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AoS 1000 pts pairs with BCR, new GHB

Discussion in 'Seraphon Army Lists' started by Nart, Jun 21, 2019.

  1. Nart
    Carnasaur

    Nart Well-Known Member

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    I'm going to participate in a pairs tournament in mid July. Don't have full rules yet, but want to start preparations beforehand.

    Here's what I think:

    Slann
    - General: Great Rememberer
    - Artefact: Miasmatic Blade or Ignax's Scales
    - Spell: Meteoric Convocation
    Skink Starpriest
    - Artefact: ???
    - Spell: Stellar Tempest
    10xSkinks
    10xSkinks
    6xRipperdactyl Riders
    Shadowstrike Starhost
    Balewind Vortex

    The plan is to clear chaff with rippers turn 1, opening charge for mammoths on turn 2. I still didn't get my Drakespawn for convertion and don't have any razordons, unfortunately.

    I also think about bringing slann, lots of skinks and some support just to score objectives, while both opponents dealing with stonehorns.
     
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  2. Aktanolt
    Cold One

    Aktanolt Well-Known Member

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    List seems ok, Also i think razordon are pretty useless in this format, as artillery, they'll pop end turn 2 , so it's 2 Shooting phase without them + potential weird deployment so no shot turn 3 either .
     
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  3. Nart
    Carnasaur

    Nart Well-Known Member

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    Thank you for the reply!

    I doubt there will be meeting engagements rules. It will be 2k total - 1000+1000.
     
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  4. Nart
    Carnasaur

    Nart Well-Known Member

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    I also thought about skinks spam with heavy summoning:

    Slann
    Astrolith
    Starpriest with stellar tempest
    40x Skinks
    5x Knights
    Balewind
    Cogs

    Or I can bring more knihgts instead of cogs.

    Edit:
    Also, if there's a BCR player here by chance, what do you think about the following for my ally:

    Huskard on Thundertusk
    General: Master of Evervinter
    Artefact: Gryph-Feather Charm

    Huskard on Thundertusk
    2xMournfang Pack
    2xMournfang Pack
     
    Last edited: Jun 22, 2019
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  5. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    Since your partner is an army that is a monster in melee I think that everything that either shoots, does magic, or stands in the way of enemies is worth it.

    I think I would go for a Shadowstrike and try to annihilate everything that would otherwise pose a significant threat to the big BCR guys. Then sit on top of objectives with Skinks.
     
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  6. Workschmock
    Saurus

    Workschmock Member

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    Beastclaw and Seraphon player here, I'd recommend icefall yhetees over the mournfang. They are also fast, are -1 to be hit, can pile in 6 inches and are cheaper. you can stop your movement 3,5 inches from an enemy unit, then pile in and attack before your enemy can (because yhetees are allowes 6inches pile-in in 6 inches). So regardless of how many yhetee units you let attack in this way, you always strike first.
     
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  7. Nart
    Carnasaur

    Nart Well-Known Member

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    I like Shadowstrike list more too. This way we shall have a lot of pressure turn 1. 20 skinks and 4 mournfangs should be enough to defend ourselves against most threats turn 1 and turn. On our turn will destroy supporting characters or take over objectives, depending on opponents' behaviour. There are some armies like nagash, that can easily get rid of mammoths even turn 1, but we have to live with that, I guess. While mammoths and rippers get all the attention for 2-3 turns, slann pops lots of skinks to grab objectives and throws spells, if needed. That's the plan.

    My ally has only 2 large beasts and 4 mournfangs, unfortunately. But he will be magnetizing them, so we can have any variations. I like 2x Huascard the most, because there are two characters, that can command themselves. I'd go for double stonehorn, if I had razordons and could clean chaff turn 1.
     
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  8. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    You could try this:

    Allegiance: Seraphon
    - Mortal Realm: Ulgu

    LEADERS:
    Skink Starpriest
    (80)
    - General
    - Command Trait : Master of Star Rituals
    - Artefact : Miasmatic Blade
    - Spell : Meteoric Convocation

    Skink Priest (80)
    - Cloak of Feathers
    - Artefact : Betrayer's Crown


    UNITS:
    6 x Ripperdactyl Riders (280)
    10 x Skinks (70)
    - Meteoric Javelins & Star Bucklers
    10 x Skinks (70)
    - Meteoric Javelins & Star Bucklers
    3 x Razordons (120)
    3x Razordons (120)

    BATTALIONS:
    Shadowstrike Starhost
    (180)

    TOTAL: 1000/1000
    EXTRA COMMAND POINTS: 1
    WOUNDS: 64

    The Skink Priest with feathercloak is the battalion Skink. Sadly this list would be 4 drops, but should still result in a pretty low drop army, specially with BCR as your partner.

