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AoS First Game List

Discussion in 'Seraphon Army Lists' started by piel-roja, Feb 14, 2020.

  1. piel-roja
    Skink

    piel-roja New Member

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    Hey guys,

    so I will play my first real AoS game in a week and we play a 4v3 capture the hill some kind of that. I am allied with an undead (50 skeletons meatshield), stormcast eternals (some quality troops and range fire) and sylvaneth (with drycha and kurnos hunters with bow i think).
    We play against skaven, and two types of chaos one is khorne with deamons.

    In our Team we all get 750 points each to spent and we have to pick 1 Battleline, max 4 Heroes, max 2 behemoth and max 2 artillery. Now since my Stormcast allie has 70 points left over that he can´t really use properly I am kind of able to get more than 750 points.
    Here is my list and what I think would be cool.
    To fit the undead theme being protected by a horde of skeletons I want to go with Lord Kroak.

    Hero:
    - Lord Kroak, General, Artefakt: Inscandescent Rectices, Great Rememberer (450 p.)

    - Astrolith Bearer (160 p.)

    Skink Starpriest (80 p.)

    Battleline:
    - 10 Skinks

    Endless Spells:
    (here I am indecisive which one of them)

    -a) Balewind Vortex (40 p.)
    -b) Chronomantic Cogs (60 p.)

    a) 790 p. b) 810 p.

    Now my thoughts:
    Because I played Lizardmen in 6th, 7th and 8th Edition I have acces to a lot of stuff and my goal is to get a summoning style going while hiding behind my undead horde allie and rely on my flank sylvaneth and stormcast to hold the line a few turns.
    With Lord Kroak as my General, the Chronomantic Cogs casted by a skink starpriest and the astrolith bearer I have acces to 16+d3 CCP per turn which gives me the chance of an EotG in turn one. And from there I got the chance of 20 skinks, 3 terradons or 10 saurus and other sweet stuff. I guess you know this shit =)
    And if I don´t get turn one EotG I can summon eavry beast and some skinks in turn two which is also a good thing to do I guess .
    But I don´t know if it´s too cheesy to take 60 of the 70 left over points for the Chronomantic Cogs and if I maybe should pick the Vortex instead. It gives me + range on my damage casts if I need them. Together with the Astrolith Bearer I got 24" Range on Celestrial Deliverance which could come handy if I decide to cast and rather do damage instead of summoning and bringing bodys to the field.
    The big problem with the Vortex is that I can´t let it be cast by the skink starpriest so I have to use one of Lord Kroaks four castattempts to get the vortex going on him. Which leaves me to 13+d3 CCP in the first turn. So no EotG in turn one for this build and I am not quite sure if the EotG is still worth it to be summoned in the second or third turn. So I also could change the starpriest against some more skinks maybe.
    Well that´s roughly my thoughts about the whole list. Sounds kind of interesting to come into a 4v3 Battle with just 13 models and then start to summon to support the allies and secure the supplies :D

    Give me your honest opinion on the whole thing please, every input is needed. Maybe I am getting some rules wrong and the whole thing doesn´t even work that way?
    Thanks in advance for your time and have a nice weekend.
     
    Last edited: Feb 14, 2020
  2. MackiMac
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    MackiMac Well-Known Member

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    I like it Kroak is fun. List could work if you can protect him so he can summon all game. I would go with the vortex, mainly because its easier to cast and the extra cast range can come in handy. Cogs is good too, the extra move it provides is really useful sometimes, both for you and your allies, enemy gets it too though so beware of that.

    Your point values are a bit off, are you using and old ghb?

    And you are not allowed to give Kroak a command trait or artefact because he is a unique character
     
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  3. piel-roja
    Skink

    piel-roja New Member

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    Hey mate thanks for the reply,

    I am using a combination of battlescribe, the battletome and 4chan and thos forum to make up the point values and rules since GW is failing so hard to keep all their rules together. Where are my point values off?<
    Okay so no double teleport for Kroak, thats sad but I can live with that.

