Hey y'all! I have some instore tournaments lined up in january and I wanted to test out competitive lists in preparation for an eventual bigger event here in Québec, Canada. This list is based off @darren watson 's recent Blood and Glory list. His performance there really inspired me to try and tinker with the list and find my own take on it! Now before commenting on the list, keep in mind that I sadly do not have access to all the models that are in the original list, and so I'm trying to build one with the same idea but with different execution. Without further ado, here it is! Allegiance: Seraphon Lord Kroak (450) - General Saurus Astrolith Bearer (160) - Artefact: Incandescent Rectrices Skink Starpriest (80) - Artefact: Light of Dracothion Skink Priest (80) - Priestly Trappings Celestant-Prime (340) - Allies 10 x Skinks (60) - Boltspitters & Star Bucklers 10 x Skinks (60) - Boltspitters & Star Bucklers 5 x Saurus Knights (100) - Celestite Lances 2 x Razordons (80) Bastiladon (280) -Solar Engine 3 x Ripperdactyl Riders (140) Shadowstrike Starhost (170) Total: 2000 / 2000 Allies: 340 / 400 I Kinda like the Knights here, giving me a flanking unit with a bit more of a punch, especially since they become a good target for the Starpriest's Serpent Staff. As I do not have any more skinks or Rippers I'm using razordons and a Bastiladon to provide aditionnal firepower, the idea being that they can help the Prime mop up after Kroak has gone nuclear. Not sure if I should keep them in Summoning points. As for Kroak himself, as much as I'd like to I do not have a Balewind Vortex. I know that's kind of a big piece of the puzzle and I do eventually want to get one but I still wanted to try without it, as I have had success in the past just with the help of the Astrolith Bearer. I just need to think harder about Kroaks positionning and protect him.
How are you going to protect Kroak from deep strike units? I can't see the skinks or knights doing much in such small numbers are you just going to use them as shielding units?
The plan is to fully buff him with Summon Starlight, Mystic Shield and the addition here of the Priest's celestial rites to get him rerolling some saves. Might actually matter. And yes, the skinks units are there to shield him to the best of their capabilities. The knights are there to fill the 3rd battleline role too, as I prefer them over 5 guard or 10 warriors. I do not have another 10 skinks as this is what I would probably have used, but like I said the knights do get a little synergy bonus
They will be a distraction leaving Kroak and Prime to do their stuff Get it tested and let us know how it goes.
With the Shadowstrile Skinks pre-game move and deploying Kroak in a bottom corner, you only need to roll a 5 plus on 2d6 to make it impossible for units that deep strike to be within 24" of him. The Saurus Knight's foot print is surprisingly useful in this role as well (been experimenting with a Draco tail list that runs 25 knights in it). Once these rogue elements are down, Kroak can normally safely teleport to a better location. It's only a real issue against KO, but we have nothing to take them on atm anyway.
Loos solid, Prime and Basti maybe a nice trade off for the 9 Rippers I had. I'd consider dropping the 2 Dons and Priest to have an extra 160 points for summoning. Reduces drops and would give you the option to summon them into better positions or summon a second Astrolith for the Tzeentch match up (assuming of course you an get a hold of a second Astrolith)
I quite like this idea. I sadly do not have a second Astrolith but I like the flexibility the summoning of the razordons could give me. I guess I could also summon back a dead astrolith if need be! Plus, ofc, less drops! Edit: Would drop me to 5 drops, which isn't half-bad I think