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AoS What wacky new stuff could they add to seraphon?

Discussion in 'Seraphon Discussion' started by Lord-Marcus, Mar 28, 2018.

  1. Lord_Dor'i'toad
    Skink

    Lord_Dor'i'toad New Member

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    They could do a new model kit for the Dread Sauran. Maybe make it a multi part kit where you could build 2-3 different Dinos or load outs. Have one that is pure meele, another with a Skink Priest/Leader riding it or one with some kind of ranged/special support device.
     
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  2. Padre
    Stegadon

    Padre Well-Known Member

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    I'm sure it's already been said, but two new multiple kits would be nice. I can see one for salamanders and razordons and one for Slann, Kroak, and Starseers. I know I'd buy multiple boxes of both.

    For new models, I'd love to see some type of turtle, maybe akin to the old scratchbuilt transport from the 2005 General's Compendium.
     
  3. Lord-Marcus
    Slann

    Lord-Marcus Sixth Spawning

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    You know I didn't even think of a multi kit for slaan. That's a really good idea
     
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  4. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    I would also like the possibility to have allies different from SCE...
     
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  5. Canas
    Slann

    Canas Ninth Spawning

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    yea.. that limitation is just a tad stupid...
     
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  6. pendrake
    Skink Priest

    pendrake Well-Known Member

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    Would the Dwarfs with the Skyships and the various lead balloons make sense as an ally?

    Sereaphon are from Azyr—from above the Sky out in the Stars...

    These Dwarfs are from high up in the sky (Azyr again) someplace and they ‘deep dive’ down into the thick air to do battle...

    I sense a theme there somewhere (brethren of the skies! Unite!!)

    ~~~~~~~~~~~~~~~~~~~

    But ........ Somebody please explain the difference between allies and allegiances?
     
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  7. Canas
    Slann

    Canas Ninth Spawning

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    Allegiance = factions which determines which bonuses you can take (artifacts, special abilities like Tzeentch's destiny dice or our teleport)
    Allies = other factions you can take without breaking Allegiance so you can still keep your special stuff.

    E.g. Seraphon are an allegiance and we can take SCE as allies, which means we can take 400 points worth of SCE without losing our seraphon allegiance. If we take more, or from a different order faction, as allies we'd become order allegiance so we'd for example lose acces to our teleport.
     
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  8. IggyStarhost
    Ripperdactil

    IggyStarhost Well-Known Member

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    And to add. The amount of ally points depends on the size of the game.
    200 for 1k games, 400 for 2k games and 500 for 2500k games.
     
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  9. Jason839
    Salamander

    Jason839 Well-Known Member

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    Fluff wise we are the Tyranids of AoS. We aren’t truly aligned with anyone. We follow the old ones will and destroy anything in our way. The only reason in the fluff that we are alingned with SCE is that we recognize they are light based beings and thus tend to ignore them.
     
  10. Canas
    Slann

    Canas Ninth Spawning

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    there's a bit of fluff floating around somewhere claiming that we actually gave sigmar an oath for some godforsaken reason (I linked to it in some thread on here).. '

    Also, frankly we should be able to ally with literally anyone. The slann don't care in the slightest what they ally with provided it helps the great plan. Hell, technicly they should even be willing to ally with a minor chaos warlord if the end result is that there's less chaos cuz a major warlord got his head bashed in.
     
  11. IggyStarhost
    Ripperdactil

    IggyStarhost Well-Known Member

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    Would be awesome if we could also pair with deamons and order. Since we’re both
     
  12. MacSquiddles
    Skink

    MacSquiddles Member

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    Not sure how it could be used in gameplay, but I would LOVE a brontosaurus type model. Big long necked thunder lizard.
     
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  13. ChapterAquila92
    Skar-Veteran

    ChapterAquila92 Well-Known Member

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    How about a floating prismatic pyramid of power à la necron monolith?
     
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  14. Canas
    Slann

    Canas Ninth Spawning

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    Also, I'd like our heroes to be rebalanced to be more on par with the new stuff.. Our saurus heroes have all their supporting stuck in their command ability, making it pointless to field multiple of em. It'd be nice if some of their supporting power was moved out of their command ability so we don't need them all to be the general... Also the unmounted ones are fairly mediocre in combat, a slight buff there would be nice either.

    Though at least the saurus actually can go into combat, our skink heroes are virtually useless in actual combat themselfs. Giving them some halfway decent baseline attacks would be great. If only so we don't need to protect them from literally everything. It'd be nice if a starpriest could actually fend off say a couple of clanrats himself..
     
  15. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    Kinda agree about the Saurus Heroes. If you compare them to Orruks or SCE heroes their fighting abilities are rather mediocre.
    They do have a few support abilities that are not command abilities but yeah...

    I would like to see them getting something like the Prayers of the SCE priests. Maybe a "Battle Cry". Every Saurus Hero in the army can choose one of six possible ones from a list (but you cannot choose the same one twice).
     
  16. Lord_Dor'i'toad
    Skink

    Lord_Dor'i'toad New Member

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    Making the Saurus worth taking out side of their specific formations. Also a decent ranged unit. Most other armies have decent archer type units. Unless you are taking a big block, Skinks with blowpipes suck.
     
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  17. Canas
    Slann

    Canas Ninth Spawning

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    Meh, choosing the same one twice is fine, provided they can't be stacked. Simple enough to avoid really. But yes, something like that'd already help.
     
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  18. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    In the SCE book they wrote it that way to avoid stacking I guess.
     
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  19. Canas
    Slann

    Canas Ninth Spawning

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    ... sigh.. how hard is it to just say "putting the same spell/ability/etc. twice on a unit does not stack" it achieves the exact same but without the awkwardness of only being able to ever buff 1 guy when you want to buff everthing that's in combat... Same with the rule of one. Why do they have such a preference to limiting the amount of casts as opposed to just saying they don't stack or limiting their effects to something reasonable...
     
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  20. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    No clue. That's just how they roll I guess.
     
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