Drawing out two dispel dice with one power die will make a huge difference in a magic phase. Remember there are always fewer dispel dice to begin...
I play against High Elves a lot, so I'm not just theoryhammering, here. The reason the phoenix is okay is because every single High Elf on the...
You cannot vanguard into a building, but you can walk between worlds into a building as long as you haven't marched. Relevant excerpts from rules:
The entry for Poisoned Attacks (p73) states that if an attack hits automatically it cannot benefit from poison.
Just for clarity: the "not in CC, frontal LoS" restriction is not a property of Direct Damage spells; it's a property of all spells that things...
You should really avoid tailoring your list; you'll come to rely on it. Of course, that's pretty easy to say, now, because we don't really need...
Let me give you some context for this. In the last edition, Javelins were 8" and didn't take range penalties, and taking them + shields on...
1) So -- and this is just my experience -- skrox, temple guard, and saurus are kind of a 'pick two' phenomenon. With one of each, the skrox will...
I'd say the most important thing for letting you experiment is 2-4 units of some combination of Terradon Riders and Chameleon Skinks. There are a...
Would you take Magic Resistance against the hits caused by the attribute in Lore of Heavens (d6 vs flyers)? I would, and I think that means that...
So under your interpretation of the rules, if a hero charges a line of archers, he can only kill 6 (assuming 2 ranks)? What happens after that?...
The BRB says when talking about spell targeting that the default targeting rules (not in CC, LoS cone) only apply if the spell doesn't provide...
Speaking purely from a defensive standpoint, Temple Guard: Are stubborn Are ItP (as you pointed out) Let a Slann auto-pass LoS Let a Slann place...
Indeed you are :) Assuming you're leading off with the bound spells, your opponent won't dare throw one die with his LV4, because (just like with...
Well, a Stegadon may be M6 w/o swiftstride, but being a lone monster gives it free pivots, which makes it really maneuverable. In my experience...
Chance of an Ancient Stegadon's impact hits killing: 1 Demigryph: 64.10% 2 Demigryphs: 24.83% 3 Demigryphs: 6.19% These overlap, i.e. the...
So this is a mistake that a lot of people make, but you can't just use flat fractions to do probabilities when you're throwing fistfuls of dice;...
Scar Vet with LA and Piranha Blade on Carnosaur wins against Daemon Prince with 1+ and Nurgle right at half the time. (Not bad for a hero!)