Makes us wish for a thunder-lizard......
Equip your temple guard champion with a 5 point magic weapon, I'd suggest warrior bane as it can weaken an unsuspecting enemy character as long as...
ok this is my revised army list: Heroes Skink priest- lvl 1, plaque of tepok Scar-veteran- cold one, shield, sword of striking, dawnstone Core...
I will be using this for a multiplayer gaming night coming up: Heroes Scar veteran- cold one, shield, sword of striking Skink priest- lvl 2,...
Can a priest on a stegadon take a fulcrum???
For a solo slann I find shadow effective as the hexes make your saurus hit like a knife through the metaphorical butter which is the enemy. The...
What are your thoughts on this guy? Is he points effective? What is his main use? Thanks in advance
In answer to your probems: With the 46 points left to spend just add some more saurus/temple guard/chamelions. For slann protection either drop...
like the shield on the saurus :meh:
My reccomendation is to take a light slann and cast speed of light on them or even better birona's timewarp and then saurus can easily take chaos...
Just wondering from any experienced painter out there, I thought it would be quite cool to paint my cold ones black but i don't know what...
Nice point, I didn't realise that, might upgrade them to **
another guide, this time on talismans and how effective they are with lizards. The rates are - * = bad ** = not recommended *** = ok **** = good...
Well that sucks :(
This guide follows the same structure from my previous magic weapon article: The rates are - * = bad ** = not recommended *** = ok **** = good...
I am working on a similar article for the other categories of magic items
Agreed, but now you just need to pass a leadership test to act normal which is likely for a cold blooded scar-vet :)
Ok, i will list every common magic weapon and rate it and explain why i have rated it: The rates are - * = bad ** = not...
just wondering whether there are any common magic items that cause multiple wounds as I am going up against ogres tomorrow. I dont have acces to a...
Firstly, strengths of WE : LOTS of accurate strength 3 bows fast moving, annoying units ability to negotiate terrain easier high WS/BS high...