    It is also worth considering a Shadowstrike list that is less damage tuned, but has room for a Slann. This would give your team an insurance plan for the late game. You would have to forgo the Razordons, but it would lower your drops considerably.
     
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  9. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    Allegiance: Seraphon
    Mortal Realm: Aqshy

    Leaders:
    Slann Starmaster
    (260)
    - General
    - Trait: Great Rememberer
    - Artefact: Ignax's Scales
    - Spell: Stellar Tempest

    Skink Starpriest (80)
    - Artefact: Ruby Ring
    - Spell: Meteoric Convocation

    Units:
    6 x Ripperdactyl Riders (280)
    10 x Skinks (70)
    - Meteoric Javelins & Star Bucklers
    10 x Skinks (70)
    - Meteoric Javelins & Star Bucklers

    Battalions
    Shadowstrike Starhost (180)

    Endless Spells / Terrain:
    Balewind Vortex
    (40)

    Total: 980 / 1000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 49

    Not sure which Shadowstrike is better with BcR.
     
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  10. Nart
    Carnasaur

    Nart Well-Known Member

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    Thank you for advice!

    Unfortunately, I still don't have any razordons, so I'll have to go for the second list. I hope, the pressure from shadowstrike and 26" threat range from Thundertusks will allow us decent board control.
     
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  11. Nart
    Carnasaur

    Nart Well-Known Member

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    So we did 5 out 8. We certainly could do better, cause double thundertusk is very powerful.

    First game was Knife to the heart against shooty skaven+LoN. I was too eager to play aggressively, and that costed us minor loss. BCR charged foward, killed 3 jezzails and some grimghasts and were shred to pieces. Rippers couldn't kill even 20 skryre acolytes because of poor placement, and all just went bad. Grimrhasts were near slann, which guarder our objective by turn 2, but thanks to Stellar tempest and hysh spell, I managed to destroy the stack, but opponents still killed way more.

    All we had to do is to sit on our objectives destroying grimghasts again and again with mortal wounds, while rippers could strike anywhere to hurt as much as possible. I would be unlikely a major victory, but we had all chances for minor. And I didn't expect that 30 grimghasts would be enough to completely protect their whole army. I should've though.

    Secon game against Nagash and 10 wolves and VLoZD and 20 chainrasps, total conquest. Not only did I made some mistakes, but opponents' dice were crazy. They failed every single attempt to cast Cogs, but other than that... Both Nagash and Dragon cast Pinions on 9+ turn 1 and maganed to tie Thundertusk general. We snowballed nagash for two turns and left with 1 wound. On his turn he was back to 9 wounds thanks to casting Transference and Soulstealer on 9+... VLoZD made like 3 11+ charges through the game and casted Pinions on 9+ twice... Well, other than that, I should've just summoned more skinks and ripperdactyls instead of bastiladon, which did literally nothing. As a result 11-16, major loss. But at least Thundertusk survived Hand of Dust. It was awesome!

    Final game against mirror, Places of Arcane Power. Lists were almost identical, but other Seraphon had Salamander and Lord on Stonehorn and Thundertusk Beastraiders instead of double Thundertusks. Opponent had first turn, wiped skinks screen with shooting and killed non-general Huskard, but that was it. Rippers charged other skinks and mournfangs and died on our turn. I blocked stonehorn with skinks, while rippers killed enemy Thundertusk. We have finished off Stonehorn on turn 3, and opponent conceded, because we held 2 out of 3 points, and he only had Slann, skinks and salamanders. Major victory!

    If not for my stupid mistakes, we could easily be top 3. There were only a single pair, that was better just on the list level (FEC+Khorne), and they were experienced players. One of the guys we played in game 1 was ETC-player, but I found his list not too flexible. He was just having fun probably. His team took 4th place. And if only Thundertusk wasn't tied in game 2, we could kill VLoZD turn 1 and made it just by objecives.

    I really wish I could have more practice...
     
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