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AoS 2000 tournament list, dread saurian

Discussion in 'Seraphon Tactics' started by Lucas CBR, Dec 26, 2016.

  1. Lucas CBR
    Skink

    Lucas CBR New Member

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    Hello
    I'm looking for ideas for 2000p list for next tournament, I expecting to face a lot of nasty monsters so I want to take dread saurian (last time he eat archaon without any problem) , other from that I usually playing with thunderquake starhost and didn't lose single game with them. But i'm not sure what to do now, because of dread saurian I had to drop slann starmaster. thats my idea, please comment and give me ideas

    thunderquake starhost 120:
    bastiladon solar 300
    bastiladon solar 300
    engine of the gods 240
    razordons 60
    skinks handlers 40

    ethernal starhost 80:
    ethernity warden 140
    saurus guard x3 300

    dread saurian 400

    total 1980

    I may switch one bastiladon to stegadon to add one more razordon (or 2 salamanders) or put 3 kroxigors instead of razordons and skink handlers.... so many options :( please help

    thanks
     
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  2. Tizianolol
    Saurus

    Tizianolol Member

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    how engine summon work now .. im pretty sure you have to pay reinforcements points to use her ability... is engile still good or not ? xD
     
  3. Lucas CBR
    Skink

    Lucas CBR New Member

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    summoning not working at all (you need to leave some points in reserve to use it) but engine can deal a lot of mortal wounds, but never used it without slann
     
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  4. Lucas CBR
    Skink

    Lucas CBR New Member

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    new idea

    Dread saurian 400

    thunderquake starhost 120:
    stegadon 260
    bastiladon solar 300
    troglodon 200
    razordons/salamander 60
    skinks handlers 40

    ethernal starhost 80:
    ethernity warden 140
    saurus guard x3 300

    skink starpriest 100

    total 2000p

    what you guys think?
     
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  5. Tizianolol
    Saurus

    Tizianolol Member

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    I think no worth play 3x5 guards for battalion..if you wanna play thunderquake ( one of best battalion for seraphon) focus your attention to it.
    If you want dread saurian i would play like that

    Dread saurian 400
    Thunderquake 120
    2 bastilodont 600
    Troglodont 200
    1x3 razodont/ salamander ( i can say salamander , in this list -2 rend can be strong) 180
    Handlers 40
    2x10 skinks 160
    10 guards 200
    Skin priest 100

    You can but guards champion as your general:)
    Troglodond is nice vs light armour units, dread saurian with shild can be strong vs hight armour . Use skinks to def objective and guards to def(if you need or assault)
    You got 2 bastilodont and 3 salamanders to support with shoot :)
     
    Last edited: Dec 27, 2016
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  6. scubrat
    Cold One

    scubrat Active Member

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    Looks like an interesting list Lucas, I don't know why Tizianolol, you think 2x10 skinks and 10 guards and two extra salamanders/razordons would be better than the eternal starhost, I like the idea of the eternal starhost Lucas, strong formation, will be tough to kill and do some damage. I would possibly drop the skink starpriest and add another 5 guards to one unit, you'll probably do more damage with them than the starpriest.
     
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  7. Tizianolol
    Saurus

    Tizianolol Member

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    First of all we apre speaking about 3x5 guards..i this game there see tons of mortal wounds and 5 guards are not so solid..put 2x10 skinks = more models low cost
    2 more salamander with battalion got sustain (d3 heal) and they can be better melee too
    But the bigger change is bastilodont and not stegadont( i think stegadont is worst monster we got)!!
     
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  8. Lucas CBR
    Skink

    Lucas CBR New Member

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    without slann its just 1 wound heal, i thinking about skink starpriest because of arcane shield, my troglodon may be main target for enemy who know how to break thunderquake starhost
     
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  9. Bowser
    OldBlood

    Bowser Well-Known Member

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    I like the list with the eternal starhost. It gives you a lot of playstyle options. You could always do Thunderquake with engine and 2 bastiladon, a Slann, 2 units of guard, 1 razordon with handlers, a unit of skinks and add the dread saurian. You roll 4 dice and choose the three, so you can usually avoid summoning. But I think the Thunderquake and eternal would work well together.
     
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  10. Tizianolol
    Saurus

    Tizianolol Member

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    ye i think if you want thunderquake , put slann. if not i suggest you to play bastilodont and salamander because they are so good in seraphon lists xD
     
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  11. Joshua Horchler
    Cold One

    Joshua Horchler Well-Known Member

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    Have you ever thought about scaling down your Dread Saurian and using a Scar Vet on a Carnosaur? These extra points let you run something like this:
    Leaders
    Saurus Scar-Veteran on Carnosaur (260)
    Skink Starseer (160) (for roll manipulation and mystic shield)
    Engine of the Gods (240)

    Units

    Razordons x 1 (60)

    Skink Handlers x 3 (40)

    Knights x 5 (120) (Objective grabbers)

    Skinks x 40 (320)
    -Boltspitters & Star bucklers

    Skinks x 10 (80)

    Behemoths
    Bastiladon (300)
    Bastiladon (300)

    Battalions
    Thunderquake Starhost (120)

    Total:2000/2000

    I haven't played a ton of competitive matches, but I know bubble wrapping and larger units of troops are important. Especially when playing different missions. If only you could fit in a Slaan....

    Your thoughts?
     
    Last edited: Jan 5, 2017
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