Well, most of our casual games are 2vs2, so 1k is the most common pointa value. TBH, i dont have a good idea for a army. I im eager to try something without the guard. Skink chief with club, my general Skink starpriest Astrolith beraer 2x10Skinks with javelins 6xKroxigors 3xRipperdactyls Total: 980 Ant thoughts?
I think the astrolith bearer is just not giving you enough benefit to warrant taking tbh. You could remove him and takethe Shadowstrike formation? Would at least give your Rippers that excellent deep strike ability as well as still giving you some form of re-rolls. Also not sure about the quantity of Kroxigor, you could bulk out your skinks a lot more to make them worthwhile if you dropped down to 3 krox, but thats more situational and down to personal preference. You could also consider taking a starseer to help your teammate with some re-rolls?
Well, the whole idea was "lets take some kroxigors and add something to buff them". But maybe im going in the wrong direction. Awww, hell! Lets try it! In my city my saurians are still undefieted
I think also the same. Skinks are in a too short numbers to deal with anything. By ten, with reroll and +1 from skink chief, it's a bit better, but not enough to to do something. 10 shots = 3 touch maybe one wound and 50% chance saving it. With reroll and +1 you get -> 10 shots, 7 touch and around 1 or maybe 2 wound. The result is almost the same I suggest to remove the astroliht and put some Saurus to escort your krox. You can keep one unit of skink, or use other type of skinks too keep the bonus (bastilodon, priest, stegadon, handlers), something you can hide or which can follow your krox. The rippers are cool but you need the formation to bait your ennemi and crash something with them. Find a unit you like and put them in the right direction is a quite difficult task, it need practicing and testing before you get results
Awww shieeet, dodnt notice that basti has a skink keyword Well, the skinks are there not to kill, but to screen and die cheap. Saurus will do it for 20 points more and are slower than the krox.
At last i'l try something like that : - Star priest x1 - Priest x1 - skink x10 - Saurus x10 - Krox x6 - Cameleon - Rippers/Teradons With the 2 priest you can buff your Krox to allow them more survivability while you push a bit with the Camelelon and Terradon. Saurus are just here for the fun, you can replace with skinks.
Great idea! Plus the saurus will help break the enemy with the stardrake icon! Brilliant! Here is some other idea for 1100 Leaders Saurus Sunblood (120) - General Skink Starpriest (100) Units Saurus Guard x 10 (200) Saurus Guard x 5 (100) Ripperdactyl Riders x 3 (140) Ripperdactyl Riders x 3 (140) Behemoths Bastiladon (300)
Personaly three krox is enough for 1000 points. Six is overkill. I usualy take six in 2k plus games. Also if you want re rolls to hit take a sunblood, not an astro. Drop three krox and put in mybe a troglodon for speed and ranged attacks. Also they arnt half bad in combat. Also consider istead of a sunblood or astrolith some skink heroes like starseer or starpriest. A starpriest star venom on the trog could be very good in 1k points. If the skinks are there to take hits then give them biltspitters and get your opponent to chase them, putting them in a bad spot. Then hit them with the good stuff. Try use rippers speed to hit enemy spellcasters, as the rarely are good in combat.
Sunblood provides rerolls for saurus only, astrolith for everyone. Plus, the latter buffs spellcasting. Good point with those blotspitters. I will try those for sure.
No matter which we you go I want to find out how the game goes, it's an interesting build, and I like that it's shying away from the current meta. So it would he interesting to hear about how it plays, where it failed and where it succeeded.
