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9th Age Need your opinion on background/fluff

Discussion in 'Lizardmen & Saurian Ancients Discussion' started by Pinktaco, Sep 22, 2015.

  1. Pinktaco
    Skar-Veteran

    Pinktaco Vessel of the Old Ones Staff Member

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    This information will go to teh background team.

    1)
    If you had to choose five adjectives to describe your faction, what would they be?

    2)
    What special characters do you feel represent your faction the best?

    3)
    What is your least favourite thing about the fluff for your faction, or the thing you would be most happy to lose?

    For those of you interested in the current results click the PDF file

     

    Attached Files:

    Last edited: Sep 22, 2015
  2. Hasael
    Skink

    Hasael Member

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    1)
    Ancient, Sacred, Cold blooded/stoic, Good (for the Order), Mysterious
    2)
    Kroak
    3)
    The fact that lizzardmen lost the great majority of their knowledge (especially slanns)

    Edit: Mysterious is better than Strange ;)
     
    Last edited: Sep 22, 2015
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  3. serbianwolf
    Cold One

    serbianwolf Active Member

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    1) Coldblooded ( :D), unrelenting, ancient, wise, mysterious

    2) Mazdamundi, Kroq gar, Croak, Nakai

    3) The least favourite thing is the limited inteligence of sauri and especialy Kroxigors, it diminishes the potential fluf
     
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  4. tom ndege
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    tom ndege Well-Known Member

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    1) mysterious, powerful, ancient, wise/all-knowing and sacred

    2) mazdamundi, tenhauin and chakax

    3) I dislike the... Don't really know at the moment ;) maybe that they keep sitting on their own little continent and don't wander around to kick some a*** to get everything back to order...
     
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  5. The Sauric Ace
    Salamander

    The Sauric Ace Well-Known Member

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    Disciplined, scaly, cold-blooded, ancient and focused

    Krok-gar, Lord Kroak

    I never like the concept some seems to have that we are a hive mind. Always felt that saurus and skinks also had their own mind set and free will, just that they were more dedicated to society then humans.
     
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  6. ASSASSIN_NR_1
    Carnasaur

    ASSASSIN_NR_1 Well-Known Member

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    1) Mysterious, Ancient, Bada**, Unrelenting, Dinosaurs and Godly

    2) (Based on fluff) Kroq-Gar, Gor-Rok, Chakax, Kroak and Mazdamundi

    3) I really can't come up with anything fluff wise I don't like
     
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  7. Trociu
    Chameleon Skink

    Trociu Active Member

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    1 Sacred, powerful, dedicated, oldest, tough

    2 Kroak, Tehenhauin, Chakax

    3 That saurus and skinks look like bees in hive but Slanns also don't make decisions, do not issue orders
     
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  8. Lord Grok Of Xillaqua
    Kroxigor

    Lord Grok Of Xillaqua Well-Known Member

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    1) Powerful, tough, intelligent, old, unified

    2) Lord Kroak, Kroq-Gar, Tehenhauin, Gor-Rok

    3) This my be against one of my adjectives, but I really don't like the whole "isolationist" feel, since the faction was so aloof from the others, most of the other faction barely knew Lizardmen existed much less helped save the world on multiple occasions.
     
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  9. Pinktaco
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    Pinktaco Vessel of the Old Ones Staff Member

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    This is great guys. The BG team will be happy :)
    So far there is roughly 11 replies in total.
     
  10. Pinktaco
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    Pinktaco Vessel of the Old Ones Staff Member

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    For those of you interested here are the current results
     

    Attached Files:

  11. The Sauric Ace
    Salamander

    The Sauric Ace Well-Known Member

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    Can't open file :/
     
  12. Pinktaco
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    Pinktaco Vessel of the Old Ones Staff Member

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    how about now ?
     
  13. skink chief
    Kroxigor

    skink chief Active Member

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    1)
    -Ancient ( first of the old ones)
    -Cold-blooded
    -Mysterious (come true portal, destroy high elf foes, go back in portal, no words spoken xD)
    -Guardians (of the Old Ones, of the entire planet)
    -Spawned (different spawnings, one society)

    2)
    Kroq-Gar, Lord Kroak, Mazdamundi, Chakax, Tetto'Eko.

    3)
    Too little fluff about the great plan. Well.. there is a lot of fluff about it, but it's all about the contemplations of the slanns, actual actions are hardly taken...
     
