Hi all, I've got an upcominig encounter vs an Empire list of 1500pts. My main goal is to test some units out that I haven't used before and to check the 9th age rules and lores. We will however not use the 9th Army books, since we feel they are unfinished. So what am I trying out? - Skrox unit - Ripper unit - Tetto' Eko For Tetto I'm hoping my opponent grants me 3 spells. Explenation on this: In 9th loremaster changed to *the wizard can choose he's spells* where it used to be *the wizard know all the spells of that lore*. So since Tetto is a lvl 2 char, taking 2spells when he used to be able to take 7 is a biiiiig hit. With 3 spells I feel I'm ok with him. The spells I'll be taking: signature spell, comet spell and chain lighting ( if she brings no heavy armoured troops) or Thunderbolt (if she does bring something like knights of inner circle). So here we go: List 1: Heroes: Tetto'Eko Skink Priest lvl 1; beasts; dispel scroll Scar Vet; BSB; shield; Armour of Destiny. Core: 19 Saurus Warriors; full cmd Skrox unit of 24skinks and 3 Krox; banner; musician. 14 skink cohort ( Tetto bunker) 10 skink skirmishers; javs & shields 10 skink skirmishers; javs & shields Special: 6 camo skinks 4 ripper riders Rare: Salamander + snack So in this one I got a good size Skrox unit. These will be fighting the heavely armoured stuff. It is my first time using a skrox unit, they should be able to beat 8 Inner Circle knights if need be (maybe hold up 10 of them). List 2: Heroes are the same. Core: 19 Saurus warriors; full cmd Skrox unit of 20 skinks and 2 Krox; banner; musician 12 Skink cohort ( Tetto bunker) 10 skink skirmishers (J&S) 10 skink skirmishers (J&S) Special 6 camo skinks 4 ripper riders Rare: Sally + snack Sally + snack Here I have 2 Salamanders to fry things up at the cost of a krox basically. This makes my Skrox unit less effective, and I don't really know what they can do with 2 Krox in there... ( since I don't realy know the unit). They might be able to go even vs 8 inner circle knights I guess? List 3: Heroes are the same Core: 380pts* Skrox unit of 24skinks and 2 Krox; banner; musician 10 skink skirmishers (J&S) 10 skink skirmishers (J&S) Special 18 Temple Guard; full cmd; banner of swiftness 5 camo skinks 4 ripper riders Rare Sally + snack Sally NO SNACK! SO here I basically have to run Tetto in the Skrox unit. I don't really know if this is a good thing... The Skrox lose 1 Kroxigor, so again the effectiveness in CC kinda worries me... 2 Sally's again but 1 Sally has no snack and I've had to trim down the camo's from 6 to 5 models. Temple Guards replace the SW. List 4 Heroes are the same Core: Skrox units of 24 skinks and 2 Krox; banner; musician 13 skink cohort ( Tetto bunker) 10 skink skirmishers (J&S) 10 skink skirmishers (J&S) Special: 19 Temple Guard; full cmd; banner of swiftness 5 camo skinks 4 Rippers Rare Sally + snack! So I lose 1 Sally to the previous list, but I do gain a bunker for Tetto. Again The Skrox unit has only 2 Kroxigors though. Temple guards in the army. >Let me know what you think. Give me some insight on how to use the Skrox unit efficiently. > one question: A Krox is 2 skink bases does this count as 2 Ranks? Edit extra option: List 2 => but add 4 skink cohort to skrox unit and 1 krox. Lose 1 of the skirmishers! Ive got everything I want exept for TG!
There is no tetto eko in the 9th age rules at this time : / Had a 1250pts game against empire just a few days ago. He had one volley gun. and plenty of fire magic. IT DESTROYED MY FACE I had vanguards and scouts. No avail. I got my but handed to me. I had no aswers for the gun nor could i stop all the fireballs cast towards me. My idea is to get amber spear with two skinkpriests. and shoot the machine from a distance, if my skinks cant get it. Nope. didnt get it xD Also their fast cav shooters are crazy nowdays too. I could have had a chance if id manage to destroy the warmachine. So take note, you need to dispose it if you wish to win.
Yes I know, but like I said. We are not playing with the new army books yet. As for a volley gun... well everyone knows they are painfull to deal with. If I can get it to only shoot me if it throws a 4up for 1 of the 2 or 3 rounds I'm not in combat, that will help me. Then I got camo's and rippers to hopefully take it out .
I'm in a knot with this. I really want to take the 3 krox. I really want 2 salamanders. I really don't want tetto in a skrox unit but in he's own bunker aaaaand I would really like the TG because of better armour vs shooting ansd their swiftnes banner.... help me out guys! Maybe I should take out 1 of the skink skirmisher units.. but that leaves me with only 1 redirecting chaff option...