Hey guys getting back into the game and wanted your opinion on this army list with allies. Seraphon Thunderquake Temple - Host Army Allegiance: Seraphon Coalesced - Constellation: Thunder Lizard Leaders Slann Starmaster (260) General Command Trait: Great Rememberer Artefact: Prism of Amyntok Spell: Celestial Apotheosis Engine of the Gods (260) - Artefact: Sacred Stegadon Helm Saurus Astrolith Bearer (140) Skink Starpriest (120) - Spell: Tide of Serpents Battleline 5 x Saurus Guard (100) 10 x Skinks (60) - Boltspitters & Moonstone Club 10 x Skinks (60) - Boltspitters & Moonstone Club 10 x Skinks (60) - Boltspitters & Moonstone Club Units 2 x Razordon Hunting Pack (160) 6 x Skink handlers 5 x Tree - Revenants (80) Allies Behemoths Bastiladon (220) - Weapon: Solar Engine Bastiladon (220) - Weapon: Solar Engine Battalions Thunderquake Temple-host (150) Endless Spells / Terrain / CPs Balewind Vortex (40) Total: 1930 / 2000 Extra Command Points: 1 Allies: 80 / 400 I’ve got 70 points spare so any suggestions on the list welcomed. Put the Saurus guard in there for the protection of the Slann and love the tree Revenants ability
Welcome back. Don't forget that you have to take the mandatory Artefact from Thunderlizards. Maybe bring Bound Geminids?
I like the Geminids suggestion! Alternatively, you could add a skink priest to help your skink battleline do a little more? Plus, you could drop one skink unit to increase one of the remaining skink units to 20. You'll get a few more attacks out of that unit (I don't know, that might be a wash).
I as well. although don’t use the CA on the skinks, use it on the bastiladon(s) that you will be double shooting. If you want to make bastiladons great again, change out tide of serpents for hand of glory as well. now your bastiladon is shooting with a 3+ reroll ones. The difference is 6 shots wounding through to a save roll, vs 9.33 (poor man’s mathhammer). Still not amazing output, but vs daemons that’s scary, and vs regular units, still better output. If you can snipe out a character (or two, since you can pick another target if the first one dies some how) it may be worth it.
no worries! I have been trying *really* hard to convince myself the bastiladon is still worth it. My favourite monster model.
I will still try. Will probably get the new SC at some point, since I want Terradons and you get so much extra for so much less... I also need the skinks. I don’t play hardcore lists usually, so a Thunderlizard Thunderquake with 2 Bastiladons will probably be a fun list to throw down with my friends from time to time. I just like that we have *so* many more options to build decent lists.
There is no point in running Thunderquake Templehost wihout Skink Priest. If you are taking two bastiladons, you have to stack maximum buffs on them. Aetherquartz Brooch is also very important. Give EotG the Fusil of Conflagration and Aetherquartz Brooch to the Slann. Prism of Amyntok is a bad artefact anyway. SSH is great, but you need Aetherquartz Brooch more and must take Fusil. Great Rememberer is OK, but Master of Star Rituals is probably better in this situation. It is, actually, a free CP every turn. Yes, it is only for single command ability, but you want to use it ability every turn anyway, as long as EotG and Bastiladons are alive.
Updated version: Seraphon Thunderquake Temple - Host Army Allegiance: Seraphon Coalesced - Constellation: Thunder Lizard Origin: Hysh Leaders Slann Starmaster (260) General Command Trait: Great Rememberer Artefact: Aetherquartz Brooch Spell: Celestial Apotheosis Engine of the Gods (260) - Artefact: Fusil of Conflagration Saurus Astrolith Bearer (140) Skink Starpriest (120) - Spell: Tide of Serpents Skink Priest (70) Battleline 5 x Saurus Guard (100) 10 x Skinks (60) - Boltspitters & Moonstone Club 10 x Skinks (60) - Boltspitters & Moonstone Club 10 x Skinks (60) - Boltspitters & Moonstone Club Units 2 x Salamander Pack (160) 6 x Skink handlers 5 x Tree - Revenants (80) Allies Behemoths Bastiladon (220) - Weapon: Solar Engine Bastiladon (220) - Weapon: Solar Engine Battalions Thunderquake Temple-host (150) Endless Spells / Terrain / CPs Balewind Vortex (40) Total: 2000 / 2000 Extra Command Points: 1 Allies: 80 / 400
Yes, salamanders are better than razordons. If you can make space for a third one, this will definitely be worth it. I would, honestly, drop the guard for it. I'd also swap Celestial Apotheosis on Slann for Stellar tempest and give the Starpriest Hand of Glory. Hand of Glory very handy in cases, when you have to send a single unit somewhere far from heroes and cannot command it Volley Fire in the Shooting Phase. And it is another CP-saver. Tide of serpents is only worth it, when you know, that your opponent bring 2+ horde units and they are going to be in your territory turn 1.
with the mentioned changes i really like the List. What is your strategy for the astrolith bearer? Is ist just for the 6 fnp?