    You don´t think it´s key to get the chance on an EotG in turn one with the chromanatic cogs? I can cast the cog with a Skink Priest and still generate 16+d3 CCP with the vortex I have to cast it with Kroak and only have 13+d3 CCP in first turn. Also the Cog will most of the time slow down time so no +2 move and charge for the enemy.
     
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  4. MackiMac
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    MackiMac Well-Known Member

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    Kroak is 430pts
    Skinks 70
    Cogs 80

    Yes the cogs will almost always slow down time. But when you really need to grab an objective from the enemy that +2 charge is very powerfull. Teleport a unit ( most often skinks) 9” from the enemy that hold the objective and charge it. Use skinks wary fighter ability to move away from melee to make sure they dont die (if you think they can not survive whatever unit guarding it) but stay within range of the objective
     
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  5. piel-roja
    Skink

    piel-roja New Member

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    So I would end up with 820 Points and use all the remaining 70 Points from my stormcast allie. But you would take the vortex for 40 p. anyway? even if I have to cast it with Kroak and lose 3 CCP in turn one?
     
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  6. MackiMac
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    MackiMac Well-Known Member

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    Hmm no cogs is better overall. I didnt think of that
     
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  7. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    if you need points you can just call croak a normal slann you save 180 points and keep the spell as you can now afford a full cog wind summoning set up. then use the 140 points for 20 skinks. youd also be getting a camand trait and artifact that way
     
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  8. MackiMac
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    MackiMac Well-Known Member

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    In my opinion, warscroll builder is the best listbuilding tool for AoS, I would recommend trying that out btw
     
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  9. piel-roja
    Skink

    piel-roja New Member

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    Yeah I got a similar Slann list prepared already but I decided to play Kroak. I just want to play him so badly because I own that model since 16+ years and never used it. He got forgotten, refound, never used again and now it´s his time to upraise and bring doom for the invading chaos troops. Also he fits my undead allie theme too well.
    Unless you guys tell me that the modell is completely useless and his spells never do shit, then I may reconsider but if Kroak is somewhat valuable I want to play him.
     
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  10. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    aaaah not intierly useless. are you fighting tzeench/khorn?
     
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  11. MackiMac
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    Comets call is good, especially when you hav + to cast, makes it easier to get the stronger version of the spell.

    Deliverance was nerfed to the ground a couple of years ago, I dont rate it very high
     
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  12. piel-roja
    Skink

    piel-roja New Member

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    Khorne for sure yes and some bloodletters. The other enemies are skaven and another kind of chaos but I think all mortal. But Kroak can come handy against the letters in turn 3 or 4 after I summoned some stuff.
     
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  13. piel-roja
    Skink

    piel-roja New Member

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    Sadly I don´t got any + to cast. What kind of mechanics do we have to get + to cast?
     
  14. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    ah then no you don't wan't to cast spells blood priests caus damage if you atempt to cast spells. and rolling 8s and 9s will not happen often so your just taking damage to not cast spells.
    the astrolith gives +1 if within 12" and normal slann have a constellation that also gives +1 board wide
     
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  15. MackiMac
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    MackiMac Well-Known Member

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    The Astrolith bearer, arcane terrain features, normal slanns and stormcast stardrakes
     
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  16. piel-roja
    Skink

    piel-roja New Member

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    And still it´s Kroak so I (hopefully :D) shouldn´t take any wounds in the end...or just die instantly with a really poor roll oO Maybe the stormcast can snipe out some blood priests.

    Well then I got +1 for the AB, got one in my list. But I will focus on summoning anyway. I think I will try it out or do you have any major concerns about it?
     
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  17. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    no summoning is fine that is the only way to play our army at the moment
     
  18. MackiMac
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    MackiMac Well-Known Member

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    Dont forget to give one of your other heroes an artifact and your wizards their spell from Seraphon spell lore
     

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