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8th Ed. Experience playing chaos dwarves?

Discussion in 'Lizardmen & Saurian Ancients Discussion' started by Lizard-man87, Dec 27, 2014.

  1. Lizard-man87
    Skink

    Lizard-man87 New Member

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    Hi,
    I have been playing for around 3 years now and have played most armies in some fashion. I am to play chaos dwarves in a couple days and wondered if anyone has any experience facing these and a few pointers?
    I have read it is important to take down the k'daai? but apart from that am preparing for high toughness and strength with some monsters chucked in?

    Any input welcome!
     
  2. JPowah
    Skink

    JPowah Member

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    Ashstorm. Dispell it. :(

    ward saves vs flaming attacks +++++

    :)

    Good luck. Only Chaos Dwarves ive played against are massive flaming gunlines -.-
     
  3. Lizard-man87
    Skink

    Lizard-man87 New Member

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    Yea I've read that they often have additional ward/armour saves against flaming attacks so salamanders & bastiladons are out. Apart from skinks and close combat attacks (which there are most likely better at!) I am running out of ideas!

    Flanking will be important I think!
     
  4. rantapanda
    Kroxigor

    rantapanda Member

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    Scarvets, Slann, skinks with poison are great.
    Flamng ward vs kdaii is key.

    Once had co+gw scarvet with flameward kill one kdaii all by itself (was flanking).

    Lots of artillery so leave monsters home.

    GW+CO Scarvets will take out bull centaurs and infantry, (just watch out for the str 6 gw infantry).
    Flameward SV vs kdaii
    Poison skinks vs warmachines and characters.
    WD SLANN with boosted shems vs the big bull riding guy.
    The BS based shooting infantry sound scary on paper, especially in large numbers, but ive found them they rarely do much in the end.
     
  5. Moniker
    Kroxigor

    Moniker Member

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    You'll want the razor standard for armour piercing somewhere in there. You'll be able to outmaneuver them easily and if they're heavy on CD rather then Hobgobbos you'll even outnumber them. A couple warmachine hunters are key, because theirs are powerful and accurate. Their main block is going to be stubborn so you'll need to be able to kill it, as they're as likely to break as we are.
     
  6. Lizard-man87
    Skink

    Lizard-man87 New Member

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    Was thinking razor standard would be good. A big block of temple guard should hold well against infantry but will need some support. Up until this point I was considering taking lore of shadow, would you take a lore of choice of the sig spells as mentioned?

    I don't often take coc but maybe against dwarves they would work well for flanking etc?
     
  7. Moniker
    Kroxigor

    Moniker Member

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    Wandering deliberations I think. You can sneak off with the shadow lore attribute if you need to, all the spells are good and you get a lore of metal magic missile which is super handy.
     
  8. Rettile
    Ripperdactil

    Rettile Active Member

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    CDs are my second army. Some general tips: don't buy flaming attacks, buy flaming protection, don't take monsters, field WM hunters (flyers, chamos) and Tetto, you can forget all our rare options, take mobile units if you can.

    CDs are quite versatile: they can field a gunline, good infantry blocks, hordes, powerful monsters, they have good magic phases BUT they are very expensive, so they have to choose what to do. Facing a gunline you'll probably notice that they cannot protect their WMs properly unless they field hobgoblins: dwarfs are pricey. You should have the possibility to hunt his WMs, just don't engage hellcannons with flyers or chamos. A CDs gunline will destroy monsters with ease, and will obliterate most infantry blocks, so be careful: CDs WMs are brutal and accurate.
    CDs are slow... maybe. Yeah, dwarves are slow (m3), but hobgoblins have m4, bullcentaurs have m7, iron daemons have m6 and strange movement rules, so be careful. Oh, destroyers and wolf ridefrs have m9. Usually, though, CDs are slow because both their core choices are quite slow (dwarfs and hobgoblins), so it's unusual to face running lists, just don't think your enemy will not have fast and heavy hitting units and chaff, because he could field them.
    Skinks shine versus CDs, while saurus warriors and TGs struggle. CD players fear and hate our skinks and our flyers: probably lizardmen and woodelves are their best counters.
    Destroyers hit hard, and killing them could be difficult. You coukl redirect them, but if you want to kill them you can try with a mounted 2++ vs flaming character, skink fire or thoughness lowering. Don't let this guy hit your units unless we're talking about chaff
    Care for iron daemons, they can lock your main unit in combat for the whole game. They're not as good as steam tanks in combat, but they're very though and have a tricky movement phase. You can try to destroy it (metal magic, kroxigors, a mounted character with high strenght) or to lock him before he locks you
    LM characters are better than CD ones, regarding both magic and combat, but remember wizards are engineers too and can fight quite good if properly equipped. No fighting lords, but CDs fighting heroes can be quite though or annoying
     
  9. Lizard-man87
    Skink

    Lizard-man87 New Member

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    Thats really helpful thank you. What can i buy in terms of flaming protection other than spell related? I cannot see anything that would help a unit or character?
     
  10. Screamer
    Temple Guard

    Screamer Member

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    dragon helm and dragonbane gem gives 2++ vs flaming
     
  11. Sleboda
    Troglodon

    Sleboda Active Member

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    If your opponent decides to run the math, you are unlikely to have much of a chance.

    He should spend as little as possible on core, and even then almost all of it on hobgoblins.
    He should have at least two wolf hereos.
    He will have the chalice.
    A K'WTF Destroyer and Big Guy on Taurus will press you while his multiple magma cannons and death rockets blow alway your troops.

    You won't get spells off, especially after he uses Ash Cloud to stop you from even being able to try to cast (and the Chaclice to rob your dispel chances).

    Playing against Chaos Dwarfs is one of the most predictable of all outcomes. You lose and it's not close.

    Your only chance is the skink cloud with poison everywhere. Try anything else against an intelligently-built CD army, and you are in for a very brief and non-competitive game.
     
  12. rantapanda
    Kroxigor

    rantapanda Member

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    Ive tend to burn goblins with salamanders, and suprisingly often they simply flee.

    Ash Storm is the one where your wizard can only cast spells into itself correct?
    In our tournaments, they have ruled that Ashstorm is always cast into the unit. For example if my Slann is in a Skink bunker which gets Ashstormed, Slann is quite indeed cripled magicwise. But, if our Slann moves out of the unit, the Ashstorm remains in the unit, and Slann is no longer affected. Thus can join another bunker for example and cast spells freely. Our Palaquin can even re-roll dangerous terrain when Slann is leaving the unit.

    I too have found out Skink poison is very much the best weapon against CD.
     
  13. MasterKrox
    Saurus

    MasterKrox Member

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    2 skink chiefs on rippers with the ward save potion of strength will help. The other key is Never let Ashstorm go off that spell will murder you.
     
  14. MasterKrox
    Saurus

    MasterKrox Member

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    You might want to check the faq. If the slan leaves a unit hes still affected.
     
  15. rantapanda
    Kroxigor

    rantapanda Member

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    what faq?
     
  16. Lizard-man87
    Skink

    Lizard-man87 New Member

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    Post game: went well as i won!
    Highlights : Skinks killed his unit of K'daai's before they got a chance to do any real damage. Chameleons and Rippers took half of his cannons and other mobile units aimed for the rest. I took a small unit of Kroxigor and ran them with some COC which flanked the board and joined up just in time to smash his main fight unit from 3 sides. My cowboy held his unit of hand gunners (blunderbuss?) for long enough for the heavy hitters to send them packing. He was indecisive in terms of engaging my saurus & TG units side by side and as a result the rest of my army did the business.

    Thanks for all input in preparation for this!
     

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