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Contest January-February 2016 Short Story Contest Voting Thread

Discussion in 'Fluff and Stories' started by Scalenex, Feb 1, 2016.

?

What is/are you favorite story or stories? (you may select up to three)

Poll closed Mar 2, 2016.
  1. Story One: A Fracturing Line

    9 vote(s)
    32.1%
  2. Story Two: Out of Formation

    11 vote(s)
    39.3%
  3. Story Three: A Day in the Life of a Temple City

    4 vote(s)
    14.3%
  4. Story Four: Blasphemy

    10 vote(s)
    35.7%
  5. Story Five: The Seraphon Legend

    9 vote(s)
    32.1%
  6. Story Six: The Loom at the Threshold

    13 vote(s)
    46.4%
  7. Story Seven: Changing Times

    3 vote(s)
    10.7%
  8. Story Eight: Sunblood

    5 vote(s)
    17.9%
  9. Story Nine: Certainty

    4 vote(s)
    14.3%
  10. Story Ten: The Monument

    5 vote(s)
    17.9%
  11. Story Eleven: Sun Turns Gears of War

    7 vote(s)
    25.0%
Multiple votes are allowed.
  1. Bowser
    Slann

    Bowser Third Spawning

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    Haha! True enough but when you like everything but one story gets torn to pieces people will have a pretty good guess! Need to find a good balance!
     
    Last edited: Feb 9, 2016
  2. Y'ttar Scaletail
    Troglodon

    Y'ttar Scaletail Well-Known Member

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    Well, the criticism part comes easy, the fun part is then discovering what you think you did right. Even if it then takes a good number of days (or even months) to go back to what you wrote and realise that some of it wasn't half bad. Some of my early fluff I still shake my head about, but every now and again I find the odd little bit where I wonder if someone else wrote it.

    In regards to my critique-thing, i've fallen prey to whatever has tainted that spawning pool I was invited into (reminds me of the time I bathed in a Tyranid digestion pool...) and have been a bit under the weather. I'm about halfway through though and will try and get it up soon(tm). :)
     
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  3. Scalenex
    Slann

    Scalenex Keeper of the Indexes Staff Member

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    I think you caught my cold via my threads. Sorry.
     
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  4. thedarkfourth
    Kroxigor

    thedarkfourth Well-Known Member

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    Oh great, you've ensured he won't shut up about it now. :) It's all about the Bob meta-game and reverse psycholobob

    Wow. That's epic. I am now feeling a massive amount of pressure to write better.

    More epic. Man, I love this forum. I mean, I'm not saying I would build a summer home here, but the literary criticism is actually quite lovely.

    Actually I *think* your story is one of the few I've identified and it's genuinely one of my favoUrites. I voted it for it. Now it'll be awkward if I've got it wrong.

    I resent any accusations of resemblance to horrible giant rodents in this sacred forum, but yes I am quite keen to do a wee critique of me own...for various reasons I think it might wait until after voting is finished.

    Are we doing the Mufasa routine from the hyenas in the Lion King? So if we kill Scalanex, there won't be any King? ["Fool! *I* will be King!"]

    Dammit, 4th wall. The prospect of a Deadpool movie must be taking its toll.
     
    Last edited: Feb 10, 2016
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  5. spawning of Bob
    Skar-Veteran

    spawning of Bob Well-Known Member

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    Critiques for the remaining stories:

    They were OK.

    (That'll keep them guessing)
     
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  6. Bowser
    Slann

    Bowser Third Spawning

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    Well no need for me to do a critique. I think you've said it all!
     
  7. spawning of Bob
    Skar-Veteran

    spawning of Bob Well-Known Member

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    I'm getting progressively less confident, but here is another cryptic guess:

    We drown under double-moon tides. We surface with the new wave's crest

    Critiques Part V - The Eggshell Strikes Back


    Clutch 3: Traditional

    Certainty
    I've talked about this elsewhere, so I will be terse ;).

    Liked it. Think I got what the author intended out of it. Even if I didn't, I enjoyed what I did get.

    Discomute can do what I can't - close out a story with one or two sentences. My average plot twist or set up and pay off is way too long. If I could make one teeny suggestion, it would be because I like poetic repetition as a tool for hammering a theme idea. Use the word "certainty" in at least one more place in the story, preferably giving the idea that the general's certainty is his life preserver/ sanity preserver.

    A Day in the Life of a Tempel City.
    I love this guy. Always have. Some people write little mood pieces and some write big, epic stories (including this author, one year ago) but NO-ONE gets as close to the characters in them. Under the Tempel is one of my all-time favourite stories and I still have no spawning idea what was going on.

