mazdamundi can't join TG, no rumination, no cogitation, and he's a BSB without a magic banner, so good-bye Ld10. any unit that gets in contact...
my mistake. the -1 to hit for multiple shot was from 7th, where any shooting weapon that fired more than once recieved a -1 to hit. now its only...
a) spells that target the unit: randomise (usually 5+ rider) b) template spells: hits both c) spells that target the model: either choose the part...
not using a slann and not using magic are 2 very different things. lore of heavens ain't too shabby, and with an eotg a S Priest could reach level...
it says that even if you would normally get a -2+ save it stil counts as 1+ before modifiers. so an OB with Light Armour, Enchanted Shield, Cold...
double tapping reffers to the Multiple Shot (x2) rule. if a weapon has Multiple Shot (xA) thet weapon can either fire 1 shot normally, or fire A...
do take in account that even if the enemy is out of range when declaring teh charge, the S&S happens when he is in max range of all weapons, thus...
you should also add fencer's blades to that build for WS 10
standard and musician for a T2 unit? i doubt you can win any combat with such a unit unless you're facing knights. only good thing to do is run...
COK are S4, and idd they don't get rerolls afer the 1st round unless they got ASF banner but thats a different story. COC against COK would be a...
they hit on 3's with rerolls nad wound on 4's, not to shabby really. and it lowers the COR armour to 3+ witch, as any space marine player knows,...
oh my god. it's been so long i played with my skaven / against skaven i remember it as T6. you are right. that would be 5 wounds with I10 and 7...
don't forget that you can't do anything for the kroxes to lose their ASL. even with ASF and I10 they strike last and don't reroll to hit rolls....
get some TG's with the flaming banner and either I10 or ASF, both prefferably. thatshitting on 3's wounding on 5's with no save. assuming I10 15...
couldn't have said it better. as long as you can only attack skinks, you can only kill skinks. as long as the I is the same in the attacking unit...
and have S6 on the charge, hated, better WS and I. do a mathammer against TG and see how they measure up.
if a character has the scout special rule it deploys with scouts, otherwise, they deploy as normal
uhhhm.... sorry to tell you but your list was ilegal cpuued hands, plaque of tepok and power scroll are all arcane items, and you had 3 on 1...
its all there. and while COC have S5 on the charge, TG have S5 allways, not to mention that the cold one attack is weaker than the supporting...
if you compare COC and TG you get the following: same WS, same S in the 1st turn (if COC charge) otherwise +1s for TG. +1 WS 3 S4 attacks for the...