Hello All, I am a newcomer to the wonderful world of Lizardmen, started playing relatively recently with a group who thankfully prefer 8th ed over AoS (or 9th age). We're planning a day of 1000pt games between the five of us with fixed lists. It's rather friendly so I am not looking to powergame, but at the same time these guys have been playing far longer than I so I need all the help I can get! My opponents will be: Orcs n Gobbos (will definitely include a mangler squig), Skaven (will definitely include a DOOMWHEEL), Dwarves (usual sort of units) and Vampire Counts (will definitely include a Lvl4 Master Nec - looks to grind opponents down over a long game). Lords: Oldblood: CO, GW, Shield (as modelled), Armour of destiny, dawnstone, ruby ring. Hard hitting and survivable, will support and go after other lords. Ruby ring to use excess power dice. Heroes: Skink chief on terradon, LA, spear, enchanted shield, dragon bane gem. Will look to snipe enemy casters and warmachines. Skink Priest: Heavens Lvl 1, dispell scroll. Scroll caddy basically. Core: 20x Saurus with FC. The brick 10 Skink Skirmishers 10 Skink Skirmishers - Plenty of poison for doomwheels, and other big nasties. Special: 5 x Camo skinks - Warmachine hunters and more poison. Rare: Salamander with extra snack. Should have targets aplenty with these opponents. My concerns: I have a really weak magic phase. Both the VC player and the OnG player will both be bring LVL 4 wizards. I am relying on my two fast moving units to shut these down but it's a gamble. Only real solution that I can see though, as can't bring anything over a lvl 2 at this point limit. Lack of a BSB - hopefully not too much of an issue due to cold blooded. Am i spreading myself too thin? Any list suggestions are welcome. Would getting a cheap stegadon in there be better? If so, what should I drop?