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8th Ed. Balanced Slann list or Deathstar OB list?

Discussion in 'Lizardmen & Saurian Ancients Army Lists' started by TheGreatFatSlann, Sep 22, 2014.

  1. TheGreatFatSlann
    Skink

    TheGreatFatSlann Member

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    Hey guys, i've recently been rethinking my list and i tried taking a completely different approach to it, so without further ado, here are the lists.

    Balanced Slann list:

    Overall: 2497

    Lords: 495

    Slann Mage-Priest (Lore of High Magic) – Disciplines: Reservoir of Eldritch Energy, Becalming Cogitation, Harmonic Convergence, Focus of Mystery; BSB; Magic Items: Channeling Staff, Standard of Discipline, The Egg of Quango [bunkered in the TG, no mysteries there]

    Heroes: 378

    Saurus Scar-Veteran – Great Weapon; Mount: Cold One; Magic Items: Armor of Destiny [either leading the saurus or out on his own cowboying]

    Skink Chief – Light Armor, Shield; Mount: Ripperdactyl; Magic Items: The Piranha Blade [warmachine hunter]

    Skink Priest (Lore of Beasts)– Level 1; Magic Items: Dispel Scroll [wyssan's and scroll caddy]

    Core: 632

    Saurus Warriors x 42 – Hand Weapon + Shield / Spears, Full Command [not sure if the 6+ ward is better than an extra rank of attacks, since theyre just an anvil for stegadons / TG]

    Skink Skirmishers x 10

    Skink Skirmishers x 10

    Special: 408

    Temple Guard x 27 – Full Command

    Rare: 584

    Ancient Stegadon – Sharpened Horns [tool of destruction]

    Ancient Stegadon – Sharpened Horns [tool of destruction #2]

    Salamander Hunting Pack – Additional Skink Handler [potentially devastating against puny elves or hordy skaven]

    Deathstar Oldblood list:

    Overall: 2500

    Lords: 496

    Saurus Oldblood – Great Weapon; Mount: Carnosaur – Loping Stride, Bloodroar; Magic Items: Armor of Destiny, Dawnstone, The Other Trickster's Shard [tool of mass destruction if only i can get him into combat ASAP. would it be wiser to put him on a CO and place him in the CO bus?]

    Heroes: 624

    Gor-Rok [leading the saurus, something to think about if the opponent charges them with a valuable unit / hero]

    Tetto’eko [vanguard, commet, primary caster. opponents wont target him with shooting with so many other tempting targets around, will they...?]

    Saurus Scar-Veteran – Great Weapon; BSB; Mount: Cold One; Magic Items: Armor of Fortune [leading the CO bus]

    Skink Priest (Lore of Beasts) – Level 1; Magic Items: Dispel Scroll [wyssan's, scroll caddy, and auxiliary caster if tetto gets sucked into the void]

    Core: 642

    Saurus Warriors x 42 – Hand Weapon + Shield / Spears, Full Command [again, not sure if the 6+ ward is better than an extra rank of attacks, since theyre just an anvil for the CO bus / Oldblood]

    Skink Skirmishers x 10 – Patrol Leader

    Skink Skirmishers x 10

    Special: 738

    Cold One Riders x 17 – Spears, Full Command [Deathstar led by the Scar-vet]

    Ripperdactyl Riders x 3 – Ripperdactyl Brave [warmachine hunters]

    Comments:

    Youll notice that the core is virtually the same in both cases (not many core options for LM players to choose from). i've been told before that a third unit of skirmishers might be good, which is something ill definitely try out once i get better with controlling my chaff, but for now im sure they'd all just die pointlessly due to my incompetence.
    Would be appreciated if you guys stated which list you like better and what you dislike about it. Cheers!
     
  2. Madrck
    Temple Guard

    Madrck Member

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    Is there any kind of comp? makes a huge difference is general.

    The skink chief doesn't need the blade to break/kill warmachines. Your better off with a spear(as you will always get the charge) and either enchanted shield for +2AS or charmed so you can survive the first cannon shot thrown at it.
    I'm also a big fan of the egg on the RippaChief. (I'll charge my tooled up slayer lord into your chief.... pop egg :) ahh memories.

    Don't forget the slann can start the game in a skink unit so if you miscast firery convocation it's not as big a deal, or just leave him out of the TG unless you really think you'll need the stubborn.

    Sword and board is just better, even if you got PF on second/third rank (you don't) I feel the ward just goes further on saurus.

    For the second list, if you want to take an OldCarno I feel you need target saturation(or to hide behind a building). Like the 2 extra stegs in the first list, and then 2 bastis, oh and a baby steg for kicks.
    I would prob mount the OB on a CO, have him lead the CoK while your scarvet runs amok, then use the extra 300?ish points to get a second unit of rippas and some camos for harass/chaff clearing. If you have the points a second beast priest would go along way too, as you really need to get wyssans of on those CoK to break a few of the more stubborn units. Could even try the Horn of Kygor with that many CoK (the OB should be able to find the points)

    I've had more success with similar builds to your second list, but the channel combo has been doing alot of work lately as well.
    If you are aggressive play the second list, if you are a planner take the slann.
     
