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AoS 2k koatl's claw list

Discussion in 'Seraphon Army Lists' started by Opossum, Jul 8, 2020.

  1. Opossum
    Jungle Swarm

    Opossum New Member

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    Hi everyone,first post here!
    I just started playing Aos, but i'am an old school wh40k and whfamtasy player.Just looking for a fairly balanced list,nothing too waac but nor completely crap/autolose.
    After some casual games at smaller size, i ended up buildimg a 2k list.tested it 1 time,and looked quite good (i was playing vs cities of sigmar,the one with crazy bonus to casting/dispelling).the list worked properly and i ended with a mayor win,but i would like to hear any kind of advice to improve it. At the end i'll add a list of models i own,but i could get something more if totally needed.

    Lord Kroak [320pts]: 5. Stellar Tempest
    Saurus Astrolith Bearer [140pts]
    Saurus Scar-Veteran on Cold One [110pts]:
    [Koatl's Claw] Dominant Predator, Eviscerating Blade, General

    + Behemoth +
    Stegadon [240pts]:
    Skystreak Bow
    Stegadon [240pts]: Skystreak Bow
    Stegadon [240pts]: Skystreak Bow

    + Battleline +
    Saurus Guard [100pts]:
    5 Saurus Guards, Saurus Guard Alpha, Stardrake Icon Bearer, Wardrummer
    Saurus Knights [100pts]: 5 Saurus Knights, Celestite Warspear, Saurus Knight Alpha, Stardrake Icon Bearer, Wardrummer
    Saurus Warriors [320pts]: Celestite Spear, Saurus Warrior Alpha, Stardrake Icon Bearer, Wardrummer
    . 4x 10 Saurus Warriors: 4x Powerful Jaws
    + Other +
    Terradon Riders [180pts]:
    Sunleech Bolas, Terradon Rider Alpha
    . 2x 3 Terradon Riders: 2x Razor-sharp Jaws
    + Allegiance +
    Allegiance

    . Allegiance: Seraphon
    . . Coalesced: Koatl's Claw

    Models actually aviable are:2slaan/kroak,tons of skinks,tons of saurus,around 15 saurus guard,5 saurus knight, skink starpriest,saurus scar vet on cold one, 3 steggy/eotg,6 terradon/ripperdactile,1 astro bearer. I could kitbash a bit to get more saurus heros on f9ot and more skink mages/priests (my gaming group is quite friendly with proxy and kitbash).
     
  2. Dreamkeeper
    Temple Guard

    Dreamkeeper Well-Known Member

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    Do you really need to run Koatl's claw with such amount of Stegadons? Maybe try Thunder Lizard or Fangs of Sotek.
    - For TL is really buffing our monsters (+2 to wounds), making Stegadons battleline and enabling second attack with Bastiladon and Engine of the Gods through command ability.

    - On the other hand FoS will allow you to run all SKINK units with bravery 10 and buffing them from your Stegadon Hero. 40 Skinks with blowpipes buffed +1 to attack(for CP) from Stegadon Hero and mortal wounds on 6+ to wound from Skink Starpriest is kinda scary.

    - If you want to play Koatl's Claw I would recommend to add Sunclaw battalion (-1 rend on all Jaw weapons, 40 SW with spears, 20x2(or 10x2, but the will lose second attack for 15+ models) SW with clubs and Oldblood/Sunblood), add more Saurus Heroes (Scar Veteran, Sunblood, Oldblood), Skink Starpriest/Starseer, Kroak (you will become CP hungry pretty fast so you need them). And if you can, buy at least 5 more Knights, in units of 10 they're scary under Koatl's Claw (70 attacks + buff them by various heroes)

    I just don't think that you need that much monsters in Koatl's Claw. It meant to be Saurus only sub-faction (+1 to hit on charge for Saurus, CP back on 4+ when general issued a command to Saurus unit etc.).
     
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  3. Opossum
    Jungle Swarm

    Opossum New Member

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    Thx,really appreciate! Probsbly i'm trying to do too much things at the same time. Actually i'm quite interested in FoS build,could u post an exemple list and basic strategy?
    Ps the stega chief is worth? Buffing meele a doesn't look so good.
     
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  4. Dreamkeeper
    Temple Guard

    Dreamkeeper Well-Known Member

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    Check out these threads:
    - That's overview for new battletome (everything you need to know with advises) http://www.lustria-online.com/threads/battletome-2-0-seraphon-overview.24329/
    - various lists (casual, tournament etc) http://www.lustria-online.com/threads/seraphon-list-for-battletome-2-o.24293/
    - good videos about units in our army(what they do, how you can buff them for maximum effect and some list examples featuring that unit) http://www.lustria-online.com/threads/calebs-seraphon-strategy-videos.24790/
     
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  5. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    Welcome to Lustria.

