I'm having a rematch against my brothers WOC. I am new to Lizardmen so I don't have lots of options regarding units but from what I have this is what I've planned: LORDS Oldblood, CO, LA, GW, Talisman of Preservation, Biting Blade 1+ AS, 4+ Ward, Armour Piercing (His aim is to hang near main core troops and hopefully tie up a unit by himself for a few turns) Oldblood, CO, Piranha Blade, Sacred Steg Helm 1+ AS, Multiple Wounds (D3), Armour Piercing, Impact Hits (D3) (His aim is to take out individual lords and heroes) HEROES Scar-Vet, CO, GW, Glittering Scales, Dawnstone Skink Chief, Jav, LA, Shield, Tricksters Helm Skink Chief, Jav, LA, Shield, Egg of Quango, Gambler's Armour Skink Priest, Level 2, Dispel Scroll, Ruby Ring of Ruin CORE 10 x Cohort w/1 Krox (2 Chiefs in here) Poison 2 x 10 Skirmishers 24 x Saurus (HW/S) w/FC Special 5 x Cham Skinks 20 x Temple Guard w/FC ASF Weapon, Armour Piercing Banner Total: 1995 points At the moment, my only other options is more Saurus Warriors, 6 x COR, another Skink Priest. Any advice would be greatly appreciated!
Another priest is good, ur gonna need buffs on ur units. the rest is depending on what ur opponent is bringing. Ur gonna have a hard time dealing with juggurnaughts. If im not mistaken u cant us a magic weapon and a GW so choose wich one
That is trueish. You can technically have both but he must use a magical weapon if he has one. So your GW would only be worth it if for some reason you lose the biting blade. Good list, although I would also suggest more magic. It's your main bonus over WOC. Their troops will literally annihilate yours, they are the only army who really kick our buts in combat. I would also be careful about charging lone characters into them because their strength is very likely to reduce your armour save by at least 3. My suggestion would be to have 2 x lvl2 heavens skinks and hope for the comet, this way you can deny them areas of the board and get them into combat where you want them to be. Ideally out of their bsb and generals bubbles.
It doesn't look like you have a slann, but if you really want to win I would make a proxy by picking up a little cheap frog figure from the toy section and put him on a piece of plastic or something. Personally, I would run him over an old blood and slaughter his high armor save knights with some lore of metal. If not, I understand (not everyone stoops to proxies like I do) What lore do you run with your skink priest?
This will be my second game so I don't have much experience. In my first game I had two priests, one heavens one beasts. I did not get one spell off. What would you suggest to drop for a second priest? Also should I put scar-vet in with templeguard, take him off CO and make BSB? Lastly, biting blade or GW? The extra strength will cause more armour save modifier then the magic weapon. I'd love to have a slann so a proxy may have to do temporarily but I'll see how this list goes first. Thanks for all the advice!
I'd go with a GW. Your not going to strike first anyway, so when you do hit you might as well hit hard. I usually build my scar-vets and oldbloods to survive. I rarely take a magic weapon (unless there is a specific purpose or low toughness enemies) because it's hard to compete with 4 or 5 strength 7 attacks against foes with great armor or toughness. Give them magic items that keep them alive, they are natural killers as is.