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8th Ed. Triumph and Treachery

Discussion in 'Lizardmen & Saurian Ancients Discussion' started by Silverbolt, Nov 10, 2013.

  1. Silverbolt
    Temple Guard

    Silverbolt Active Member

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    Haven't really seen anyone talking about the new book on here. Has anyone played it yet?

    What are people thinking about using for mercenaries? Personally, I feel like High Elves are the only real plausible mercenaries fluff-wise. I could see recruiting some heavy cavalry, long range support (bolt throwers/archers), or even a dragon/Phoenix. For all that we are the original good guys, we don't tend to play well with others. Of course, fluff isn't going to matter to everyone...
     
  2. lifeasalizard
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    lifeasalizard New Member

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    It's 85 dollars for 90 pages, of which 3 have rules. It's not going to be played much, after such a lame duck release.

    Personally, I'll be using some wood elves when I feel a need for mercenaries.
     
  3. Lizardmen_Jeff
    Saurus

    Lizardmen_Jeff New Member

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    Yeah when I (imho) got burned on Storm of Magic I decided not to buy any more of these supplements. This one def looks like fun, but w mostly fluff and only a few new rules $85 seems a bit steep... Luckily one of my friends already bought it so if I ever wanna play I can just hit up Mr Moneybags!
     
  4. Silverbolt
    Temple Guard

    Silverbolt Active Member

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    Hmm...I knew there was quite a bit of fluff and art, but all of the rules really boil down to just 3 pages!? Even with all the tokens and cards that come with, that price is definitely hard to swallow. 3 pages!? Sounds like a wasted opportunity...
     
  5. Anton_S
    Temple Guard

    Anton_S Member

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    I have it but haven't played a game yet. Rules are a bit more than three pages but not very long, no. It has many refreshing ideas for multiplayer games and it's a very nice book all in all. But in terms of value for money it's still pretty weak if you compare it to the likes of Storm of Magic or Apocalypse (both of which I own, play and love). Those have the basic rules covered pretty quickly too, but also dozens of pages of new units (or new ways to field existing units). Given that mercenaries are a concept in the book I can't help feeling there are 50 pages of mercenary units missing from the book.
     
  6. Lizardmatt
    Troglodon

    Lizardmatt New Member

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    The merc rules are horrible.
    Engineer + 3 cannons seems like a staple to me (either human or dwarf).

    They should have required more points on allied core than other allies; at least that would have balanced it out a bit.

    -Matt
     
  7. Itzamuddiz
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    Itzamuddiz New Member

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    $85 dollars in Australia would be a steal. It's $140 down here. Thank the old ones for e bay. $75 shipped. Sweet
     
  8. Ssword1995
    Cold One

    Ssword1995 Member

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    Ive played a 3k game and a 1k game and i personally love it so far. We dont use the mercenary rules all that much though
     
  9. Ondjage
    Razordon

    Ondjage Member

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    Thats... Insane. How do they justify that?
     
  10. Itzamuddiz
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    Itzamuddiz New Member

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    They don't
    Aussie dollar is basically on par with the US dollar

    Theres always a bargain on eBay you just have to be a little patient
     
  11. Mr Phat
    Skink Chief

    Mr Phat 9th Age Army Support

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    If you guys haven't tried this you should.

    Had my first T&T (T n' T?) game yesterday and its an over-abundance of fun!

    While it has it roots in WHFB the feel of it is something completely different.
    The game structure is much more random, but remains structured enough for you to plan things....and gets those plans broken:

    One of the most entertaining parts of the game is knowing that everything you do can potentially be affected by one of the cards in your opponents hand.
    (For Magic the gathering players these cards functions will be familiar, as they really give the feeling of meddling your opponents turn with a nasty spoiling "instant" spell).

    do yourself a favor in your game group and invest in it. It wont take over your normal games, but its a very refreshing way to play once in a while being 3 or more players.
     
  12. VampTeddy
    Terradon

    VampTeddy Active Member

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    I have actually planned to get ahold of it seeing as we usually play 3 or 4 man in a room with only one table large enough to play on, the usual 2v2's are getting boring, and i bet this would spruce it up a notch
     

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