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AoS GHB updates leaked

Discussion in 'Seraphon Discussion' started by Sonofnocturne, Jun 15, 2018.

  1. Sonofnocturne
    Skink

    Sonofnocturne New Member

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    30100D1F-CD91-46D6-8AAC-4FFCCFC67552.png 2BB180EC-F3B9-46BE-8E38-27C755591CD5.jpeg 4133A321-1152-448A-BAEC-59D31F5C970A.jpeg Not mine, potato quality.
     
    Seraphage, Juxtion, Draconder and 3 others like this.
  2. Draconder
    Saurus

    Draconder Active Member

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    I am liking the look of all of this. The new summoning rules look pretty solid, the Engine of the Gods combined with Slann could make for an awesome summoning beast.

    Cheaper points are also a plus, even though the Skinks have not got the hoard points they are still made cheaper so a win overall. Saurus Guard and Saurus Knights are also a little cheaper, in itself maybe not that impressive but who knows what those 10 extra points can get us, the battalions have been a mixed bag in terms for points with some being more expensive and some less.

    Still able to teleport and unbind spells anywhere. I am happy.

    Edit 18:06:18: Skinks are not cheaper, thanks to Sonofnocturne for pointing it out.
     
    Last edited: Jun 18, 2018
    Wazz likes this.
  3. Sonofnocturne
    Skink

    Sonofnocturne New Member

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    How are skinks cheaper?
     
  4. Ritual
    Skar-Veteran

    Ritual Well-Known Member

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    Skinks are more expensive now, no super cheap max unit size. Also only Seraphon battleline now so a needed nerf to mixed order lists.
     
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  5. Draconder
    Saurus

    Draconder Active Member

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    I brain-farted and made a mistake, I originally thought they were 80pts. :p
     
  6. The17thYak
    Saurus

    The17thYak Active Member

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    LoSaT got a nerf/buff... Now on a 1-2 the unit can't teleport or move but also on a 5-6 it can move after it teleports...

    Not sure how I feel about that yet
     
  7. Ritual
    Skar-Veteran

    Ritual Well-Known Member

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    Adds more risk/reward to it, so think it's pretty cool regardless. It was slightly OP as it was...
     
  8. Nart
    Carnasaur

    Nart Well-Known Member

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    With Curse of fates it is very strong, as you can move after teleporting on 4+. Also nothing restricts to use it twice on the same unit, so with Great Rememberer it is possible to "reroll" 1-2. I guess, second effect will override the first.
     
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  9. Joshua Horchler
    Troglodon

    Joshua Horchler Well-Known Member

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    Any confirmation that thunderquake received a point decrease to 130? I can't make it out on the above.
     
  10. tom
    Skink

    tom Member

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    Agree its very strong, don't agree that you can cast it twice on one unit to overwrite a 1-2. I think that first roll tags the unit with no move or charge. I think the second roll could still teleport it but only for it to shoot something.
     
    Last edited: Jun 18, 2018
  11. Sonofnocturne
    Skink

    Sonofnocturne New Member

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    Others are also saying 130, but I think we’re all looking at the same blurry picture.
     
  12. Crowsfoot
    Slann

    Crowsfoot Guardian of Paints Staff Member

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    I've looked for other images and have not found anything as yet.
     
  13. claymore36
    Saurus

    claymore36 Active Member

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    Competitively the change to our teleport was probably a nerf since it was mostly used to move shooting units and grab objectives anyways. With this change, however, it may encourage more aggressive Saurus based lists with a higher chance of moving into charge range. I think I would have preferred greater reliability without the potential to move, but at the same time I think I’ll learn to love it the first time I get a first turn charge with a buffed Saurus Warrior blob.
     
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  14. Joshua Horchler
    Troglodon

    Joshua Horchler Well-Known Member

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    Maybe they will buff Kroxigor and you can use the new teleport to get them into combat faster! One can dream.
     
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  15. Putzfrau
    Skar-Veteran

    Putzfrau Well-Known Member

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    Has anyone heard whats going to happen to battalion abilities that let more than one hero use their command abilities?
     
  16. claymore36
    Saurus

    claymore36 Active Member

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    Speaking of dreaming I noticed they upped the price of the firelance starhost? Any idea why? It's not like people were really using it to begin with and even with the point drop of knights anyone using the firelance is still paying more now than before. A small unreasonable part of me is hoping they finally changed the spears to mortal wound on a 6 to hit roll...or more likely they just wanted to put a tax on additional command points.
     
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  17. Sonofnocturne
    Skink

    Sonofnocturne New Member

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    I’m not sure if I’m understanding you correctly, but I read somewhere that for like Fangs of Sotek they are just giving an additional Command Point.
     
  18. Putzfrau
    Skar-Veteran

    Putzfrau Well-Known Member

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    Yeah, like in the bloodclaw starhost every hero that's part of the battalion can use their command ability. In second edition that's not much of a benefit anymore, considering its all just dependent on command points now.

    An extra command point would be awesome, hopefully it's an extra one per turn.
     
  19. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    Dammit yesterday I had a link to some leaked artefacts pages, and I lost it...
     
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  20. Carnikang
    Carnasaur

    Carnikang Well-Known Member

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    Overall it looks okay. Skinks becoming Seraphon only battleline will put a damper on a friend of mine. Otherwise, im keen to get this in hand.
     

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