Hey, going to the AOS GT Final in Nottingham this weekend and just wanted some feedback on my list: Allegiance: Seraphon Realm: Hysh Slann Starmaster — Incandesant Rectaries — Great Rememberer Engine of the Gods Engine of the Gods Astrolith Bearer Skink Priest — Priestly Trappings Eternal Starhost Eternity Warden —Lens of Refraction 5 x Saurus Guard 5 x Saurus Guard 5 x Saurus Guard 3x Salamander Skink Handlers Bastilladon —Solar Engine Chronomatic Cogs Thoughts?
Hi, The other day I played against LoN, and Nagash himself! 10 Mortal Wounds in one turn in my poors Saurus Warriors (very difficult to disspell because he has +3 to cast/unbind.... You'r paying 270 points for 15 wounds (Saurus Guards) + 150 for the Batalion - In one turn a LoN gonna kill your 420 ponts - Options: Play Thunderquake Starhost and full Skink Shadowstrike Starhost full Skink + EoG
Fair enough - but I reckon the salamanders, EOTG and the Bastilladon could drop Nagash in a turn? Personally I’ve never had a problem with avoiding mortal wounds but maybe swap out Cogs for lifeswarm for endurance?
Hmmm I admit I am not the biggest fan of Salamanders, against some armies (rend immune Nighthaunt) they are pretty bad. O usually prefer Razordons. But against Nagash... yeah they could make it.
I agree with the others who fear mortal wounds. I do think that Shadowstrike Starhost is our strongest army in the current meta. Best of luck at the GT. Lead our Lizards to victory.
I wouldn't rely too much on salamanders and eotg as damage dealers. Salamanders are gamble even with rerolls from astrolith and thunderquake. You never know when your powerful shot will be shut down by lucky 5 or 6+. You also need to teleport them with handlers. These are 2 more 3+ rolls. If you do not teleport, Nagash simply won't come too close before they are dead. I view eternal starhost as pretty weak nowdays. It is very immobile because need to be close to warden which is not the most tough model in game too and can be sniped by some stuff. EotG are very unreliable with the result, so you need to play them so any will do. You can never expect them give 2d6 mortal wounds t1 or summon 40 skinks/6 ripperdactyls. So, yeah, if you go for competition, consider Shadowstrike or Thunderquake. And I agree, shadowstrike is the best choise right now.
Don't really have enough skinks to warrant a full skink shadow strike But what about this new list: Allegiance: Seraphon Realm: Hysh Slann Starmaster — Incandesant Rectaries — Great Rememberer Astrolith Bearer Eternal Starhost Eternity Warden —Lens of Refraction 5 x Saurus Guard 5 x Saurus Guard 5 x Saurus Guard Thunderquake Starhost Engine of The Gods 2x Salamanders Skink Handlers Stegadon —Bow + Skink Alpha Bastilladon —Solar Engine Emerald Lifeswarm +1 as of yet undetermined artefact?
Lens is better when you play 20 guard block, so you can protect main bulk of your starhost. Otherwise you opponent may just split targets with spells. It is always good against non-magic heavy armies with 1-2 weak casters.