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AoS 1750point of ShadowStrike

Discussion in 'Seraphon Army Lists' started by Hij4cker, Nov 12, 2018.

  1. Hij4cker
    Skink

    Hij4cker New Member

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    Hello guys,

    I am super hyped for the xmass box, I will get into the lizardmans with it. I started planning my first army. We will have a tournament of 1750 points in jan, so I thought I will try to contest with them. Here is the list I came up with. What is your advice about it? I want to extend the xmass box with a start collecting, some razordons, a slann and some more skinks.

    Allegiance: Seraphon
    Mortal Realm: Ghur
    Slann Starmaster (260)
    - General
    - Trait: Great Rememberer
    - Artefact: Gryph-feather Charm

    Saurus Astrolith Bearer (160)
    - Artefact: Incandescent Rectrices
    Skink Starpriest (80)
    40 x Skinks (240)
    - Boltspitters & Star Bucklers
    10 x Skinks (60)
    - Meteoric Javelins & Star Bucklers
    10 x Skinks (60)
    - Meteoric Javelins & Star Bucklers
    2 x Razordons (80)
    6 x Ripperdactyl Riders (280)
    Bastiladon (280)
    Shadowstrike Starhost (180)
    Chronomantic Cogs (60)

    Total: 1740 / 1750
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 109

    For summon I plan to have the oldblood on Carno, troglodon, some extra skinks, warriors, knights.

    Thanks in advance,
    Hij4cker
     
    LizardWizard likes this.
  2. LizardWizard
    Troglodon

    LizardWizard Well-Known Member

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    Looks awesome.

    Be patient about when to use your Ripperdactyles. Definitely make sure you get in a few practice games so you can get a good feel of what they are able to tackle.
     
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  3. Hij4cker
    Skink

    Hij4cker New Member

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    I do have exp in AoS, but with an other army (LoN).
    Ofc I should practice before, but on paper they looked solid vs anything with low save, but they really lack some rend. So probably shouldn't fly onto an enemy hero with +3 save and 14 wounds. If I am too patient, the enemy can run away from the toad tho :D
     
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  4. LizardWizard
    Troglodon

    LizardWizard Well-Known Member

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    Yep. If turn one round one lines up then you can alpha strike some pretty scary things off the board. I find that waiting till turn two is often worth it though.

    Normally when I alpha strike turn one I always kill my targets. I then promptly get collapsed on and lose the Rippers. Which is not to say they didn't do their job. However, when I wait till turn two after my opponent is more spread I can normally just keep snowballing through the backlines with the Rippers all game. You really only need the bloat toad to kill big things. 6 Rippers will chew up most backfield battleline options.

    I hope you enjoy Seraphon. Welcome to an army that moves more than 4" :D
     
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