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7th Ed. 2250 Tepok List

Discussion in 'Lizardmen & Saurian Ancients Army Lists' started by Devore, Jun 3, 2008.

  1. Devore
    Jungle Swarm

    Devore New Member

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    I'm returning to the battlefield after being gone since 4th or 5th edition( the one with all the cards). My 1st attempt at a Spawning army list, it could be a bit on the cheesy side. I think my math is correct. Any suggestions? This is a defensive army with 5 extra dispel dice hat I hope will be competitive.

    2250 Army Total
    Spawning of Tepok Army
    Adohigar of the Tomb of Light
    1 Saurus Old Blood @ 303
    LA
    Quetzl
    Tepok
    Mark of the Old Ones
    Aura of Quetzl
    Burning Blade of Chotec
    Maming Shield

    Tocankha of the Tomb of Light
    1 Saurus Scar Veteran @ 131
    GW & LA lt armor
    Charm of the Jaguar
    Tepok

    Kroxmundi Herald of Tepok
    1 Saurus Scar Veteran @ 132
    LA
    BSB
    Tepok

    Kroxboq Light Bearer
    1 Skink Priest lvl 2 @ 155
    Tepok
    Diadem of Power

    CORE
    15 Saurus Warriors Standard Champ W/ Tepok @ 254
    15 Saurus Warriors Standard Champ W/ Tepok @ 254
    10 Skink Skirmishers W/ Tepok @ 80
    10 Skink Skirmishers W/ Tepok @ 80
    10 Skink Skirmishers W/ Tepok @ 80
    SPECIAL
    3 Terradons @ 115
    4 Kroxigor @ 232
    RARE
    1 Stegadon @ 235
    3 Salamander @ 195
     
  2. Sammy the Squib
    Salamander

    Sammy the Squib Member

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    It looks like it as all the elements to be a strong all round list. How about dropping the lvl2 upgrade on the priest, as he gives the same magic defence as a level one anyway. With this you could grab yourself another terradon :)

    Welcome to the site :)
     
  3. Craken
    Carnasaur

    Craken Well-Known Member

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    List looks great but there are a couple of things that I noticed:

    1) Your BSB cannot carry a great weapon, in the rules BSB cannot carry any additional non-magical weapons or shields.

    2) Skink skirmishers and heroes in a Tepok Sacred Spawning army don't give you dispel dice as normal, they give you magic resistance 1 instead. So that means only if the unit is directly targeted can they use that dice to dispel. Also if a skink hero joins the unit they would still only have 1 dice.

    Other than that the list looks awesome.
     
  4. Devore
    Jungle Swarm

    Devore New Member

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    Edited to correct errors. I wanted to keep the lvl 2 Skink to have some offensive on my magic phase as I can carry over 2 dice.
    Any comp hits from using a Scared Spawning list? It seems the biggest comp hits I've read about come from 2nd gen Slann. What cheese should I avoid, beside 6 salamanders :bored:
     

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