    I place him on the top shelf, with the authors of The Monument and some other guy’s evil twin for lizards who have influenced the way I see the WHFB world and scaly characters.

    We should probably talk about this story. Well… there sort of isn’t one. I don’t care. I don’t need a huge plot every time. When that guy’s evil twin
    messed up the posting of the stories it didn’t matter. I was going to give a vote for this even without the ending.

    I did help in the past to help the author to deal with stupid English grammar, and it will be my pleasure to do so in the future. I wonder if the author realises that the evil one (No, not that one. The other one) and I gently parodied his Ssvenska Grammar whenever we did write to / about him

    Cue berserk rage.

    Blasphemy
    Where the author of The Loom at the Threshold used the texture and lighting brush to transport me (what that guy can do with light is fantastic), the author of Blasphemy used the fine detail personality brush. I swear I know those guys. I might actually be one of those guys.

    But probably not the other one. And the sloppy and relatable words of the slann were a deliberate bucket of ice, OK? This author may have assailed L-O too late for the cheese-pun-storm of 2015 but he was utterly strategic in his attempt to plunder our fictional reptilian glory.

    I wrote a number of words, and then deleted them, on the difference between faith (confidence in what cannot be directly tested) and ritual (following a form of behaviours and words) but discovered that the difference between the two is hard to define with a casual witticism. I have a firm set of beliefs which I am happy to share elsewhere. The funny thing is, after agonizing about explaining faith, I am now wracked with doubt as to whether the diligent skink priest or the lax slann mage would have been more pleasing to the Old Ones.

    He has sowed doubt to reap division. Let him learn that the First are indivisible in their resolution to not vote for Blasphemy. Except for those seven guys.

    They probably play AoS.

    A Fracturing Line
    A feature of this comp, which in my mind places it well above all of the 2015 comps is the almost universal ability for authors to set a mood and draw out a gut reaction. This first story set the bar. Others came close, but few went over it. It helps that this piece had a good level of polish – errors were few - so I never needed to surface from the story’s flow to go “wtf?”

    I will go out on a limb here – I think the author has English as a second (or third language) but they conveyed everything perfectly. If I am wrong about that, and you are upset - don’t be. The style of delivery is compelling. I really feel like I am reading something out of a different time and space to the casual English U usually C online LOL.

    The plot is a simple idea which anyone could have expressed in three sentences. But this author held my interest with a vision and attention for little details which had me reaching for my notebook to write down all the ideas I am planning to steal.

    In a sudden fit of micro-management failure, I can’t think of a way to improve this one. Tomorrow, my direct-report will ask me what they should do. I will say, “what-evs” and an entire industry will fail.

    Sorry.

    Clutch Four: The Other One

    The Seraphon Legend

    I am almost OK with WHAT Seraphon are. I haven’t quite settled on WHY Seraphon are. My favourite in last comp, The Ghosts We Have by Oldblood Itzahuan utterly failed to explain what the heck they were doing being interested in the Mortal Realms. Midnight Chase by Infinity Turtle failed to explore the same. Both are found here. This story completes the trilogy of total ignorance. There is nothing new to see here.

    Nothing to see other than an author taking the cultural background of three disparate mortal races, an aeon of ???? and the nature of legend and faerie-tale to show how bunch of unpleasant and doomed ignoramuses (ignorami?) perceive the unknowable cold blooded sword of righteous fury.

    While a multiple perspective shift is impressive by itself, even the treatment of the car-jacked dwarf shows a sensitivity to other races and where their heads, hearts and back-up weapons are. The author is also sensitive to grotesque and painful deaths. I may be in love.

    There were some simple punctuation and grammar errors, which I can point out in PM. I would have put a paragraph break between the last block of text and the repetition of the last quotation, but, hey, it was clear what the author intended.

    Story critiques are over.
    Does anyone still
    want bonus
    material?
     
    Last edited by a moderator: Feb 19, 2016
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  8. Bowser
    Slann

    Bowser Third Spawning

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    Always bonus material!

    Alright, so this is less of a critique and more just my own thoughts on the stories. After reading @Scalenex and @spawning of Bob critiquing the stories, I realize any criticism I would have would be nit picking to a new level. No point in me rehashing what they have already said.

    1. A Fracturing Line

    This is a fantastic Saurus story. I think this one describes the alien nature of the saurus perfectly. It's beautifully described with a brief mention of the battles they fought, which worked well because they were fleeting moments in the long lives of these beings. They were spawned for one purpose. They drag away carcasses and die amongst the corpses of their enemies, for cold and logical preservation of the rest of the group and their charge. Really well structured writing style here too. Paragraphs followed by quick sentences for great impact.