  3. TheGreatFatSlann
    Skink

    TheGreatFatSlann Member

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    comp? sorry but im not yet familiar with all the terminology.
    i see your point with charmed shield and egg, but the reasoning behind piranha blade is that i really need to be 100% certain that he will wipe out a WM in a single turn so as to avoid getting charged by something he cant handle, and if the ripper fluffs its killing blow attacks, the d3 wounds might just ensure that kill.
    yes i was thinking of keeping the slann out of TG until it came to some serious fighting, but im afraid he might be the target of shooting (hence, even more importance on the chief wiping out the war machines)
    sword and board it is then, i was kinda leaning towards it anyways, but people seem to prefer spears in general.
    if i took the OB off the carnosaur, would it then perhaps be smarted to split the CO into 2 units so i still have 2 hard hitting hammers?
    also, do you think gor rok is worth the points? he has nice stats and special rules, but theres a lot i could with those close to 200 points.
    im quite indecisive when it comes to these 2 lists, on one hand i like playing aggressively (which can be countered by chaff and shooting) and on the other i really love magic (which can be countered by crucial dispels and miscasts).
    thanks for the feedback!
     
  4. Madrck
    Temple Guard

    Madrck Member

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    Comp- Restrictions on list building. Normally it's along the lines of no special char(obv not a prob since you want gor-rok) max number of saurus char, number of sallies. What lores and magic items you can take.

    Hiding the slann in a skirmisher bunker means he'll be fine unless you leave him open to a charge.

    If we got PF in the rear ranks, maybe I'd take spears. But I love me some +6 wards.

    Splitting the CoK would come down to preference I think. It could easily be the differnce between breaking what your charging and having to grind them over 2 rounds of combat. Get a few practice games in trying both ways and see what feels good.

    When I first Gor-rok in your list I started wondering If he brought much to your army. Then I noticed he makes your horde of saurus stubborn. And he's so hard to kill (+2, immune to KB HKB D3 wounds and Tough 6) that I went and built a list doing the same thing :)

    It's a problem when you can't take all the toys you want, hahaha. For raw power the second list I think is just stronger. (atleast if you make the OB not a turn 1 cannon shot).
    Something like
    OB, CO GW Glittering scales Talisman of +4 OTS
    Tetto'ekko
    Gor-rok
    Scarvet CO GW Armour of Destiny
    40 Saurus FC
    skirms
    skirms
    CoK FC x15 maybe 2 units of 8 w/Standard muso
    Unit of rippas
    Unit of rippas
    Ancient steg with engine (makes tetto a lvl 3 for casting)
    or BeastPriest with some other toys, sallies ect.
    If you know what the field looks like you can certainly tailor your list more one way or the other.
    lots of elves, take sallies, lots of +1 take krox, chaff wars take camos or terras.
     
  5. TheGreatFatSlann
    Skink

    TheGreatFatSlann Member

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    Yeah, if they FAQ that PF applies to back ranks then im thinking spears all the way. But to be honest, if PF doesnt apply to back ranks, its more a liability than it is a bonus; the max units you can ever have in a front rank is 10, so thats 20 attacks, which is on average 2 - 4 extra attacks from PF (and thats considering youve got a horde), and you always have to have a skink babysitter so as not to pursue unnecessarily.
    I like youre list, just added a few minor changes.
    OB, CO, GW, Glittering Scales, Talisman of Preservation, ToTS, Standard of Discipline
    Scar-vet, CO, GW, BSB, Armor of Fortune (he cant take armor of destiny cos the heroes are already at 624)
    Tetto'eko
    Gor-rok
    Priest (beasts), dispel scroll
    42 saurus, FC, sword and shield (or spears if an auspicious FAQ comes out)
    11 skinks (i had 8 points left so why not 1 extra)
    10 skinks
    15 cold ones, FC, spears
    ancient steg, EOtG, sharpened horns
    3 ripperdactyls
    But what would the solution to ethereal units be in an army like this? tetto's spells, perhaps, considering both cowboys have GWs, but thats provided tetto doesnt blow him self up whilst casting the buffed up commet. and gor-rok cant really go around chasing ghosts when hes supposed to (stubbornly) lead the saurus
     
  6. heuningby
    Saurus

    heuningby Member

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    Oldblood can't take the standard of discipline and neither can the bsb scarvet as he has magic items already.
     
  7. TheGreatFatSlann
    Skink

    TheGreatFatSlann Member

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    Touche.
    Then add 2 more skinks for the price of the banner
     
  8. Dyvim Tvar
    Razordon

    Dyvim Tvar New Member

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    If a unit is positioned so that it can charge your skink chief as it's engaged with a war machine, it is either pointing backwards or sideways, in which case it's not threatening the rest of your army.

    This is really not something I would worry about. Take the spear.
     
  9. TheGreatFatSlann
    Skink

    TheGreatFatSlann Member

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    Consensus has been reached; the spear it is.
    I've also decided to make the (hopefully) final change to my first list, and have ditched the priest, 7 TG, the extra handler for the salamander, and the piranha blade, allowing me to put my scar-vet on a carnosaur with both upgrades. This way, i figure, my opponent will likely try shooting the great white cowboy lest he wreak havoc across his ranks; if the cowboy actually survives and gets into combat - wonderful; if not - well the 2 steggies will hopefully do enough damage to compensate for that. Im just not sure if its a risk playing without wyssan's (which the slann can always take, though) but most importantly without the scroll (but theres becalming cogitation for that)
     
  10. Madrck
    Temple Guard

    Madrck Member

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    I never run a scroll. Just trust the old ones want you to win :)
     
  11. TheGreatFatSlann
    Skink

    TheGreatFatSlann Member

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    Fair enough :)
    Thanks for the replies guys
     

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