IDK, if Realm rules to be used, so this are my choices so far: Allegiance: Seraphon Leaders Slann Starmaster (260) - General - Trait: Great Rememberer - Artefact: Incandescent Rectrices Saurus Astrolith Bearer (160) Battleline 10 x Skinks (60) - Boltspitters & Star Bucklers 10 x Skinks (60) - Boltspitters & Star Bucklers Units 3 x Ripperdactyl Riders (140) Behemoths Bastiladon (280) Endless Spells Balewind Vortex (40) Total: 1000 / 1000 Extra Command Points: 0 Allies: 0 / 200 Wounds: 50 Plan, in general, spam skinks, if objectives are scored by troops, or get another bastiladon, if by heroes/behemoths. Wizard/artefact scroing missions can be problematic, but I will summon Starpries turn 2. Is Astro worth for his points here? P.S.: I don't own EotG yet, but there is a chance I can borrow/get it in time.
This list looks solid. 1k Slannado is sometimes tricky. If you can find the 80 points in your list to add the Skink Starpriest for set up he is worth it. They are super cost effective. If you own Razordons they are probably more effective at 1k than Bastiladons. You list should do well either way though. Slannado is hard to out field. Your opponents will have to rely on killing you for the most part. So long as the dice don't betray you; you should be able to win the objective game most matches.
Thank you for advice! I can swap Rippers by starpriest and cogs for more summoning, but then I'll stay with less punch. I'd like to take razors, but don't own them yet and can't borrow them.
Looks good, I'm playing in a 1k tournament tomorrow and I think I'm going to run this: Allegiance: Seraphon Leaders Slann Starmaster (260) - General - Trait: Great Rememberer - Artefact: Incandescent Rectrices Saurus Astrolith Bearer (160) Engine of the Gods (220) Battleline 10 x Skinks (60) - Boltspitters & Moonstone Clubs 10 x Skinks (60) - Boltspitters & Moonstone Clubs Behemoths Stegadon - Flamer(220) Total: 980 / 1000 Extra Command Points: 0 Allies: 0 / 200 Wounds: 53
Both are good lists, however i wonder if IR is a good artefact. Yeah, it can bring back your Slann, but 1/3 it stays dead. I'd rather consider Gryph-feather Charm (Ghur): Flat -1 to be hit, also +1 move. Combine it with Look-out-sir, and everything will have an HARD time targetting your Slann.
I didn't know if realm artefacts are allowed, so I listed IR. Now they confirmed that artefacts are used, but no magic or realmscapes. So I'll be taking either Ignax Scales or Ragged cloak. First saves from MW, and if I face arkhan, this is the only chance to survive curse of years and helpful against other MW stuff. It really saved me on last tournament against Skryre Alpha-strike. Cloak is 100% defence from shooting in any shooting phase, usually first. GFC is nice too but I'm not sure which is better - no shooting once, or bad shooting always. Some armies can bring so much fire, that can hurt even when hit on 6's. I'm also thinking about bringing Vast Intellect instead of Great Rememberer, because I don't have Starpriest, and summoning him means losing a Hero Phase anyway. This can make army a bit more flexible - I can for additional defence instead CCPs from Slann. I'm not really afraid of close combat armies - skinks are great defenders from close combat, but stuff like Kurnoth, Balistas and Thundertusks scares me a bit.
If you expect Beastclaw Raiders, Maggotkin, or Arhkan then I would certainly take Ignax over GFCharm or Cloak.