    2. Out Of Formation
    I think this one really takes the theme and showcases it well. Beautifully described, this shows us 8th continuity changed to AOS continuity and then shows the start of a change there as well. This story has a great effect, in that I can picture it in my imagination, but could also read it as a battle report and can picture it on the table.

    3. A Day In The Life Of A Temple City

    This story is so relaxed it makes the Slann from Blasphemy look stressed out! The brilliance here is how the action going on is a temple ritual followed by eating and chores. It reminded me of my teenage and early twenties years of the parties we would throw. A large group of people revelling in whatever, then passing out, then I would always be the first one awake. Throw on the Lionel Ritchie and start cleaning up and cooking breakfast. It was calm and relaxed like this story. This would be a brilliant bit of fluff in a battletome to encourage people to write more fluff.

    4. Blasphemy
    On my first read through I left this story feeling bad for Bar-Quentzl. His entire long lived life was a sham. It's heartbreaking. But that's where the author shows off his skill, in getting the audience to relate to these characters so quickly. We don't have chapters to work with but with brilliant wording we feel we know these characters. We've been these characters. New to the job and deciding that we could do a few changes to the routine to streamline things. Been in a job where you get annoyed by the new guy trying to streamline things when you had this down pat. I like the Slann using a more modern slang as well! It makes you wonder what has been happening in his mind the last 17000 years!

    5. The Seraphon Legend

    After reading this one I immediately thought of Scalenex, and how he would want more from the three bandits! Of course he proved me right, but with good cause. These three characters were interesting, you want to know why they are where they are, how they met, why they work together. The Seraphon in this one have a brilliant sense of comedic timing! Also Lord Kroak as the true god of death and the Seraphon being grim reapers. You could write an entire story on that concept alone.

    6. The Loom At The Threshold

    This story is beautifully described with a subtlety that was just enough of a hint at what is happening that you can figure out that you have a seraphon dealing with lizardmen almost immediately, but could read on and be surprised by that fact. The descriptions on how different they appear to each other os amazing. If Out Of Formation successfully described the table top experience this one perfectly described an AOS player trying to convince an old timey WHFB player to play AOS. Brilliant. This is how those conversations go. I don't want a change, I like the old way. Well just give it a try. Working that into the fluff and dressing it up so well was amazing.

    7.Changing Times

    The author who has revealed himself, in his new form has done a lot with this one. This is the Phantom Menace done right. That is to say there is a lot of fan service here, but it doesn't take away from the story. Quite a few references from around Lustria on line that felt like easter eggs and not distractions. It is a great credit to the writing style when you can keep the story moving and drop in the fan service bits. Great action in this one. A building intensity as you wait for Bascillious who is outnumbered on both sides to choose his death. Then as a twist he is given an option to live. Now I can't wait to see the continuation of this cliffhanger.

    8. Sunblood

    For the record this one got my first vote. This one really got me thinking about AOS fluff, as with that Slann's almost imperceptible smile and the fact that this old blood was now a sun blood, opened my mind to some new things. I was thinking Sun blood was just how the Slann imagined Gor'Rok. But this made me realize that doesn't have to be the case. This saurus used his body to shield the Slann, let me give him a giant shield and rise him above the ranks. He may not recall Tetto'eko but he recalls that it's possible to have a skink riding a palanquin. Maybe his favourite attendant saw things differently from the advisors which changed the outcome of battles. So he remembered her as a starseer. Ths also fixes some of Bob and Scalenex's AOS fluff concerns. Instead of worrying about what they do in the off time focus on what they did to get remembered. Scalenex can keep his continuity and then choose to move to AOS or combine the two with his continuity in flashbacks. Bob doesn't have to think about the down time when he can focus on the time before. This one got me thinking!

    9. Certainty
    This author did two bold things outside of the story. Told us the three he voted for and why, and which story he wrote. First off the title is Brilliant! This story challenges the reader's certainly as much as the character's. We start off with a character who is proper Saurus. Cold, calculated, unquestioning. He was built for a purpose and he carries that out. As the story progresses however he looks back and knows what he would have done differently. He is starting to question the choices of the Slann. In short he is gaining a personality. If you were going to write a saurus character with character, this is how to do it right. And with these losses that the old blood doesn't care about mixed with the Slann's needless waste of lizardmen lives through poor choices this has a lot of weight behind it. This isn't the "Age Of Copyright" as the author so elegantly named it. This relies on new spawnings to keep things going. Spawning pools are non renewable resources. Some get tainted and stop producing. Adding even more weight to the slann making poor tactical decisions.

