1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

AoS NEW *rumor*

Discussion in 'Seraphon Discussion' started by Logan8054, Jan 28, 2019.

  1. Carnikang
    Carnasaur

    Carnikang Well-Known Member

    Messages:
    1,301
    Likes Received:
    3,655
    Trophy Points:
    113
    I wouldn't pay yourself on the back just yet.

    The story could be taking place outside of the story of PA. Shadowsun says she has an actual campaign to get back to.
    Also, they talk about the Fourth Sphere expansion, which is pretty awesome.
     
  2. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

    Messages:
    14,941
    Likes Received:
    32,874
    Trophy Points:
    113

    it's so primeval that it awakens the memories buried deep within the raised and enslaved souls
     
  3. ChapterAquila92
    Skar-Veteran

    ChapterAquila92 Well-Known Member

    Messages:
    2,616
    Likes Received:
    8,364
    Trophy Points:
    113
    And its effects on skaven are even more terrifying, rekindling Vietnam flashbacks to dinosaur-infested jungles and a giant snake god.
     
  4. Canas
    Slann

    Canas Ninth Spawning

    Messages:
    6,800
    Likes Received:
    10,461
    Trophy Points:
    113
    meh, battleshock/bravery mechanics are fine, and actually quite fun. And it's a fairly effective way of keeping powerfull things in check.But they've completly ruined it with how many countermechanics there are.

    Imho, they should add more mechanics that actually make use of bravery/battleshock and remove most if not all of the countermechanics..
     
    knave, Womboski, Carnikang and 4 others like this.
  5. ChapterAquila92
    Skar-Veteran

    ChapterAquila92 Well-Known Member

    Messages:
    2,616
    Likes Received:
    8,364
    Trophy Points:
    113
    Agreed.

    I'm personally of the opinion that something along the lines of "If a nearby enemy unit within X" would normally be subject to battleshock..." would make bloodroar a more prevalent mechanic when fielding carnosaurs. I also wouldn't be adverse to bloodroar's ability instead functioning as a forced "second battleshock" at the end of the battleshock phase, in which a d3 or d6 bravery debuff replaces the number of losses incurred for the purposes of determining how many models flee from that unit.
     
    Last edited: Jan 15, 2020
    Lizerd and Canas like this.
  6. ILKAIN
    Skink Chief

    ILKAIN Well-Known Member

    Messages:
    1,845
    Likes Received:
    3,388
    Trophy Points:
    113
    all to the tune of "fortunate son"
     
    knave, Womboski, Carnikang and 2 others like this.
  7. ILKAIN
    Skink Chief

    ILKAIN Well-Known Member

    Messages:
    1,845
    Likes Received:
    3,388
    Trophy Points:
    113
    I wouldn't include the D3/d6 debuff… I would count the models from the first BS test. so 30 man 6 bravery unit loses 7 in combat. rolls a 2. 3 more run away. blood roar would now count those failures in the second check, so the next roll would be against 9.
     
    Lizerd and ChapterAquila92 like this.
  8. ChapterAquila92
    Skar-Veteran

    ChapterAquila92 Well-Known Member

    Messages:
    2,616
    Likes Received:
    8,364
    Trophy Points:
    113
    To rekindle a meme I posted over on another thread:
    skaven abhuman.png
     
    Carnikang and Lizerd like this.
  9. Lustrian Giant
    Chameleon Skink

    Lustrian Giant Well-Known Member

    Messages:
    176
    Likes Received:
    552
    Trophy Points:
    93
    Love it, only wish it had a fourth panel on it that just showed memories of the lizard attacking
     
    ChapterAquila92 and Lizerd like this.
  10. Lizerd
    Skink Priest

    Lizerd Well-Known Member

    Messages:
    3,389
    Likes Received:
    9,417
    Trophy Points:
    113
    Here is an interesting thought, looking back at warhammer fantasy our infantry was some of the toughest and most durable units available. Now most of our batteline that used to have 4+ or 3+ now has a laughable 5+. While knights can take some damage due to their two wounds skinks and warriors are like jelly. I’m guessing that for our next update we will likely see a return to our heavy armor
     
  11. Lustrian Giant
    Chameleon Skink

    Lustrian Giant Well-Known Member

    Messages:
    176
    Likes Received:
    552
    Trophy Points:
    93
    I would love for saurus to just be nigh undying bodies.
     
    Lizerd likes this.
  12. Lizerd
    Skink Priest

    Lizerd Well-Known Member

    Messages:
    3,389
    Likes Received:
    9,417
    Trophy Points:
    113
    It would be a lot more lore accurate, as currently the only somewhat durable battleline we have are knights and guard
     
  13. Xuil
    Chameleon Skink

    Xuil Well-Known Member

    Messages:
    196
    Likes Received:
    453
    Trophy Points:
    63
    We have to keep in mind, the entirety of our battletome was "balanced" around a game that didn't have points values yet.

    The Slann was balanced around being able to cast a three spells to summon ANY three units in the book. No wonder the Slann lack magical 'oomph', when their scroll used to give access to the spells listed under every other unit in the book. My main hope is that, now these are gone, the Slann get a completely reworked and updated scroll - a better command ability, several unique spells, etc.

    Similarly, with three units (more, with any EOTGs) hitting the board every turn, no wonder they were made paper-thin. Increased save values MUST be a given.
     
  14. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

    Messages:
    4,272
    Likes Received:
    9,766
    Trophy Points:
    113
    also our book was before mystic shield got nerfed a lot of our guys could be tough with a +1 to save
     
    Womboski, Lizerd and Canas like this.
  15. Lustrian Giant
    Chameleon Skink

    Lustrian Giant Well-Known Member

    Messages:
    176
    Likes Received:
    552
    Trophy Points:
    93
    Whole heartedly agreed. It's not like GW is against giving armies natural 3+ saves. With the Dwarves Ironbreakers, hell all of bonereapers. Would just be nice to Saurus as a bit more elite tanky units. With Gaurd just acting as the super beefy walls
     
    Lizerd likes this.
  16. Canas
    Slann

    Canas Ninth Spawning

    Messages:
    6,800
    Likes Received:
    10,461
    Trophy Points:
    113
    more importantly, before the rule of one prevented you from buffing multiple units. Being able to protect your entire frontline with mystic shields & summon starlight was already more than enough. It'd allow you to have your entire frontline be sturdy, instead of only buffing 1 out of 3 at risk units.
     
  17. samheim
    Ripperdactil

    samheim Well-Known Member

    Messages:
    463
    Likes Received:
    355
    Trophy Points:
    63
  18. samheim
    Ripperdactil

    samheim Well-Known Member

    Messages:
    463
    Likes Received:
    355
    Trophy Points:
    63
    Oh wait, looks like the shield is metal. oh well, :(
     
  19. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

    Messages:
    4,272
    Likes Received:
    9,766
    Trophy Points:
    113
    Lizerd and samheim like this.
  20. samheim
    Ripperdactil

    samheim Well-Known Member

    Messages:
    463
    Likes Received:
    355
    Trophy Points:
    63

    But dwarfs don't have skulls and teeth strapped to their shields?
     
    Erta Wanderer likes this.

Share This Page