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AoS 1000 lizards march

Discussion in 'Seraphon Army Lists' started by Buldi, Sep 13, 2016.

  1. Buldi
    Saurus

    Buldi Active Member

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    Well, most of our casual games are 2vs2, so 1k is the most common pointa value. TBH, i dont have a good idea for a army. I im eager to try something without the guard.

    Skink chief with club, my general
    Skink starpriest
    Astrolith beraer

    2x10Skinks with javelins
    6xKroxigors
    3xRipperdactyls

    Total: 980

    Ant thoughts?
     
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  2. InfamousBeany
    Cold One

    InfamousBeany Well-Known Member

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    I think the astrolith bearer is just not giving you enough benefit to warrant taking tbh. You could remove him and takethe Shadowstrike formation? Would at least give your Rippers that excellent deep strike ability as well as still giving you some form of re-rolls.

    Also not sure about the quantity of Kroxigor, you could bulk out your skinks a lot more to make them worthwhile if you dropped down to 3 krox, but thats more situational and down to personal preference.

    You could also consider taking a starseer to help your teammate with some re-rolls?
     
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  3. Buldi
    Saurus

    Buldi Active Member

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    Well, the whole idea was "lets take some kroxigors and add something to buff them". But maybe im going in the wrong direction.

    Awww, hell! Lets try it! In my city my saurians are still undefieted :vamp:
     
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  4. Iblitz
    Chameleon Skink

    Iblitz Well-Known Member

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    I think also the same.
    Skinks are in a too short numbers to deal with anything. By ten, with reroll and +1 from skink chief, it's a bit better, but not enough to to do something.
    10 shots = 3 touch maybe one wound and 50% chance saving it.
    With reroll and +1 you get -> 10 shots, 7 touch and around 1 or maybe 2 wound. The result is almost the same :D

    I suggest to remove the astroliht and put some Saurus to escort your krox. You can keep one unit of skink, or use other type of skinks too keep the bonus (bastilodon, priest, stegadon, handlers), something you can hide or which can follow your krox.
    The rippers are cool but you need the formation to bait your ennemi and crash something with them.

    Find a unit you like and put them in the right direction is a quite difficult task, it need practicing and testing before you get results
     
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  5. Buldi
    Saurus

    Buldi Active Member

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    Awww shieeet, dodnt notice that basti has a skink keyword :)

    Well, the skinks are there not to kill, but to screen and die cheap.;) Saurus will do it for 20 points more and are slower than the krox.
     
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  6. Iblitz
    Chameleon Skink

    Iblitz Well-Known Member

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    At last i'l try something like that :
    - Star priest x1
    - Priest x1
    - skink x10
    - Saurus x10
    - Krox x6
    - Cameleon
    - Rippers/Teradons

    With the 2 priest you can buff your Krox to allow them more survivability while you push a bit with the Camelelon and Terradon.
    Saurus are just here for the fun, you can replace with skinks.
     
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  7. Buldi
    Saurus

    Buldi Active Member

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    Great idea! Plus the saurus will help break the enemy with the stardrake icon! Brilliant!


    Here is some other idea for 1100

    Leaders
    Saurus Sunblood (120)
    - General
    Skink Starpriest (100)

    Units
    Saurus Guard x 10 (200)
    Saurus Guard x 5 (100)
    Ripperdactyl Riders x 3 (140)
    Ripperdactyl Riders x 3 (140)

    Behemoths
    Bastiladon (300)
     
    Last edited: Sep 14, 2016
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  8. dwarfepic
    Chameleon Skink

    dwarfepic Active Member

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    Personaly three krox is enough for 1000 points. Six is overkill. I usualy take six in 2k plus games. Also if you want re rolls to hit take a sunblood, not an astro. Drop three krox and put in mybe a troglodon for speed and ranged attacks. Also they arnt half bad in combat. Also consider istead of a sunblood or astrolith some skink heroes like starseer or starpriest. A starpriest star venom on the trog could be very good in 1k points.

    If the skinks are there to take hits then give them biltspitters and get your opponent to chase them, putting them in a bad spot. Then hit them with the good stuff. Try use rippers speed to hit enemy spellcasters, as the rarely are good in combat.
     
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  9. Buldi
    Saurus

    Buldi Active Member

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    Sunblood provides rerolls for saurus only, astrolith for everyone. Plus, the latter buffs spellcasting.
    Good point with those blotspitters. I will try those for sure.
     
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  10. Bowser
    Slann

    Bowser Third Spawning

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    No matter which we you go I want to find out how the game goes, it's an interesting build, and I like that it's shying away from the current meta. So it would he interesting to hear about how it plays, where it failed and where it succeeded.
     
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  11. Buldi
    Saurus

    Buldi Active Member

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    Did some testing yesterday. I am eager to work with this list after modifications. The result is in the report section.

    Leaders
    Skink Priest (100)
    - General
    - Priestly Trappings
    - Trait: Reckless
    Skink Starpriest (100)
    Saurus Astrolith Bearer (160)

    Units
    Saurus Warriors x 10 (100)
    - Club
    Saurus Warriors x 10 (100)
    - Club
    Chameleon Skinks x 5 (120)
    Chameleon Skinks x 5 (120)
    Kroxigor x 3 (180)

    No moonhammer this time. The did very poorly :\
     
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  12. Buldi
    Saurus

    Buldi Active Member

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    Damn. I give up. From all of our battleline, the guard is just too good to ditch them. Maybe i can sometimes use small units of skinks. But mostly guard.