    10. The Monument
    This story actually fills a lot of roles. It reminded me of Avatar on the first read through. First you have the conflict going on in the background. We might not see it, but the character does. Every decision he makes is based off of the conflict looming off screen. A lot of relationships going on here as he prepares to take flight. Relationship between Tzlatoc and another spawining of skinks, the terradon, nature, his tools and his duty. The main character is given an almost impossible task, with few tools, and the audience is gripping their seat because at anytime the unseen conflict could spill into the Harklberry grove, he could drop his blow pipe, he could lose the bag, riding on an unfamiliar mount. Great atmosphere.

    11. Sun Turns Gears Of War

    This is the cliffhanger that left me wanting to see how this plays out the most. Will Niyol save the refugees? Can he even possibly hope to stop it? The suspense and build up in this story are fantastic. If it ends here then do the refugee beastmen suffer due to Niyol's procrastination? Had he done the trials earlier would he even know that they weren't the enemies? Will that haunt him the rest of his life? Written from this unique perspective might make you rethink how you write other races. It will for me. Chaotic races could be sympathetic, and not just something to smash in the face. This beautifully told story definitely got me thinking.
     
    Last edited by a moderator: Feb 19, 2016
  9. Xholankha the lost one
    Chameleon Skink

    Xholankha the lost one Well-Known Member

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    Well I really enjoyed the critiques; interesting views, I'm suprised no-one spotted the scalenex reference (or if they have they have kept quiet)

    I liked all the stories and had a hard time voting

    As to an explanation for bob why he was demoted to a skink attendant was mainly due to the name E.g

    RUN FOR YOUR LIVES!!!!, THE GREAT QUAKAPO HAS COME TO DEVOUR OUR SOULS!!!!!

    While:

    N FOR YOUR LIVES!!!!, THE GREAT BOB HAS COME TO DEVOUR OUR SOULS!!!!!

    I've also created my own temple city
    Praeox- lost city of the old ones where I will be doing lots of fluff for it, and I'm already prepping my next story for the next competition.

    Bob has seen page 1 of segment 1 of chapter 2 of the Bascillious saga- also I have found a lot of info on the great plan and have a 70% accurate theory on what it is

    I saw scalenex in some post mention a story about a rouge old one which is unfinished, so I have decided to take up the mantle and lay it to rest

    If any would like a critique I would love to do one but give me a story and ask away

    I'm now currently sick of some dastardly disease that could only have been concocted by a skaven *looks shiftily at y'ttar scaletail*

    Until then- I must heal
     
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  10. Bowser
    Slann

    Bowser Third Spawning

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    Oh I did spot that one, I was going to do an easter egg hunt on your story after! But then realized I could only spot 3, 4 if you count Bascillious who is of course from the last contest!
     
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  11. thedarkfourth
    Kroxigor

    thedarkfourth Well-Known Member

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    Screw it, I'll do them now, while the iron is tepid.

    Far be it for me to attempt any usurping of unnamed forumite's role as class clown village elder, but I feel I have been criminally over-lurker-y on these pages so far despite super loving the stuff that gets posted here. I say "these pages" - I've heard tales that there is a wider forum that exists beyond the bounds of "fluff and stories", but I've never been there and I am currently very comfortable in this lovely warm comfort zone. We have here an awesome universe of about a dozen uber-nerds proud temple guardians who have dedicated their 5 minutes here and there lives to creating epic masterpieces in one of the most niche literary genres that could possibly exist - and it's thriving!! I've never felt more at home, despite being one of the most lowly and invisible members of this community, and since this is my first major contribution that isn't fiction, I'd just like to take a moment to sincerely express my gratitude and admiration for not just all the competition entrants but also everyone else who in any way has contributed. This is amazing.

    [/ODE TO FORUM]

    [CRITIQUE OF COMPETITION]

    Like Bob I find this whole "voting" business a tad vexing, although I have voted. But it must be working somehow: the State of the Lizardmen Fluff is Strong. A few general comments before specifics:

    • You guys are REALLY creative. There is just a magnificent range of ideas and original takes on what is at it's core a very tiny set of fantasy concepts. While I'm an 8th edition or 9th age purist at heart, I'm thrilled by some of the stuff that's spun out of this bizarre scifi world I don't remotely understand or recognise Age of Sigmar. Having said that, I still believe Lustria contains more imaginative potential and a richer universe of ideas, and as it happens the majority of my favourite entries were set there. But do keep trying on the AoS front - the headway that is being made is thrilling!

