List 1: Surprise Party Scar-Veteran on Cold One 7 100 Artefact: Saurus Sunblood 7 120 Artefact: Volkmar The Grim 5 100 Artefact: Assassin 5 80 Artefact: Shadowblades Units Saurus Warriors 10 10 100 Equip: Battleline Saurus Warriors 10 10 100 Equip: Battleline Saurus Warriors 10 10 100 Equip: Battleline Saurus Guard 10 10 200 Seraphon Battleline Saurus Guard 5 5 100 Seraphon Battleline Monsters Celestial Hurricanum 11 320 Behemoth War Machines Battalions Bloodclaw Starhost 100 Battalion 104 2000 / 2000 The assassin just looked fun, but generally the scar vet and volkmar runs with the temple guard, prays, they get +1 to hit, then the scarvets command ability they are hitting on 2+ and retolling 1s. The hurricanum rolls with the carnos, the Sunblood and the warriors offer support and go for objectives. A lot of room for improvement here, but I will try it out and see how it goes. List 2 Alley Cats Leaders:6/6 Battelines:5 Behemoths:2/4 Artillery:0/4 Leaders Battlemage 5 100 Artefact: Skink Starseer 5 160 Artefact: Skink Priest 4 100 Equip: Artefact: Skink Starpriest 4 100 Artefact: Loremaster 5 100 Artefact: Saurus Eternity Warden 7 140 Artefact: Units Saurus Guard 10 10 200 Seraphon Battleline Saurus Guard 10 10 200 Seraphon Battleline Skinks 10 10 80 Equip: Battleline Skinks 10 10 80 Equip: Battleline Skinks 10 10 80 Equip: Battleline Monsters Bastiladon 8 300 Behemoth Stegadon 10 260 Behemoth War Machines Battalions Heavenswatch Starhost 100 Battalion 98 2000 / 2000 So here my guard protect my skinks or hold objectives. The Jade battlemage keeps my monsters healed up and that extra 6+ save is great. The loremaster buffs the guard or any unit fighting something not seen by the star seer to give everyone rerolls. List 3: Sweet Dreams List Summary Leaders Saurus Oldblood on Carnosaur (320) - General - Trait: Legendary Fighter Saurus Scar-Veteran on Cold One (100) - Artefact: Obstinate Blade Saurus Scar-Veteran on Cold One (100) Saurus Sunblood (120) - Artefact: Relic Blade Saurus Eternity Warden (140) Skink Starpriest (100) - Artefact: Phoenix Stone Units Saurus Guard x 10 (200) Saurus Guard x 10 (200) Saurus Guard x 10 (200) Saurus Warriors x 10 (100) - Club Saurus Warriors x 10 (100) - Club Saurus Warriors x 10 (100) - Club Gryph-Hound x 1 (40) Behemoths War Machines Batallions Bloodclaw Starhost (100) Eternal Starhost (80) Total: 2000/2000 Just a bit of fun with guards and warriors. Randomly rolled command trait and artefacts. Get 2 ectra Artefacts for having 2 battalions so that worked out fairly well.
Nice lists with a lot of variety and uniqueness. be careful though with oversaturating lists with heroes and not having enough bodies to last in a fight. though your troops will be buffed up, you will have to be careful with their placement as there will not be many, and with skinks as battle line this is doubly important. they are fast but they are also may of paper. good idea to have monsters to bulk out the lists though. the lore master is probably a waste of points, and a battle mage will do much better as you do not have to specify which spells you will take until the game starts, allowing much versatility.
Added a third list that I will actually be using this week. Puts a few more bodies on the table. You're right about the battlemage being better choice than the lore master, but gotta switch up every once in a while. But skink priest, starpriesr, battlemage, loremaster, Oxyotl and Volkmar are all interchangeable for me, one small chamge though chamges how I place and play different things.
Bowser the lore master, unlike dwarf says is great, but one thing to be aware his spell lnly affects one dude so I can't buff the whole saurus guard unit as per hour comment. The lore master is great for buffing big output monsters like the bastiladon
Oh you're right, it says model not unit. Well in that case he can follow the steg around! Damage output from the Stegadon will be that much better!
My loremaster goes onto a dragonlord or a carnosaur. Just in bowsers list there were no melee monster options (stego is good, but realy you want a carno or some other big monster like a dragonlord or alariele) I lile the third list, but i wiuld drop the gryph hound to take seraphon allegiance and take guard as battline, then merge the warriors into a tank squad of thirty. Put that with a sunblood and watch as enemy artillery pounds your warriors from afar, trying to stop the unit size buffs. For the spare 40 points, skink handlers will do. Though not as good as a gryph hound, they are a good filler. Unless the order artifacts are completely neccisary, then i would take seraphon allegiance.
Haha! You're absolutely correct, I was just going to run him with the Oldblood for some extra shooting, you still get the Artefacts with a seraphon allegiance and can just put in two units of Knights and another unit of guard or keep 10 warriors. Or do as you suggested because the third artefact isn't that necessary. But I do like having the two battalions so I may just change it up to Knights and a unit of warriors.