Typically I wouldn't try to run Thunderquake here since its only 1500 points but since its a team game I think it could be kind of fun and my Stormcast partner typically runs a fairly beefy list, also he doesn't mind being a meat shield. Ideally I would like to fit either Cogs or Balewind in here for the additional summoning points but don't necessarily need it. Could potentially decrease Razordons by 1 and squeeze one of them in. This is what I was thinking, please let me know your thoughts? Leaders: General: Slann Starmaster Great Rememberer Incadescent Rectrices Engine of the Gods Glyph Feather Charm Battlelines: 10 Skinks - Boltspitter + Shield 10 Skinks - Boltspitter + Shield 10 Skinks - Boltspitter + Shield Artillery: 4 Razordons + Skink Handlers Behemoths: Stegadon - Sunfire Throwers Bastiladon - Solar Engine Battalions: Thunderquake Starhost Total: 1480 points and 80 wounds My thinking here is to bank summoning points turn 1 and on turn 2 bring out Astrolith Bearer for the re-rolling of hits and make my Thunderquake mostly Savage so I would be re-rolling hits, wounds and saves.
This list looks solid. There is a good chance the Nurgle Player will be at a -2 to -4 to hit in shooting with his hordes. The SCE player might have to deal with nurgle for you.
That is a good point @LizardWizard. I always have a hard time deciding what to bring when playing against Nurgle. For future reference., do you have any suggestions for a solo Serpahon vs. Nurgle list?