    • Despite this creativity, or perhaps because of it, I felt that almost all of the stories here were a little too ernest for my liking. By this I mean - don't shoot me - it's possible that we, as a group - don't shoot me - take our fanfic about a world of giant talking lizards a little too seriously - don'tshootdon'tshootdon'tshoot! ...Which is strange, because outside of the competitions, jokes abound here! I sense that perhaps people feel that comedy is not a weighty-enough technique for something as momentous as a -drumroll- competition. This pains me. Comedy writing is among the most important and powerful types of writing there is, and I dearly hope to see more of it in future competitions. As the Great Pratchett once said, serious is not the opposite of funny. "Not funny" is the opposite of funny. A work of literature can - and should - strive to be both.

    Lit Crit Theory

    While the writing quality is great and growing better all the time, I believe we are capable of the proverbial "moar"! For me this is not a matter of style, which only comes with practice, but of story construction. I'm talking about structure. Apologies for the pretentiousness and patronisingness of what follows, I'm hoping it might be appreciated by some but do tell me to shut up if not, oh wait, you can't cos I've already written it mwa ha ha. This is stuff I've only recently begun to understand for myself, and like an evangelist that no one wants to invite to parties, I feel I have to explain it to everyone I meet.

    1. Short stories, like all stories, need goals, urgency, and stakes. (I'll just wait for Bob to supply the cartoon of a vampire going "vhat?!") They need these things to create tension and compel the reader to keep reading. To this end, there needs to be a core dilemma, or conflict, that animates the entire flow of the action, and this needs to be front and centre at all times.​

    2. Short stories, like all stories, need character development. This is often the same thing as the core dilemma - most good drama comes from a character confronting something difficult, making key decisions that define them, and then changing as a result. This isn't the only way to do it, but you need something that forces your characters to really get to the core of what they are.​

    3. A good way to think about this, in classic theory, is the difference between wants and needs. A character might feel they know what they want, but to the reader it should become clear that their conscious desire is different to the subconscious thing that they actually need to grow and improve. The tension between the two is usually the most fruitful place to build drama in a story.​

    4. One template for this is the so-called Harman circle:​

    1. a character is in a zone of comfort
    2. but they want something.
    3. they enter an unfamiliar situation
    4. adapt to it
    5. get what they want
    6. pay a heavy price for it
    7. then return to their familiar situation
    8. having changed.

    Some variation on this is present in basically everything that you read or watch - but don't feel you have to stick rigidly to it. It's there to be played around with. But also don't ignore it - you need a proper structure for your story to be the most effective it can be.

    5. One of the main reasons to think about structure is because you should be trying to achieve economy. There should be nothing in your text that does not directly advance or inform the core elements of your story. Hemmingway Waffle is the enemy of good writing. If you are clear in your mind what is the precise drama you're trying to convey, you can zero in on it and chop away anything superfluous. I can't stress enough how important this is.​

    6. Related: the story should be propulsive. By this I mean, it should continuously move onward with new purpose and interest in each scene or segment of action. It should never lag or stop advancing, or explore some subplot that doesn't directly contribute. This doesn't mean the pace has to be non-stop frantic, but even in the slower sections the key drama of the story should be moving forward.​

    7. Finally, have a theme. There should be some emotional resonance or philosophical point to the story, that animates the action and is particularly evident in the ending, speaking to some truth or idea you recognise in yourself or the world.​

    [/UNCALLED FOR LESSON FROM TOTALLY UNQUALIFIED NUMPTY]

    [OK, ONTO CRITIQUE NOW, FOR REAL THIS TIME]

    The points above were not intended as a direct statement on this competition - a lot of the stories here actually demonstrated strong story construction really well. In particular, the entries were mostly really good at the last point: having a compelling theme or statement, that the story brings to life.

    But I think the main thing this forum's writers need to work on is a focus on tight structures that get to the core of a particular conflict, based around compelling characters. So in the critiques below, this is the thing I'll focus on.

    A Fracturing Line

    Love this. What's great is that it gets to the heart of what the lizardmen are, while also centring on themes of hope and love and loss that are at the core of humanity - this is a tough trick to pull off but I think it's characteristic of all the best lizard fluff. The inhumanity of the lizards should ultimately teach us something about ourselves. The flow of the writing and the author's understanding of when to get involved and when to pull back is masterfully executed, all feeding into a passage that is both timeless (as in, it spans an eternity) and ultra-specific.

    In particular I think this story is a great example of how to do creative things with character - even though none of the individuals involved are even named. The guardians as a group are the main character. And that character goes through the most epic and dramatic change imaginable - evolving from something that is incapable of emotion to something that is able to feel the most exquisite sense of loss and hope by the end. The story is streamlined to give us only the elements most crucial for advancing the narrative. It's a great example of how to structure a short story without using the cliche of a "hero".

