Ok here is my list, I got 140 points left, can someone help medecide where to put these points. Lizardmen 2000 pts Slann -Mystery, Rumination, Ethereal, Soul of Stone -Cupped Hands of the Old Ones -Curse Charm of Tepok Tot: 490 Skink Priest -Cloak of Feathers -Plaque of Tepok Tot: 140 Saurus Scar-Veteran -BSB -Amor of Fortune(HA, 5+ ward) -Golden Seal Sword(Initiative 10) -Cold One -Shield Tot: 158 18 Saurus Warriors(Scar-Vet here) -Spears -FC Tot: 246 20 Saurus Warriors -Spears -Standard, Musician Tot: 258 12 Skink Skirmishers(Blowpipes) Tot: 84 12 Skink Skirmishers(Blowpipes) Tot: 84 3 Terradons Tot: 90 2 Sallies, 7 Handlers Tot: 155 2 Sallies, 7 Handlers Tot: 155 TOT ALL: 1860
Take out the 2 units of 12 skirmishers and slap in 2 units of 20, 80 poisoned shots after marching up to point blank is pretty sweet, you can also pre-measure and make sure they get stand and shoot next turn for when there charged.
What I could also do is; option 1: Take 2 extra skink skirmisher units of 10 option 2: Take two units of 5/6 chameleons Anybody some advice
Option: Drop all the extra handlers and 3 skinks to add a block of 17 skorks w/musician and 2 kroxigors.
Little edit, one of the groups of 12 skinks is armed with javs, so that is 12 points extra spen, wich leaves me with 128 points.
Another idea is: Drop BSB on Scar-Vet, and equip him more offensive, then drop the saurus unit fo 20 to 19 and add a BSB Scar-Vet on foot.
I've made a decision, I'll go for the skrox unit, since It'll allow me to do a cool conversion of rivertrolls for kroxi's
Actually, Arli and Portent of Far, he can have the BSB take magic items. The restriction only comes into play when he takes a magic banner; in that case he can't also have other magic items.