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TOW Post-FAQ list with fighting slann

Discussion in 'Lizardmen & Saurian Ancients Army Lists' started by lucertolone_simpaticone, Apr 15, 2024.

  1. lucertolone_simpaticone
    Skink

    lucertolone_simpaticone New Member

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    so, FAQ hit us hard.
    I have tried to compile a list with the new rules with a fighting slann...
    What do you think?

    Lizardmen - To Test 1 - [2001pts]

    # Main Force [2001pts]

    ## Characters [850pts]
    Skink Priest [390pts]: Hand Weapon, Light Armour, Wizard Level 2, Battle Magic, Glyph Necklace
    • 1x Ancient Stegadon [255pts]: 5x Skink Crew, Hand Weapon, Javelin and Shield, Great horns, Engine of the Gods
    Slann Mage-Priests [460pts]:
    • 1x Slann Mage-Priest [460pts]: Hand Weapon, Battle Standard Bearer, General, Higher State Of Mind, Wizard Level 4, Lore Familiar, Sword of Battle

    ## Core [721pts]
    2x Jungle Swarms [120pts]:
    • 3x Jungle Swarms [40pts]: Hand Weapon
    Saurus Warriors [261pts]: Thrusting Spear, Shieldwall
    • 15x Saurus Warrior [14pts]: Hand Weapon, Heavy Armour, Shield
    • 1x Spawn Leader [7pts]
    • 1x Standard Bearer [7pts]
    • 1x Musician [7pts]
    2x Skink Skirmishers [85pts]: Scouts
    • 15x Skink [5pts]: Hand Weapon, Light Armour, Javelins and Shields
    Skink Skirmishers [50pts]:
    • 10x Skink [5pts]: Hand Weapon, Light Armour, Javelins and Shields

    ## Special [175pts]
    Bastiladon [175pts]: Thunderous bludgeon, Solar Engine, 3x Skink Crew, Hand Weapon, Javelin and Shield

    ## Rare [255pts]
    Ancient Stegadon [255pts]: 5x Skink Crew, Hand Weapon, Javelin and Shield, Great horns, Engine of the Gods
     
  2. Kalisto
    Temple Guard

    Kalisto Active Member

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    Which lore are you going to take? And why not warbanner on Slann?
     
  3. lucertolone_simpaticone
    Skink

    lucertolone_simpaticone New Member

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    I am going to take battle magic for the skink with the signature spell for CQC and for the slann I am going to take illusion with spectral dopplganger, miasmic mirage, column of crystal and shimmering dragon to make the stegdon fly.
    What do you think?
     
  4. BeardedLizard
    Saurus

    BeardedLizard Member

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    Isn't Sword of Battle quite useless with Spectral Doppelganger? The spell doesn't interact with extra attack at all. Ogre blade or Blade of Tzunki would be good choices for a murder frog.

    I would definitely take Warbanner also for extra combat res.
     
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  5. Kalisto
    Temple Guard

    Kalisto Active Member

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    You cannot charge with fly so is quite useless anyway. You need 2 rounds to come in position and charge later
     
    Last edited: Apr 16, 2024
  6. TzhunkiHuanchisukaePiangi
    Skink

    TzhunkiHuanchisukaePiangi New Member

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    Can’t work. I have tested the combat slann several times. it does not work. to block a dragon you need to have a lot of luck. also now he can't see 360 degrees anymore, so it's even worse
     
  7. PlasmaDavid
    Kroxigor

    PlasmaDavid Active Member

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    Whut? Page 170

    May move as normal (i.e., they may
    charge, march and manoeuvre as if
    moving on the ground), except that
    they are able to pass freely above other
    models, units and terrain features
    without any penalty, and they can
    march whilst within 8" of an enemy
    unit without first having to make a
    Leadership test.
     
  8. airjamy
    Bastiladon

    airjamy Well-Known Member

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    He means with the spell that gives fly, as it is a conveyance spell, you only get the fly move speed in remaining moves substep. So no charge with that fly move.
     
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  9. Kalisto
    Temple Guard

    Kalisto Active Member

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    Exactly.. sorry if I was unclear
     
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