Did some testing yesterday. I am eager to work with this list after modifications. The result is in the report section. Leaders Skink Priest (100) - General - Priestly Trappings - Trait: Reckless Skink Starpriest (100) Saurus Astrolith Bearer (160) Units Saurus Warriors x 10 (100) - Club Saurus Warriors x 10 (100) - Club Chameleon Skinks x 5 (120) Chameleon Skinks x 5 (120) Kroxigor x 3 (180) No moonhammer this time. The did very poorly :\
Damn. I give up. From all of our battleline, the guard is just too good to ditch them. Maybe i can sometimes use small units of skinks. But mostly guard. For freindly game, 20 point over the limit, but the other guys are ok with that Leaders Saurus Oldblood (100) - General - Greatblade Saurus Eternity Warden (140) Saurus Sunblood (120) Saurus Scar-Veteran on Carnosaur (260) Units Saurus Guard x 5 (100) Saurus Guard x 5 (100) Saurus Guard x 5 (100 Bloodclaw Starhost (100)
Some idea for a big battle Leaders Slann Starmaster (260) - General Saurus Oldblood on Carnosaur (320) Saurus Astrolith Bearer (160) Saurus Eternity Warden (140) Engine of the Gods (240) Units Saurus Guard x 10 (200) Saurus Guard x 10 (200) Saurus Guard x 10 (200) Skinks x 10 (80) - Boltspitters & Star bucklers Skinks x 10 (80) - Boltspitters & Star bucklers Salamanders x 2 (120) Salamanders x 2 (120) Skink Handlers x 3 (40) Kroxigor x 6 (360) - Drakebite Maul Ripperdactyl Riders x 3 (140) Ripperdactyl Riders x 3 (140) Chameleon Skinks x 5 (120) Chameleon Skinks x 5 (120) Chameleon Skinks x 5 (120) Skink Handlers x 3 (40) Skink Handlers x 3 (40) Behemoths Bastiladon (300) Stegadon (260) Batallions Eternal Starhost (80) Thunderquake Starhost (120) Total: 4000/4000 And something small Leaders Skink Chief (60) - General - Ornate Club & Blowpipe Skink Starpriest (100) Units Ripperdactyl Riders x 6 (280) Chameleon Skinks x 5 (120) Chameleon Skinks x 5 (120) Saurus Guard x 5 (100) Saurus Guard x 5 (100) Batallions Shadowstrike Starhost (120) Total: 1000/1000
Me and my freinds started a ladder campaign with points progression. We started 1000points and increase by 200 every two weak. This is my idea for weak 3, 1400 points: Leaders Saurus Oldblood (100) - General - Greatblade Saurus Astrolith Bearer (160) Skink Starpriest (100) Units Skinks x 10 (80) - Boltspitters & Star bucklers Skinks x 10 (80) - Boltspitters & Star bucklers Saurus Guard x 15 (300) Ripperdactyl Riders x 6 (280) Behemoths Bastiladon (300) Total: 1400/1400
I like the ladder campaign, seems like a lot of fun. Astrolith is a great unit to have here, the rerolls are great and sets you up for heavier magic as the points progress.
I found out that for the rippers, who usually operate far from my other units it is difficult to supportthem with... Anything. The additional range for spells will allow me to cast mystic shield or summon starlight on them.
The game is on, 1600 points. Two lists, cant decide which to take. Thoughts? Leaders Slann Starmaster (260) - General Engine of the Gods (240) Saurus Astrolith Bearer (160) Units Saurus Warriors x 10 (100) - Club Saurus Warriors x 10 (100) - Club Skinks x 10 (80) - Meteoric Javelins & Star bucklers Ripperdactyl Riders x 6 (280) Kroxigor x 6 (360) - Drakebite Maul Total: 1580/1600 Leaders Slann Starmaster (260) - General Engine of the Gods (240) Units Skinks x 10 (80) - Boltspitters & Star bucklers Skinks x 10 (80) - Boltspitters & Star bucklers Skink Handlers x 3 (40) Salamanders x 2 (120) Saurus Warriors x 10 (100) - Club Behemoths Bastiladon (300) Stegadon (260) Battalions Thunderquake Starhost (120) Total: 1600/1600
List two would be my choice. While you do lose out on the astrolith, you have better synergies and the big monsters, which is my favourite part! Both have potential, but list 2 looks like a tournament list to me.
I was considering a small change in list nr2. 3xskinks for battleline, krox instead sallies and handlers. What do you think?
That would work out too. I still like the salamanders better, the krox are quite versatile, it all depends on what type of army you're going against. You just have to ensure the krox live long enough to make it into combat. Though given you have some bigger and better targets that shouldn't be a problem, and it will be nice for clearing hordes with low bravery.