so sad. I was looking that Nimble trait, My space skink goes 3+ armor and 15" move. Which can provide more survivability in this crual world. (as long as the priest bonuses may not be very useful on my units). Also, that same character could have the MW prims, because of his mobility he could target anything, or finish something that the EOG didn't get yet. I just can't find the Gryph-feather Charm. In which book it is ? What do you think ?