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Tutorial Matched Play List GHB2019

Discussion in 'Seraphon Tactics' started by LizardWizard, Jun 23, 2019.

  1. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    It is best to speed up time at the bottom of a turn and not the top of a turn. If your opponent is guaranteed to get two turns of extra movement from cogs then I am reticent to speed up time. However, if you kill all the Witch Aelves then it is a moot point ;D
     
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  2. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    Here is a question I have, would Ripperdactyls work in a dracothion’s tail list? I might drop some razordons for a unit of Ripperdactyls as they look awesome
     
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  3. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    Yes :D
     
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  4. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    It’s... beautiful!!



    Time to go order some Ripperdactyls
     
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  5. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    I had a terrible idea, how about a Klaq-Tor’s Talons list? It’s not legal but it could be a lot of fun if the opponent is willing to play against it. I valued the battalion to be around 150 points.

    Allegiance: Seraphon
    Mortal Realm: Ulgu

    Leaders
    Slann Starmaster (260)
    - General
    - Trait: Great Rememberer
    - Artefact: Incandescent Rectrices
    - Spell: Meteoric Convocation
    Klaq-Tor (240)
    Saurus Oldblood on Carnosaur
    Saurus Scar-Veteran on Carnosaur (240)
    - War Spear
    - Artefact: Sword of Judgement
    Saurus Scar-Veteran on Carnosaur (240)
    - War Spear
    - Artefact: Dimensional Blade
    Saurus Astrolith Bearer (160)
    Skink Starpriest (80)
    - Spell: Meteoric Convocation

    Battleline
    5 x Saurus Knights (80)
    - Lances
    5 x Saurus Knights (80)
    - Lances
    5 x Saurus Knights (80)
    - Lances

    Units
    3 x Razordons (120)
    3 x Razordons (120)

    Battalions
    Firelance Starhost (150)
    Klaq-Tor’s Talons (150)

    Total: 2000 / 2000
    Extra Command Points: 2
    Allies: 0 / 400
    Wounds: 101
     
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  6. ChapterAquila92
    Skar-Veteran

    ChapterAquila92 Well-Known Member

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    Klaq-Tor's Talons comes out to roughly 130 pts according to Battlescribe. At best, that leaves you with about 20pts that would likely be used to pay for a Suffocating Gravetide or Malevolent Maelstrom.
     
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  7. Nart
    Carnasaur

    Nart Well-Known Member

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    Shoot, I've got a cold and going nowhere now. :( This is my curse, I guess. Anyway, thank you very much for your advise. At least I can play DT with my friends.:)
     
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  8. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    Have fun and good luck with your games against your friends :)
     
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  9. Joshua Horchler
    Troglodon

    Joshua Horchler Well-Known Member

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    Has anyone here actually tried to run 2 Ark Basti's in a TQ instead of the Lazers? I haven't had enough time to actually play my list, used my precious playing time on my new Bonesplitterz.

    One cool thing is with Cogs and the right Slann buff you can get to +3 to charge. So you can double TP and charge on 6's.
     
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  10. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    Nope, but i plan to play a list with 3 bastilark for the same thing, only more deadly. That would require the soul scream bridge, however.
     
  11. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    Let’s see it!
     
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  12. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    @LizardWizard is there a list that might be able to deal with Ossiarchs? I’m wondering if high rend and mortal wounds are the answer
     
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  13. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    Beating them to objectives and zoning are how I beat them at the moment. I us the DT/SS list in my thread. Like, you aren't killing a 2+ save Nagash or 3+ Mortek Guards.

    Zone them out and hope you manage to win 3 of the 5 turns. Some battleplans are nearly impossible to beat them on.
     
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  14. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    I’m scared, while you did answer my question it only seems more bleak in our odds against them.

    only time will tell what happens
     
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  15. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    Alright, I’ve been doing some strategizing and this is what I came up with. It’s a slight twist on normal Dracothion’s Tail list with more emphasis placed on inflicting as many mortal wounds as possible.
    Allegiance: Seraphon
    Mortal Realm: Ulgu

    Leaders
    Slann Starmaster (260)
    - General
    - Spell: Stellar Tempest
    Saurus Oldblood on Carnosaur (240)
    - Artefact: Doppelganger Cloak
    Saurus Scar-Veteran on Carnosaur (240)
    - War Spear
    - Artefact: Sword of Judgement
    Saurus Astrolith Bearer (160)
    Skink Starpriest (80)
    - Spell: Mystical Unforging
    Engine of the Gods (240)
    - Artefact: Betrayer's Crown

    Battleline
    5 x Saurus Knights (80)
    - Lances
    5 x Saurus Knights (80)
    - Lances
    5 x Saurus Knights (80)
    - Lances

    Units
    3 x Salamanders (120)
    3 x Salamanders (120)

    Battalions
    Dracothion's Tail (80)
    Firelance Starhost (150)

    Endless Spells / Terrain / CPs
    Balewind Vortex (40)

    Total: 1970 / 2000
    Extra Command Points: 2
    Allies: 0 / 400
    Wounds: 99
     
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  16. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    i just take 40 man units of skinks in 1 drop and pin them in the back field as long as i can
     
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  17. ILKAIN
    Skink Chief

    ILKAIN Well-Known Member

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    seems to be about our only way to beat them consistently.
     
  18. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    or any one really
     
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  19. ILKAIN
    Skink Chief

    ILKAIN Well-Known Member

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    I've been beating IJ with mortals, using realm spells and Meteoric
     
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  20. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    @LizardWizard here is a question. So in the ossiarchs list a heavy emphasis is placed on using the mortal wound output on the saurus knights would it make sense to drop the starpriest for a scar veteran on cold one? Or should I keep the starpriest for seraphon spells and other synergies? I’m currently leaning towards keeping the priest as I’m concerned that cold one bites will be next to meaningless against ossiarch armor
     
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