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AoS 2k Engine Spam

Discussion in 'Seraphon Army Lists' started by Flo, Dec 5, 2018.

  1. Flo
    Chameleon Skink

    Flo Active Member

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    So just was playing around with the warscroll builder, heavily inspired by @darren watson 's Six Nations list and come up with something like this

    Slann (260)
    General, Great Rememberer
    Engine of the Gods (220)
    Engine of the Gods (220)
    Engine of the Gods (220)
    Engine of the Gods (220)

    20x Skinks (120)
    20x Skinks (120)
    10x Skinks (60)
    3x Rippers (140)
    3x Rippers (140)

    Prismatic Palisade (30)

    Allies: Knight-Incantor (140)
    Everblaze Comet (100)

    Total: 1990 Points

    Slann will get a 5th Engine in Turn 2, Engines will do their stuff, Knight-Incantor with Everblaze Comet because i saw it today against me and it's one of the biggest MW dealer out there (seriously, way too cheap and it should not be able to be used by every order army)

    2 Units of Rippers for 2 Frogs, 50 Skinks for a lot of Bodys on the start

    Difference to Darrens List is obviously the Drops (he got 1 while i have 11) and i got a lot more bodies and the Knight-Incantor with the comet for it

    Pallisade is to hide my Slann from beeing shot to death as he doesn't need LoS anyways

    Thoughts?

    @darren watson Thanks for the inspiration you crazy Engine Guy :p
     
    Crowsfoot and LizardWizard like this.
  2. LizardWizard
    Troglodon

    LizardWizard Well-Known Member

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    List looks good. The starting bodies are nice, but it could be worth considered dropping the unit counts to bring Razordons. There are few units as point efficient as they are. Chances are you will be going first in any tournament environment so you won't need the extra bodies to steal the objectives. No one wants to risk getting double turned by a shooting army.

    The double Rippers is a nice touch. Who doesn't like Bloat Toads? You nailed it with the Everblaze Comet. It should be SCE exclusive. Most order armies take a Knight-Incantor at the moment anyways simply for the auto unbind. The dominance of death practically forces them into every tournament list.
     
  3. Flo
    Chameleon Skink

    Flo Active Member

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    When reducing Skinks, do you mean i should cut out 10 of them for just 1 razor or 20 for 3?
     
    LizardWizard likes this.
  4. Aktanolt
    Skink

    Aktanolt Member

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    Would say 20 for 3, you'll pump up loads of skinks with engine :D
     
    LizardWizard likes this.
  5. LizardWizard
    Troglodon

    LizardWizard Well-Known Member

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    I would take 3 Razordons. Presumable in your first hero phase you should be able to bring 20 Skinks on with 4 engines near a Slann. I doubt you will suffer from low body count beyond turn one.
     
  6. Flo
    Chameleon Skink

    Flo Active Member

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    But In turn one i want more rippers for more bloat toads :D

    Because reasons
     
    LizardWizard likes this.
  7. LizardWizard
    Troglodon

    LizardWizard Well-Known Member

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    Fair enough. Bloat Toads for ALL THE OBJECTIVES!
     
  8. Kurufinwe
    Skink

    Kurufinwe New Member

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    I would be fun to see those 4 engines' 6-9 ability to do 4xd6 mortal wounds to a unit/hero.
     
    LizardWizard likes this.
  9. Flo
    Chameleon Skink

    Flo Active Member

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    *5 Engines ^^
     
    LizardWizard likes this.

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