    If I had one small nit to pick, it would be that in a couple of places, the author states the theme rather than letting it remain implicit - this comes back to the show don't tell thing. The main culprit here is the "Such is the sorrow..." line. Cut it and go straight to "and yet". Those two words on their own are more powerful than any poetry - they say everything by saying nothing.

    Out of Formation

    Like "Certainty", I really love the style of the writing in this one. It's engaging and - crucially - clear. The most important thing in using language is to make the action of the story simple and easy to comprehend - this does so magnificently.

    As for structural issues, it's also quite strong. The idea of a character who is utterly loyal slowly learning to think for themselves is a powerful one that has served many great writers well over the centuries. However, I'd like to see more conflict - unlike "A Fracturing Line", the main character pays no price for his character arc. He wins the battle and all is well - there's no tension, no high stakes, nothing to make you think "oh god everything's going to go terribly wrong". The victory comes without any knife-twist of sacrifice. Even if he hadn't disobeyed the slann and won the battle, he would have just died and regenerated again - why should we care?

    Also the story could be considerably streamlined - most of the first half is basically irrelevant to the actual conflict of the piece (loyalty vs independence). Yeah, it sets up the character so we know why this is a difficult choice for him, but this could be achieved in many fewer words and by much less telling and more showing (dammit I can see this is swiftly becoming a catchphrase). The flashback to the charge into the undead is good in this regard - it shows what kind of guy this oldblood is, without saying it explicitly. Most of the rest of the stuff before the main battle vs chaos can be cut imo.

    A Day in the Life of a Temple City

    As others have said, this is a great story. Despite not doing *any* of the structural stuff I've said above, I really like it. That's because it doesn't set out to be a conventional drama, with character development and conflict etc. It's a different kind of thing altogether. It's not a story so much as a snapshot, and as such it works really well, and provides a great contrast to most of the other entries.

    Even so, I think Scalanex is right to suggest that it could be improved by *some* kind of drama or interaction, even if it's just a very minor conflict, just to draw the reader in that much more. Everything can be improved by a story! And it could be used to illustrate some interesting little feature of city life and the kinds of mundane struggles the denizens face every day.

    Blasphemy

    Well...*I* like this one so there. *crosses arms and pouts* As far as I can tell it's the only entry with a significant amount of humour and as such it's very much in my good books. Slann are ripe for ridicule - even more than most aspects of LM life! The deadpan style works great in this regard for me - in fact, I'd tone down a lot of the more flowery or poetic stuff and make it more deadpan still.

    The story is great at capturing the natures of its characters with over-the-top stylisation. Once again, I do feel that most of the first two thirds could be much reduced. It's important as a set up, but it doesn't need to be so long - the real drama of the story begins when the slann starts to wake up, and everything before this is merely scene-setting. Still, it's a great example of how to have quite a mundane, unimportant conflict assume huge proportions for the sake of your story. You don't need empires toppling or armies being crushed to have high stakes - sometimes all you need is a few statues falling over, if that's what the characters care about.

    The Seraphon Legend

    Another great example of how to streamline a story - in screenwriting you're supposed to "start late, finish early" - ie, just show the main events, don't have loads of introduction and after-effects. This story goes straight in with the ambush and ends as soon as the last character dies. We don't get told a huge amount about the characers' histories, because we don't need them - we get enough of a sense of who they are from the unfolding of the story itself, and from the mini-stories they tell around the campfire. Excellent economy of action - and it pays off by generating a lot of tension. Also great at doing lots of showing and very little telling.

    Only two small problems: I have to admit I was left slightly scratching my head about how it had anything to do with the competition theme. It's great in its own right but I think it could have been made a little thematically richer. At the moment it's mostly just a ghost story without a huge amount of depth (I say "just" - I love ghost stories, especially good ones like this! As I say, it's a very minor problem).

    The second thing is the style, which I think lets you down a little. The short, broken sentences do create a certain amount of pace and fear, but they sometimes left me having to re-read them to understand exactly what happened. Clarity needs to be paramount above all else. (unrelated NB: clarity is not the opposite of ambiguity - you don't have to reveal everything, you just have to be clear about what's revealed. Which leads nicely onto...)

    The Loom at the Threshold

    This story has soooo much potential. Sadly I believe most of it is squandered. I love the slow and building sense of dread that worms its way into your brain. I love the development of the character as he begins to doubt everything he knows. I love the mystery of it, as you sense something's wrong but you can't work out what.