    For freindly game, 20 point over the limit, but the other guys are ok with that

    Leaders
    Saurus Oldblood (100)
    - General
    - Greatblade
    Saurus Eternity Warden (140)
    Saurus Sunblood (120)
    Saurus Scar-Veteran on Carnosaur (260)

    Units
    Saurus Guard x 5 (100)
    Saurus Guard x 5 (100)
    Saurus Guard x 5 (100

    Bloodclaw Starhost (100)
     
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  13. Buldi
    Saurus

    Buldi Active Member

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    Some idea for a big battle

    Leaders
    Slann Starmaster (260)
    - General
    Saurus Oldblood on Carnosaur (320)
    Saurus Astrolith Bearer (160)
    Saurus Eternity Warden (140)
    Engine of the Gods (240)

    Units
    Saurus Guard x 10 (200)
    Saurus Guard x 10 (200)
    Saurus Guard x 10 (200)
    Skinks x 10 (80)
    - Boltspitters & Star bucklers
    Skinks x 10 (80)
    - Boltspitters & Star bucklers
    Salamanders x 2 (120)
    Salamanders x 2 (120)
    Skink Handlers x 3 (40)
    Kroxigor x 6 (360)
    - Drakebite Maul
    Ripperdactyl Riders x 3 (140)
    Ripperdactyl Riders x 3 (140)
    Chameleon Skinks x 5 (120)
    Chameleon Skinks x 5 (120)
    Chameleon Skinks x 5 (120)
    Skink Handlers x 3 (40)
    Skink Handlers x 3 (40)

    Behemoths
    Bastiladon (300)
    Stegadon (260)

    Batallions
    Eternal Starhost (80)
    Thunderquake Starhost (120)

    Total: 4000/4000



    And something small

    Leaders
    Skink Chief (60)
    - General
    - Ornate Club & Blowpipe
    Skink Starpriest (100)

    Units
    Ripperdactyl Riders x 6 (280)
    Chameleon Skinks x 5 (120)
    Chameleon Skinks x 5 (120)
    Saurus Guard x 5 (100)
    Saurus Guard x 5 (100)

    Batallions
    Shadowstrike Starhost (120)

    Total: 1000/1000
     
    Last edited: Oct 1, 2016
  14. Buldi
    Saurus

    Buldi Active Member

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    Me and my freinds started a ladder campaign with points progression. We started 1000points and increase by 200 every two weak. This is my idea for weak 3, 1400 points:

    Leaders
    Saurus Oldblood (100)
    - General
    - Greatblade
    Saurus Astrolith Bearer (160)
    Skink Starpriest (100)

    Units
    Skinks x 10 (80)
    - Boltspitters & Star bucklers
    Skinks x 10 (80)
    - Boltspitters & Star bucklers
    Saurus Guard x 15 (300)
    Ripperdactyl Riders x 6 (280)

    Behemoths
    Bastiladon (300)

    Total: 1400/1400
     
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  15. Bowser
    Slann

    Bowser Third Spawning

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    I like the ladder campaign, seems like a lot of fun. Astrolith is a great unit to have here, the rerolls are great and sets you up for heavier magic as the points progress.
     
  16. Buldi
    Saurus

    Buldi Active Member

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    I found out that for the rippers, who usually operate far from my other units it is difficult to supportthem with... Anything. The additional range for spells will allow me to cast mystic shield or summon starlight on them.
     
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  17. Buldi
    Saurus

    Buldi Active Member

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    The game is on, 1600 points. Two lists, cant decide which to take. Thoughts?


    Leaders
    Slann Starmaster (260)
    - General
    Engine of the Gods (240)
    Saurus Astrolith Bearer (160)

    Units
    Saurus Warriors x 10 (100)
    - Club
    Saurus Warriors x 10 (100)
    - Club
    Skinks x 10 (80)
    - Meteoric Javelins & Star bucklers
    Ripperdactyl Riders x 6 (280)
    Kroxigor x 6 (360)
    - Drakebite Maul

    Total: 1580/1600


    Leaders
    Slann Starmaster (260)
    - General
    Engine of the Gods (240)

    Units
    Skinks x 10 (80)
    - Boltspitters & Star bucklers
    Skinks x 10 (80)
    - Boltspitters & Star bucklers
    Skink Handlers x 3 (40)
    Salamanders x 2 (120)
    Saurus Warriors x 10 (100)
    - Club

    Behemoths
    Bastiladon (300)
    Stegadon (260)

    Battalions
    Thunderquake Starhost (120)

    Total: 1600/1600
     
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  18. Bowser
    Slann

    Bowser Third Spawning

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    List two would be my choice. While you do lose out on the astrolith, you have better synergies and the big monsters, which is my favourite part! Both have potential, but list 2 looks like a tournament list to me.
     
  19. Buldi
    Saurus

    Buldi Active Member

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    I was considering a small change in list nr2. 3xskinks for battleline, krox instead sallies and handlers. What do you think?
     
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  20. Bowser
    Slann

    Bowser Third Spawning

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    That would work out too. I still like the salamanders better, the krox are quite versatile, it all depends on what type of army you're going against. You just have to ensure the krox live long enough to make it into combat. Though given you have some bigger and better targets that shouldn't be a problem, and it will be nice for clearing hordes with low bravery.
     
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