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AoS NEW *rumor*

Discussion in 'Seraphon Discussion' started by Logan8054, Jan 28, 2019.

  1. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    Guys, this is like to wait 5 years to go to Disneyland in Florida , and then you are taken to a kindergarden in a small town bear tallahesse.
     
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  2. karlsbc
    Saurus

    karlsbc Well-Known Member

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    Kroxigors get +1 to hit if skinks within 6"
    1 MW with the bite on unmodified 6 to hit, on top of regular damage
    And the moon hammer still the same
     
  3. Canas
    Slann

    Canas Ninth Spawning

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    The ark of sotek has been completly changed, it used to be a special rule where you assigned a number to a given target, rolled 12 dice, if you rolled that number he suffered 1 mortal wounds. And you can assign a number to up to 6 ttargets.

    Now it's a regular attack, with 18 attacks (which is rather massive), dealing a mortal wound on a hit? of 6, but potentially also just hitting as a regular attack.

    Not sure if that's a buff or a nerf, but it's definitly a more consistently usefull ability. Plus it now has a proper melee profile.
     
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  4. IggyStarhost
    Ripperdactil

    IggyStarhost Well-Known Member

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    Looks like the range from Razordons went to 18". But at 80 points,. that is a huge downfall.
     
  5. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    well if it still hits multiple units then it is better if it only hits once then it is much worce. also the melee atack is unchanged
     
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  6. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    ah at least one of our units got better
     
  7. Canas
    Slann

    Canas Ninth Spawning

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    the ark itself has become a melee attack, so it's now significantly better at focussing down a specific target in melee.

    It is however a bit worse at withling down multiple targets if it's surrounded by a bunch of stuff.
     
  8. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    Oh, it looked like the tail did 2 damage now with a rend of 1. maybe it was too blurry for me to read.
     
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  9. forlustria
    Ripperdactil

    forlustria Well-Known Member

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    Razordons technically have 4 wounds now right?. The first 3 you would allocate to the handlers
     
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  10. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    I think overall this will shake out to be a stronger army. We won't be Hermdar, Ob, or DoT, but I still think the book has legs.
     
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  11. karlsbc
    Saurus

    karlsbc Well-Known Member

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    80 points includes the handlers. But now the don't rerroll 1s.
    It's got a better melee profile also.
     
  12. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    ...and you are forced to take 3 handlers for each razordon.
     
  13. Canas
    Slann

    Canas Ninth Spawning

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    yeah, so far it looks good. And at the very least, it looks fun. With nothing immeadiatly looking OP or mandatory like our current slann. I just hope they did something good with the slann as well.

    imho the biggest issue right now is that it's "different" so the lists people have in their heads got "nerfed". E.g. no more razordon spam, or at least now it has a weird handler's tax. But that doesn't mean the razordon has become a bad unit...

    As a sidenote, does the handler actually do something? Aside from stabbing in melee and dying for its glorious beasty with the new rules?
     
  14. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    hmmm well at the verry least you don't lose any damage until the last 4 wounds
     
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  15. karlsbc
    Saurus

    karlsbc Well-Known Member

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    The razordon is 3 wounds each apart from handlers. It's confusing because it's stated in the description of the unit. "You have the option of switching one of each 4 handlers for a Razordon..." "A Razordon has 3 wounds..."
     
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  16. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    Think of them as ablative wounds and ground soak. I don't mind it atm. Will have to see the rest of the book to know if we can afford it. They did gain the Skink keyword. So now we buff them with anything that targets that.
     
  17. Imrahil
    Slann

    Imrahil Thirtheenth Spawning

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    What... ok... is that good? You don't pay for them separately anymore.

    Grrr, Imrahil
     
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  18. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    How the Slann and Lord Kroak shake out will be huge. Very interested to see the Star Seer and other priest as well. Most excited to know what EotGs does.
     
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  19. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    It is gonna be hilarious to watch people try to review our book, because no one knows anything about Seraphon. LOL
     
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  20. John1974
    Cold One

    John1974 Active Member

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    Honestly I think this is a step backwards, everything so far has gotten a nerf in 1 way or another, units that were never taken got buffs so insignificant that they are still useless and won't be used. And units even got buffed and nerfed, this is looking more and more depressing. What was once hope of becoming a little more competitive is now being flagged down the toilet
     
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