    But alas, the structure is a mess! The central conflict is the main character's uncertainty about the righteousness of his cause - this is introduced at the beginning and grows over the story. But it's never clearly dramatised. There's no climax, the tension doesn't come to a head - it's never resolved. The character doesn't have to make any key decisions that actually define him or demonstrate any clear change. There are high stakes but there are no obvious goals or urgency. If you'd just introduced some macguffin like a countdown, and the character is forced to side with the seraphon or the lustrians before it reaches zero, it would have made a huge difference. At the moment there's no focus or direction, and the ending is frankly limp.

    This story above all others probably would benefit the most from clarity and concision. It's way too long and I find it very difficult to understand what's actually happening - not in the sense that it's enigmatically ambiguous about characters' thoughts or such, but in the sense that I literally don't understand the dilemma or the situation. You really need to zero in on the key structure and set-up of the story, and find a way to convey it clearly and succinctly, so that we can then get on with the fun stuff of how the character responds.

    I feel I've been quite harsh here - but that's only because I think it's *so close* to being something really great. A lot of the style and phrasing is truly wonderful, btw.

    Changing Times

    One tiny thing that makes a big difference: put asterisks or some kind of break between different sections of narrative when you jump to a completely different setting. Otherwise it's confusing on a first read.

    I like the pace of this piece. I think having multiple stories that slowly weave together is a great way to generate drama and tension around a theme. All the big TV shows are doing it these days. The short segments with each character were streamlined and punchy, making it exciting to read. Each character has their own clear motivations and personality. And it's all leading to one big direct and obvious conflict, with high stakes, a huge amount of urgency and concrete goals for everyone involved - great stuff.

    The main problem for me is that the ending is a little bit of a let down. Why? Because there's a fight, the good guys win, and that's it. You've used a classic example of a deus ex machina (the second slann saves them at the last minute), which is well known as a bad idea for fiction unless there's some thematic point to it. Having a last minute save is unsatisfying for the reader because it means that the characters who you've come to know are basically pointless - they have no impact on the resolution. Instead, it would be way stronger to end the story in a way that shows real development for the characters. Again, it's about having them make difficult choices and change as a result. All of your characters just go with the flow and then either die or win - there's not much drama in that.

    Sunblood

    This is a beautiful, lyrical piece. Like "A Day in the Life...", it succeeds because it's not a conventional story and it's not trying to be. It begins *after* the key conflict has been resolved. The rest can be a lovely meditation on change, loss, and rebirth and how it's experienced directly from the eyes of a participant. There's not much more I think I can add except...

    Why is it in italics?

    Certainty

    I've already commented on this one - I said that I liked the ambiguity of the thought processes, although there was too much telling, and not enough showing or action. This ties into the structural points I'm trying to emphasise - you have a key conflict here (like "Out of Formation", it's loyalty vs independence), but it's not dramatised, because nothing actually takes place. The oldblood sits around and thinks about stuff and has memories, but we never see him act in the presence. There're stakes but no urgency. This massively reduces the tension of the piece.

    Even despite this, I like the story, because what it does really well is character development. I've said that the character has to change by the end, but that can mean many different things. This story is a great reminder that "development" doesn't always mean that the character is reborn or is radically different. In this piece, the character grapples with a difficult dilemma (obey or disobey) and reaches a decision (obey). They haven't changed in a big obvious way, (they're still loyal), but they have changed in a subtle and arguably more interesting way (they now understand the meaning of doubt). In any event, the important thing is that they make a decision - even if the choice they make is one not to change. It might be a bleak resolution, but it's satisfying at the story level. As long as there's an interesting decision and a meaningful choice at the end of it, there's good drama to be found.

    The Monument

    So again, there are lots of great things about this story, but it could be even better. You have a fairly traditional "hero" set up - a relatively unknown, inexperienced warrior who finds himself entrusted with a very important task. That's great. But you need to find where the drama really lies in this and focus on it.

    I love the first few paragraphs - establishing the flashback and the predicament of the skinks hiding from a much more powerful enemy. Immediately you have urgency (they're being shot at!) and high stakes (they could die!) and clear goals (need to report to HQ to save the lizard army). The problem is, all of this stuff slowly fades away over the course of the following paragraphs. The hero is left alone and does nothing but follow orders. You literally tell us that he sits around for several hours. Soon the ratty threat doesn't seem so scary; the task of reporting to the slann doesn't seem so crucial. When he finally leaves with the terradon, it's easily achieved, there's no tension or fear that he might fail.

    Worse than this - there's no character development at all. At no point do you show the hero's motivations or personality. So there's no way of showing how he changes as a result of this heroic episode. The only people who do anything or make significant decisions are the mentor character (X-something) and the chieftain. It's a shame because once again there's much potential here and some really high quality writing in parts!

