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7th Ed. Stegadon Warspear Magic Attacks vs Malekith?

Discussion in 'Rules Help' started by wilfogn, Jun 9, 2009.

  1. wilfogn
    Jungle Swarm

    wilfogn New Member

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    In an upcoming game I know I am going to be facing this beast. One solution I was pondering was the warspear, but there were some details I was unclear on.

    1. Does the warspear make the extra impact hits magic? I could see it making 1d6 of them magical.

    2. Do those impact hits count as one attack which would activate malekith's wound special rule?

    3. How do I beat this beast? A tricked out Oldblood?
     
  2. blackhawk
    Chameleon Skink

    blackhawk Member

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    1: well i play alot with a warspear chief, but most of the games it doesn't matter wheter is makes the impact hits magical.

    at the moment it is unclear is all the impact hits, 1d6 impact hits or none impact hits become magical.

    i have personally gone for that they do not become magical, becouse i say that if you cast like a combat bestowing spell upon a friendly unit, their attacks don't become magical, but are in a certain way magical as for dice purpose ( ie rerolling abilities, +1 to hit etc)


    but i think that you should make a promise with youre apponent about how to use the warspear.
    if he is reasonbeble he would say that only 1d6 hits is magical. if this is going to happen, roll the impac thits seperate ;)

    for the rest of your questions im not ertain, never read the rules for malekith, and so i dont know why he is so scary.
     
  3. strewart
    OldBlood

    strewart Well-Known Member

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    Yeah I can see how it could be interpreted both ways... Maybe another one to be added to the FAQ. I would personally say the atacks aren't magical, because they come from the stegadon and it isn't magical, the weapon just says it increases the impact hits that the creature causes. In comparison, a Tomb King chariot upgrade gives his chariot d6+1 impact hits instead of d3, and specifically says the impact hits count as magical and flaming.

    The actual lance attacks would obviously be magical, but I'm not sure how much that would help and I don't really know Malekith's rules either.
     
  4. WheelR
    Chameleon Skink

    WheelR New Member

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    Armour of Midnight:
    Heavy Armour,2+ Ward Save against Non-Magical Attacks. Malekith can never suffer more than one wound from one single attack, so attacks that do multiple wounds or kill outright only ever inflict a single wound.

    Pretty tough armour... Not sure if it should become magical.. the Spear gives the extra impact hits.. but the Stegadon is still doing the impact..
     
  5. Wolf
    Kroxigor

    Wolf Member

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    If he's sitting on his dragon you shouldn't even worry, impact hits against a monstrous mount and rider always hit the mount and never the rider.
     
  6. strewart
    OldBlood

    strewart Well-Known Member

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    If that is the wording, I would say that impact hits do not count as causing multiple wounds from one attack so the armour would not help against them.
     
  7. Eagleblaze
    Temple Guard

    Eagleblaze New Member

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    Hit's and wounds are separate things. Impact hits are not affected, however things like the banehead, are.

    -Eagle-
     
  8. WheelR
    Chameleon Skink

    WheelR New Member

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    Although.. you most of the time wound with those impact hits.. like Eagle said.. Hits and Wounds are 2 different things.. since those X+1 Impact hits are X+1 Attacks.
     
  9. strewart
    OldBlood

    strewart Well-Known Member

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    Impact hits are not one attack that causes multiple wounds though, otherwise when they hit a unit they would only be able to cause 1-6 wounds on a single target rather than spreading them between the units different models. They are multiple attacks causing a single wound each except the number of attacks is random. It is nothing at all like the banehead for example, which causes two wounds for each successful wound and in that case the second wound would be negated.
     
  10. lustria2009
    Skink

    lustria2009 New Member

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    OK, I play LM and DE.

    The armour is only against non-magical attacks. Both the 3 War Spear Attacks and ALL 2D6+1 impact hits are counted as magical per GW's LM errata. But I think someone else mentioned that impact hits go toward the mount and not the rider anyway. Except our own Stegadons! Then the impact hits are randomized to poor squishy skinks!

    It's still good to know that the impact hits are all magic. Especially when facing things like WE Dryads who get no ward save against magical attacks.

    They are all also seperate hits. The armour protects against things like killing blow, bolt throwers, cannons, bane head, piranna blade etc. Basically things that do multiple wounds with with one hit.
     
  11. Dumbledore
    Ripperdactil

    Dumbledore New Member

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    If he's on a dragon then two or three units of skinks would have fun with him! Blowpipe/javelin pincushion.
     
  12. SlannOfItza
    Kroxigor

    SlannOfItza New Member

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    Lustria2009 hit the nail on the head, I don't even really need to say anything else accept mention that he is correct.

    the 2d6+1 impact hits are all magical, and each one is a seperate one wound attack.

    My only advice since the impact hits have to hit the mount, is to kill the dragon or chariot or w/e first, then he's foot slogging it. And I think your best bet to killing him since he can't take multiple wounds from certain attacks, is to use things that give no armor save (these are usually magical).

    I see the Burning Blade of Chotec on a Carnosaur being fairly effective, if you can get it into combat. Magic could probably take care of Malekith, rule of burning iron sniping, or steal soul (He probably has magic resistance though?). Though it would be hard to get in the right position, the burning alignment would hurt him decently (might be easy to do once mount is killed?)
     
  13. strewart
    OldBlood

    strewart Well-Known Member

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    Well, clearly this thread was going before the FAQ came out which is why there was confusion about the magic attacks. I guess it is somewhat useful to go back to it now with the FAQ out and ruling magic attacks for the warspear, which is kinda useful.
     
  14. Barotok
    Terradon

    Barotok New Member

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    This was the first time I had read this thread and was quite confused with the discussion set forth until Strewart posted. While having all the impact hits is slightly confusing from a game fluff the FAQ cleared this issue up nicely and was one of the things that was worded quite emphatically. Slightly usefull, to close the discussion perhaps? Confusing for someone who wasn't involved in the original discussion.
     

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