I'm going to attend a 1750 points tournament next weekend. Currently i have put together this list. ++ *Old* *Pitched Battle (2,000)* (Order - Seraphon) [1,740pts] ++ + Leader + Engine of the Gods [220pts] Saurus Astrolith Bearer [160pts] Saurus Oldblood on Carnosaur [260pts] Skink Priest [80pts]: Priestly Trappings Slann Starmaster [260pts] + Artillery + Salamanders [120pts]: 3x Salamander + Battleline + Saurus Warriors [200pts]: 2x 10 Saurus Warriors, Celestite Spear, Stardrake Icon, Wardrum Skinks [120pts]: 2x 10 Skinks, Boltspitters and Moonstone Clubs Skinks [60pts]: 10 Skinks, Boltspitters and Moonstone Clubs Skinks [60pts]: 10 Skinks, Boltspitters and Moonstone Clubs + Other + Skink Handlers [80pts]: 2x 3 Skink Handlers Terradon Riders [120pts]: 3 Terradon Riders, Starstrike Javelin + Allegiance + Allegiance . Allegiance: Seraphon ++ Total: 1740 points. I just went with things i thought would work well. And i hope to get off a descent amount of summons to put my enemy of his gameplan. Thoughts?
i would combine the 20 and 10 skinks you only need 3 battle lines and the +1 to hit would help what else do you have acsess to?
20 Temple guard 2 stegadons/eotg troglodon/Carnosaur skink chief 20 saurus on cold ones going to order bastilladon, and a couple of razordon. but i dont get that in time for the tournament
Will the tournament be using the points from the new generals handbook? That’s is out next weekend. If so there are things in this list that have had points changed and you may have to do a little tweaking.
you could run a thunder quake with what you have hear it would do a lot with helping out you salamanders hitting things they can do terrrable things with rerolls on hits and wounds
@Klap i dont think so. @Erta Wanderer will have to read to on that. still waiting for mye battletome tho.
a thunder quake is ether a EotG or a trogg (most run EotG) 2 stegadons or bastiladons any mix of and eather Kroxagar, razordons and handlers, or salamanders and handlers. costs 120 points and gives the following benefits Celestial Surge The great beasts of the Seraphon are almost invincible when they march forth as a pack, even more so when in the presence of the Starmaster that created them. In your hero phase, each model from the Thunderquake Starhost heals a wound. Models from a Thunderquake Starhost that are within 10" of a SLANN heal D3 wounds instead. The Creator's Will The Engine of the Gods or Troglodon, and any units from the Thunderquake Starhost within 8", are guided by the will of their creator. At the start of your charge phase, you can declare that all of those units will be swift until your next charge phase, in which case you can re-roll charge rolls for those units and hit rolls for attacks made by those units. You can instead declare that all those units will be savage until your next charge phase, in which case you can re-roll wound rolls for attacks made by those units and save rolls for attacks that target those units.