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  14. Mr Phat
    Skink Chief

    Mr Phat 9th Age Army Support

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    1,
    - Ancient
    - Mysterious/Wise
    - stoic/Unrelenting
    - Keepers/Guardians (of world order)
    - Powerful (both mental and physically)

    Because: They sum up the lizardmen story: Ancient mysterious beings, that with unrelenting and stoicism fights against the odds with both mental and physical fighters of massive power.

    2.
    Mazdamundi
    He is the leader that needs to exist.
    Leaving feelings out, deeming smaller loses worth it to achieve the greater success of the plan and longsighted victory.
    He is the most powerful wizard in the world, but that is not enough, he rides into the enemy lines on a warbeast.
    He decisively acts, and he does so relentlessly.
    He is the unbreakable will and mind of the lizardmen.

    Kroq-Gar
    Because: He embodies the savage but diciplined warfare of the lizardmen.
    He is terrible intelligent in matters of instinctual leadership, AND he is the only Saurus who actually carries an Old One artifact to war....King of the lizardmen riding the king of dinosaurs.

    Kroak
    Because: He is a symbol of the power lost.
    He is ancient power within grasp, but impossible to harness its true potential.
    He is a mystery, and he is relentless as he declined death to serve on.

    Tehenhauin
    Because: He is the symbol of lizardmen adapting to the new world.
    He is conflict, as his ways is a necessity but also a deviation from the great plan.
    He is the gnarled wrath of the lizardmen, bursting forward from being kept in too long.

    Tetto'eko
    Because: He is the wisdom and the understanding of the universal patterns.
    He uses knowledge and calculating the true nature of things as a weapon.
    He observes and acts to reach the best possible outcome, and he does so to maintain balance.




    3. E.
    Because: There isn't a single thing I don't like about the fluff. It is to me the most well-written concept of the entire Warhammer world.
    A big part of the lizardmen character is their weaknesses. They have lost their old greatness and a lot of knowledge, which force them to do the best they can within their means. This struggle with terrible odds IS lizardmen to me: the close to hopeless fight against their extinction and the loss of fragile but all important task.
     
    Last edited: Sep 22, 2015
  15. Yrtomin
    Saurus

    Yrtomin Member

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    You really hit the nail on the head here.
    THIS is why i play lizardmen and like them fluffwise!
     
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  16. Pinktaco
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    Pinktaco Vessel of the Old Ones Staff Member

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    Even though you agree with Mr Phat I'd still be happy if you replied, even if it's the exact same =]
     
  17. angelosfernando
    Skink

    angelosfernando Member

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    1.cold blooded,disciplined,force of nature that shouldnt be messed with,uncorruptable
    2.kroq gar amd mazamundi
    3.their "get off my lawn policies" they need to have more fluff outside of lustria like southlands and dragon isle
     
  18. Scalenex
    Slann

    Scalenex Keeper of the Indexes Staff Member

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    1) If you had to choose five adjectives to describe your faction, what would they be?

    Mystical, conservative, stalwart, patient, savage.

    2) What special characters do you feel represent your faction the best?

    Don't care a whole lot as long as 1) the names aren't stupid, 2) the characters don't step on each other's niches, 3) the characters are neither OP or completely pathetic compared to "ordinary" characters with similar builds

    3) What is your least favourite thing about the fluff for your faction, or the thing you would be most happy to lose?

    I do not like that the Lizardmen are portrayed as coldblooded robots, completely unable to adapt and always reacting as opposed to acting. ESPECIALLY in Thanquol. "Hmm, the Skaven are digging trenches outside our city. Well as long as they aren't attacking us, lets leave them to it. It's not like the Skaven are known for wily indirect attacks and we as their primary foes know all about this predilection"

    They should still be more conservative and averse to change compared to pretty much everyone else, but they shouldn't be ludicrously stupid about it. They should also not all respond to events the exact same way like drones. Lizardmen can and should disagree on what they should be doing
     
    Last edited: Oct 10, 2015
  19. Malebranche
    Saurus

    Malebranche Member

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    1)
    Ancient, Cold Blooded, Ruthless, Order, Patient

    2)
    Chakax (A strange choice, but he represents everything we stand for in my opinion)

    3)
    Not so much something we have, but the image other players often have of us being overly colorful/cartoonish for the setting
     

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