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AoS The new Battletome: A Discussion

Discussion in 'Seraphon Discussion' started by sigmonstar, Mar 2, 2020.

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Are you optimistic about our new battletome?

  1. Yes

    160 vote(s)
    76.2%
  2. No

    20 vote(s)
    9.5%
  3. Undecided

    30 vote(s)
    14.3%
  1. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    Talking about bravery.
    There is quite a number of _different_ (thus stacking) bravery debuffing abilities in our army. I wonder if we can build a list that forces the enemy to run (or spend their CP for gaining immunity).

    Saurus Knights + Carnosaur + Purple Sun + Gnashing Jaws is a -4 already, and if both spells are bound and our army is Coalesced (so not affected by the debuff of the Purple Sun) then it can just accompany the Firelance Templehost, so some damage and cause some fun in the battleshock phase.

    But now that I have read through the rules a few times I think my first two list attempts will be
    - shooting army, Skink based.
    - magic army, using bound endless spells.
    Probably not competitive but I mostly play for fun anyway.
     
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  2. Carnikang
    Carnasaur

    Carnikang Well-Known Member

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    Slap a Dread Saurian in there for a Roar of Ruin bomb one per game to halve Bravery.... Boom.
     
  3. Batch
    Cold One

    Batch Active Member

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    Yeah but everyone and their mother has an absurd amount of CP (or they're bravery 10) these days and just slap inspiring presence wherever is needed
     
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  4. Carnikang
    Carnasaur

    Carnikang Well-Known Member

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    Good. Force them to use their resource. The only army it wouldn't work against is OBR. And anyway, you have to trigger battleshock by harming units. And we have plenty of damage output to do so. Even basic units can force battleshock with only a few attacks.

    Bravery 10 is also where the Saurians Roar comes into play. You turn that into a 5.
     
  5. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    I think Skaven and one or two others also have a cheap way to ignore battleshock for the whole army.
    But it could work against most.
     
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  6. Carnikang
    Carnasaur

    Carnikang Well-Known Member

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    Far as I know, they only get +2 instead of +1 for every ten models for bravery.
     
  7. Kurufinwe
    Skink

    Kurufinwe Member

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    Yep. Almost all skaven armies bring 1-2 bells/furnaces that have an ability (free) 13" ignore battleshock for skaven units. The Warpseer has a CA to ignore battleshock within 26".
     
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  8. LordBaconBane
    Ripperdactil

    LordBaconBane Well-Known Member

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    And sniping the bell is hard because it benefits from Look Out Sir in both melee and shooting. However, a 40 group of skinks in a Shadowstrike would take it down.
     
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  9. valentine009
    Skink

    valentine009 Member

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    Apotheosis is another -1
     
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  10. 4idvet
    Skink

    4idvet Member

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    Hey all, are my warscroll cards correct in saying saurus knights celestite spears are 1 inch range? While Celestite spears for a everyone else Are 2 inch?
     
  11. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    yup... it's not the greatest thing
     
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  12. Acehilator
    Ripperdactil

    Acehilator Well-Known Member

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    That is not really a use for a 260 points model. If you don't use his mobility and combat advantages over a Slann, you are pretty much doing it wrong.
     
  13. Carnikang
    Carnasaur

    Carnikang Well-Known Member

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    It may be a Typo. Send it in a Feedback and FAQ email to GW. Almost all Spears are 2" range, in the game, as far as I know.
     
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  14. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    It could be, but I do know a temporary fix to the lack of range. Take your saurus knights in two ranks of 5. When the charge the front rank should create gaps in the line for the second line of knights to fill, thus allowing them to engage the most amount of enemy units why keeping the unit condensed while moving
     
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  15. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    Actually, no.
    Black Knights have pretty long lances but they are 1", mighty Skullcrushers also have 1" on their Glaives, Hexwraith Scythes are 1", and Saurus Knights have always had 1".

    But yeah, pretty much everyone else has 2" on lances, spears and other pole arms, even Grots.
     
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  16. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    Speaking of pole arms, why don’t guard get 2” on their pole arms?
     
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  17. Carnikang
    Carnasaur

    Carnikang Well-Known Member

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    I did say almost all.... Those are outliers and I find them extremely odd.
     
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  18. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    Yeah, some things are really weird.
    You'd expect that with each new battletome, GW would tend to give a certain consistency to things as basic kind of weapons.
     
  19. Putzfrau
    Skar-Veteran

    Putzfrau Well-Known Member

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    I think my next list is gonna be 110 saurus... 5 units of 20 and 1 unit of 10 in double sunclaw.

    I dunno why I just cant get the pure efficiency of saurus out of my head. The math on them is kind of insane. They trade well with anything in the game
     
  20. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    What heroes are you thinking of bringing? I’m guessing and Oldblood and sunblood and some starpriests?
     

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