1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

AoS Do Chronomantic cogs stack?

Discussion in 'Rules Help' started by Blitzkriyg, Apr 26, 2019.

  1. Blitzkriyg
    Temple Guard

    Blitzkriyg Well-Known Member

    Messages:
    222
    Likes Received:
    338
    Trophy Points:
    63
    If both my opponent and I summon on cogs to speed up time do we add 4" to movement?
     
    LizardWizard likes this.
  2. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

    Messages:
    4,286
    Likes Received:
    9,452
    Trophy Points:
    113
    Yes.
     
    Aginor and Blitzkriyg like this.
  3. LordBaconBane
    Ripperdactil

    LordBaconBane Well-Known Member

    Messages:
    468
    Likes Received:
    1,233
    Trophy Points:
    93
    I thought this would fall under Rule of One?
     
  4. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

    Messages:
    14,941
    Likes Received:
    32,877
    Trophy Points:
    113
    You cannot cast twice the same endless spell, but nothing stops your opponent to cast it. So you can have 2 copies of the same endless spell on the battlefield, as you cast one of them and your opponent casts the other one.
     
    LordBaconBane likes this.
  5. Wilhelm Stürmer
    Ripperdactil

    Wilhelm Stürmer Well-Known Member

    Messages:
    465
    Likes Received:
    799
    Trophy Points:
    93
    Slightly off topic: does the caster manipulating them have to stay within 9" to benefit from Slow Down Time?
     
  6. LordBaconBane
    Ripperdactil

    LordBaconBane Well-Known Member

    Messages:
    468
    Likes Received:
    1,233
    Trophy Points:
    93
    Thanks for the clarification:)
     
    Killer Angel likes this.
  7. Blitzkriyg
    Temple Guard

    Blitzkriyg Well-Known Member

    Messages:
    222
    Likes Received:
    338
    Trophy Points:
    63
    Yes, you don't get the benefit for casting them, you have to activate them. This doesn't need to be the same wizard that casted it
     
  8. Wilhelm Stürmer
    Ripperdactil

    Wilhelm Stürmer Well-Known Member

    Messages:
    465
    Likes Received:
    799
    Trophy Points:
    93
    Right, but which ever wizard manipulates them must remain within 9" to continue to benefit from the additional spell cast each turn, correct? I've been using the Cogs frequently of late. I cast it with a Starpriest, manipulate it with a Slann and then often teleport the Slann away for a deep-strike. The Slann would have to return within 9" on my next turn to benefit from an additinal spell cast again in that turn.
     
  9. Blitzkriyg
    Temple Guard

    Blitzkriyg Well-Known Member

    Messages:
    222
    Likes Received:
    338
    Trophy Points:
    63
    Ah, in that case it should be fine, nothing stopping you as far as I know
     

Share This Page