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8th Ed. Ripper Blot Toad

Discussion in 'Lizardmen & Saurian Ancients Tactics' started by Professor_Skink, May 22, 2014.

  1. Professor_Skink
    Skink

    Professor_Skink New Member

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    Hey, what kind of units do you guys typically place the blot toad on for your rippers? I only ask cuz in the last game I played with them, I placed the marker on a huge silver helm cavalry bus with two crazy heroes, knowing I probably wouldn't have them get to the bus at all. But after eating through a bolt thrower and archer unit on the other side of the table, they eventually made it to the bus turn 6 and got a killing blow wound on the prince, saving me from a crushing defeat. Do you recommend putting the toad on easy units, play up the psychological warfare, what do you think?
     
  2. conquahex
    Skink

    conquahex New Member

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    One of my most successful uses of the blot toad was on a boar boyz bus; the rippers went head first into them and tore the unit apart, killing a big boss as well.

    Usually though I do go for the psychological warfare. It's probably the scariest on expensive cavalry units (like blood knights or something), and other glass hammers where the high number of killing blow attacks can get you a lot of points.
    I think it can be really game-dependent though (love that you do it after deployment).
     
  3. Zwuppie
    Razordon

    Zwuppie Member

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    You have t place them on units which aren't too big! 10-20 models is a maximum, else you could not handle the unit!
     
  4. Pinktaco
    Skar-Veteran

    Pinktaco Vessel of the Old Ones Staff Member

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    Let these guys have a site at anything elite on the flank. 6 of them will tear the living crap out of most. Against white lions a unit with 6 rippers, 4 in front, would be doing around 8 wounds on average and only take 3 themselves. Then add another 5 attacks from the skinks. If you can have something in the front so they can't reform you can do something similar in the second round of combat.
     
  5. Pinktaco
    Skar-Veteran

    Pinktaco Vessel of the Old Ones Staff Member

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    My unit of 6 rippers once when on a frenzy charge into a bus of great weapon wielding inner circle knights. Most of them died, killed a few rippers and ran in the break test. That was a good day :3
     
  6. Lizardmatt
    Troglodon

    Lizardmatt New Member

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    I drop the bloat on units with characters. The threat of killing blow is enough to dictate my opponents actions.

    -Matt
     
  7. Kaleidoscope
    Skink

    Kaleidoscope New Member

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    You need to put your blot toads on the units you WANT to charge during the game. It does you no good to put the blot toads on units you can't or won't charge because you lose that ability. If you want your rippers to take on anti-warmachine duties then put the blot toads on the cannons, particularly if their dwarves because those cannons are hard to take out. If you want to flank charge a unit, put the toad on it and then TRY TO GET THAT CHARGE. My first tournament with them was hard because I kept putting toads on one unit and then charging another.

    I don't really understand the psychological warfare argument because if you never charge the unit that has the toad on it then you effectively lose that ability they come with. Be straightforward and use the rippers as their suppose to be used.
     
  8. JamJar
    Temple Guard

    JamJar Well-Known Member

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    I agree with Lizardmatt, I always plop the toad in delicious character units.

    Once your opponent knows what your plan is, almost every missile will fly at the unit(s) (more rippers are sometimes even better).

    His plans will might just go out the window. Even better if you get the charge in ;)
     
  9. SilverFaith
    Terradon

    SilverFaith Member

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    I disagree with this notion.

    I played a Dwarf player, where I had toaded his massive Ironbreaker unit, carrying a runelord. I circled around him, and he continually repositioned it, reformed it, and tried to defend its flanks all game, until I charge a warmachine, proceeded into another warmachine, and ended up never touching his unit anyway, and kept him out of combat till turn 5, which allowed me to whittle him down to half size with my metal slann, and kill off his slayers and longbeards with my saurus blocks.

    It all depends on the enemy. If he puts unreasonable amounts of fear into the rippers, then it will work. If he isn't afraid of them, it wont.

    But of course, a unit of 6 rippers with 3+1d3 killing blow attacks EACH is pretty damn scary. Too bad they die so god damn easily...
     

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