    Sun Turns Gears of War

    This feels like writing for a novel, not a short story. It's almost as if it's part of some larger continuity with a set of ongoing characters in a specific location oh wait. I'm a broken record at this point but guess what I'm going to say: streamline it, by chotec! Post the expanded version in your own fluff thread, but for a standalone short story you need to cut to the chase and chop it way down. This story rambles, when it needs to cry out with passion! You need to find one specific point you want to make, one key moment of conflict, and make the story completely about that.

    The main drama here seems to be about the hero proving himself - but we only know that because you've told us directly. The hero himself seems to have no respect or care for the "Trials" by which he is supposed to restore his honour. So he hasn't really proved himself at all. His decision to speak out against the commander at the end is powerful, but it would have been much more powerful if you'd shown how hard it was for him to do so, and what he is sacrificing by doing it. The fact that he fails to achieve anything leaves us with no resolution - I'm sure that's because you plan to continue the story, but if this extract is all we have to go on, it's unsatisfying.

    Again, I'm only being critical because there's so much good stuff here as well. The idea of a skink priest's mystical experiences in the wilderness, which leave him a changed lizard, is a great one! The idea of a lone voice speaking up against an entire culture's unthinking obsession with war is fantastic! It's just about creating the right structure to tell the story. Just because I can see ways to make it better doesn't mean I didn't really enjoy it as it is - I did!

    *

    Well that's about it. Sorry for the mad length of this post: tis the work of a truly insane mind. But not really sorry - I've got a lot out of writing it. Another round of congrats to everyone here!
     
  12. Bowser
    Slann

    Bowser Third Spawning

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    This. I want to change all three of my votes to this! Show, Don't Tell by @thedarkfourth
    Seriously this was a brilliant read through and pointed out the errors I made which makes me wish I hadn't just sent the first draft and took a bit more time to think it through! Next time!
     
    Last edited: Feb 11, 2016
  13. spawning of Bob
    Skar-Veteran

    spawning of Bob Well-Known Member

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    Thankyou @thedarkfourth for your very thoughtful words.

    That's the difference between critiques from an eggshell wearing amateur who follows his gut feel and then justifies afterwards, and a scholar who knows the medium who still follows his gut.

    Part A of this should be duplicated in the Crytics' Crypt thread - it is a place for challenging ideas, discussion and respectful disagreement about things to do with writing. It is long, can be heavy, and 50% irrelevant about 60% of the time for 80% of people who might refer to it. But on the occasions that I have been at the intersection of the Venn Diagram it has been extremely useful to me.
     
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  14. spawning of Bob
    Skar-Veteran

    spawning of Bob Well-Known Member

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    You can't. It's over the word limit.
     
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  15. thedarkfourth
    Kroxigor

    thedarkfourth Well-Known Member

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    Feel free to duplicate away. I did consider posting it as it's own thread, just because it's so long, but that felt too grandiose.
     
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  16. Scolenex
    Ripperdactil

    Scolenex Well-Known Member

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    Not only was @thedarkfourth 's critique brilliant but he also did it one post. No need to post his critiques in three separate posts just to get @Bowser (and maybe other people) to give you two more likes.

    Hopefully thedarkfourth will write more both fiction and non-fiction that discusses fiction.
     
  17. spawning of Bob
    Skar-Veteran

    spawning of Bob Well-Known Member

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    Don't try to confine his talents. He can write non-fiction that doesn't discuss fiction, too.
     
  18. discomute
    Terradon

    discomute Well-Known Member

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    thanks to everyone for the feedback and the kind words
     
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  19. Slanputin
    Carnasaur

    Slanputin Well-Known Member

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    Challenge accepted.

    I read through the reviews posted here and I find myself itching to write a response, however doing so would rip what pretense of anonymity I have in this competition. In fact, doing so has already got my anticipating the next one - I might add here that I think that the more "conceptual" themes (i.e. horror, continuity/change, etc) have been the most fertile story-telling grounds in the competitions so far. Just a hint for whoever wins this competition and is burdened with choosing a theme.

    Anyway, speaking of pushing my bias upon others..

    @thedarkfourth I certainly enjoyed your critique but I have my misgivings about some of the theory you posted. But that's the great thing about theory - it's fun to assail debate! I was going to link you to the in-much-need-of-TLC Writer's Crypt* however I see that Bob's already introduced you and your literature theory has since been posted. Now comes the intimidating process of responding with a similar degree of articulation!

    In the mean-time I feel your critical eye is much welcomed here. Please cast it over everything.


    *linked anyway for posterity
     
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  20. Slanputin
    Carnasaur

    Slanputin Well-Known Member

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    ALSO HOW CLOSE IS THIS COMPETITION?!

    @Scalenex have we ever had a tie before? I have no idea how best to approach deadlock.
     

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