    I agree with @Dreamkeeper assessment of your Subfaction. Thunder Lizards seems like the best option for your build. As far as FoS list, this is one of my favorite ways to play them:

    Allegiance: Seraphon
    - Constellation: Fangs of Sotek

    Leaders:
    Lord Kroak
    (320)
    - General
    Saurus Astrolith Bearer (140)
    - Artefact: Serpent God Dagger
    Skink Starpriest (120)
    Skink Starpriest (120)
    Skink Priest (70)
    Skink Priest (70)

    Battleline:
    10 x Saurus Guard (200)
    40 x Skinks (240)
    - Boltspitters Celestite Daggers & Star Bucklers
    40 x Skinks (240)
    - Boltspitters Celestite Daggers & Star Bucklers

    Units:
    20 x Chameleon Skinks (360)

    Endless Spells / Terrain / CPs:
    Balewind Vortex
    (40)
    Bound Geminids of Uhl-Gysh (70)

    Total: 1990 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 149

    This list is great against low save or combat armies. It suffers against other strong shooting armies due to the high number of drops.
     
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  6. Opossum
    Jungle Swarm

    Opossum New Member

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    Thx all for the answers!
     
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  7. Dreamkeeper
    Temple Guard

    Dreamkeeper Well-Known Member

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    Regarding Skink Chief and +1 melee attack for skinks. There is a strategy for FoS. 40 skinks with blowpipes, range 16 right? With move 8 + 3 for 1 round. Buff them with chief, starpriest and priest. They can shoot and charge after run from priest (+1 save), 6+ to wound is additional MW (in both, melee and range) from starpriest and have additional melee attack. If you have starseer he can give them another (!) +1 save and 3d6 charge.
    They're fast, hitting hard and (!) charging enemy in melee with 3 attacks each (you can spend another 1 CP from priest to give them +1 to hit) and having 3+ save after all buffs.
     
  8. Opossum
    Jungle Swarm

    Opossum New Member

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    Sounds great,i'm gonna try it!
     
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  9. Ziphoneon
    Skink

    Ziphoneon New Member

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    made a quick KC list, wondering what chu guys think?

    2000 points

    Lord Kroak ( 320 )

    Oldblood on Carnosaur ( 250 )

    Saurus Guard ( 100 )

    Firelance Temple-Host ( 670 )
    x3 Saurus Knights and Scar-Vet on Carnosaur

    Sunclaw Temple-Host ( 660 )
    x3 Saurus Warriors and Oldblood on Carnosaur
     
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  10. Tav
    Kroxigor

    Tav Well-Known Member

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    Dont know the size of the squads in the batallions but i find having starpriests is excellent, especialy for saurus knights. I would remove the oldblood on carnosaur and take 2 starpriests or starpriest and astrolith.
     
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  11. Putzfrau
    Skar-Veteran

    Putzfrau Well-Known Member

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    Personally I think double battalions is overkill, its too many points wrapped up in bonuses that are only so so. But, it looks like it would be a ton of fun to use so definitely give it a try! I'd drop the saurus guard and try to find 20 points somewhere for a starpriest, it helps the knights a ton.

    Could even go super wild and drop kroak. Spend the points on another command point so you start the game with 3 and run starseer and starpriest for a potential 2 extras. With the Koatl's claw command trait you might have enough to just keep them rolling. A little riskier but could be fun :)
     
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  12. Al-
    Jungle Swarm

    Al- New Member

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    here I have a 2k Koatl's claw list only fire lance ost that's now working cause they just FaQed seraphon's points

    Allegiance: Seraphon
    - Constellation: Koatl's Claw
    Saurus Oldblood on Carnosaur (230)
    - General
    - Command Trait: Dominant Predator
    - Artefact: Eviscerating Blade
    Saurus Scar-Veteran on Carnosaur (210)
    - War Spear
    - Artefact: Blade of Realities
    Lord Kroak (320)
    Skink Starseer (140)
    Skink Starpriest (120)
    Saurus Astrolith Bearer (140)
    10 x Saurus Knights (200)
    - Lances
    5 x Saurus Knights (100)
    - Lances
    5 x Saurus Knights (100)
    - Lances
    10 x Skinks (60)
    - Boltspitters Celestite Daggers & Star Bucklers
    3 x Terradon Riders (90)
    - Starstrike Javelins
    3 x Terradon Riders (90)
    - Starstrike Javelins
    Firelance Temple-host (160)
    Balewind Vortex (40)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 114

    What do you think?
     
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  13. Tav
    Kroxigor

    Tav Well-Known Member

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    You would be better off switching the artefacts around on your saurus heroes, eviscerating blade is better on the scar vet as the warspear has 6 attacks to the oldbloods 3
     
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  14. Al-
    Jungle Swarm

    Al- New Member

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    Yes I know, but you only double your chance of doing MW by doing that.
    Blade of Realities has 6 wound potential against hero on Scar againt 3 on Old blood, anyway, if u charge, u put a -1 rend on 12 wound potential on scar vet in charge against 9 on old blood.
    If scar vet dont charge it's not the same, you might be right anyway but i have to try it on the table to be sure.
     
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  15. Tav
    Kroxigor

    Tav Well-Known Member

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    i see what you’re getting at. I would personally rather put the exta rend and damage onto the oldbloods as his attacks are quality over quantity, so i would lean into it more. The extra damage is only against heroes so all it does is give a -1 rend to the scar vets spear attacks and you are missing out on an average of 2 mortals per combat
     
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  16. Al-
    Jungle Swarm

    Al- New Member

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    that's a personnal choice, i respect that :)
     
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