you provided 1 interpretation of the "mixed units" wording in the book. another interpretation is, that the skinks and krox fight in many mixed...
yes - that could be applicable as a house rule. however, I am looking for any written rules concerning this. so far, I wasn't able to find...
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I wasn't able to find an answer for this 1: let's say I have a skrox unit with 8 skinks and 1 krox. an enemy strikes in CC (using the skink stats,...
well, you just can't stick the slann to 750pts...
my bad, I meant the flaming one... Chotec. blasted lizard gods... :)
clearly star wars for me - it has DARTH VADER, the FORCE and lightsabres in it :) star trek is fine, I watched the old one, the next gen and a bit...
you only get the parry save with a normal HW and shield, not with a magical weapon and/or magical shield. so the seed of rebirth is useful.
here is my list, which worked very well for me several times: (of course, if you get pit of shades or purple sun on the saurus, you have a problem...
Oh, you want to take the chams and the character to CC with the hellpit? well, i am really not that open minded, you are right. good luck then and...
the point is after you join them, the unit can not move anymore in that phase (OK, you can move the unit and then join it). Anyway, the unit's...
you have to deploy chameleons after you deployed the rest of your army. that means you have to deploy them without the character, who then needs...
that's why I said decrease it's I with the hex first (there are 2 in Shadows, 1 is signature spell, the other is #3 i think). then it should be fine.
fortunately I didn't have to face it yet, as our skaven player is only starting to build his forces. I wonder if the hex spells from lore of...
some nice results there! you are probably right, that more focus on scoring rather than gaming would help to win, but not being a powergamer...
thanks for the answers. concerning the lobba, the problem is in the main rulebook (stone thrower rules). I wonder why this wasn't FAQed yet....
nice results. I just wonder HE were not able to get off IF more often with Teclis without sixes. pit of shades = dead lizards :(
good to see a different list without life and with the many vets. did you already test it in combat?
nice combat and nice report. some questions: - turn 2 - you say the diver and lobba would not shoot for 2 turns. that would be misfire result 2-3...
you forgot to mention no salamanders, that's very refreshing as well. looking forward to some battle reports.