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AoS 2k GT List

Discussion in 'Seraphon Army Lists' started by Omnomnom, Oct 9, 2018.

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  1. Omnomnom
    Jungle Swarm

    Omnomnom New Member

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    Hey, going to the AOS GT Final in Nottingham this weekend and just wanted some feedback on my list:

    Allegiance: Seraphon
    Realm: Hysh

    Slann Starmaster
    — Incandesant Rectaries
    — Great Rememberer
    Engine of the Gods
    Engine of the Gods
    Astrolith Bearer
    Skink Priest
    — Priestly Trappings

    Eternal Starhost
    Eternity Warden
    —Lens of Refraction
    5 x Saurus Guard
    5 x Saurus Guard
    5 x Saurus Guard

    3x Salamander
    Skink Handlers

    Bastilladon
    —Solar Engine

    Chronomatic Cogs

    Thoughts? :D
     
  2. GuaDan
    Saurus

    GuaDan Member

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    With al the mortal wounds flying around I don't particularly like saurus guards.
     
    Buldi likes this.
  3. General Grivious
    Skink

    General Grivious New Member

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    Hi,
    The other day I played against LoN, and Nagash himself! 10 Mortal Wounds in one turn in my poors Saurus Warriors (very difficult to disspell because he has +3 to cast/unbind....
    You'r paying 270 points for 15 wounds (Saurus Guards) + 150 for the Batalion - In one turn a LoN gonna kill your 420 ponts -
    Options:
    Play Thunderquake Starhost and full Skink
    Shadowstrike Starhost full Skink + EoG
     
  4. Omnomnom
    Jungle Swarm

    Omnomnom New Member

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    Fair enough - but I reckon the salamanders, EOTG and the Bastilladon could drop Nagash in a turn?

    Personally I’ve never had a problem with avoiding mortal wounds but maybe swap out Cogs for lifeswarm for endurance?
     
  5. Aginor
    Slann

    Aginor Fifth Spawning

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    Hmmm I admit I am not the biggest fan of Salamanders, against some armies (rend immune Nighthaunt) they are pretty bad. O usually prefer Razordons.
    But against Nagash... yeah they could make it.
     
  6. LizardWizard
    Troglodon

    LizardWizard Well-Known Member

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    I agree with the others who fear mortal wounds. I do think that Shadowstrike Starhost is our strongest army in the current meta. Best of luck at the GT. Lead our Lizards to victory.
     
  7. Omnomnom
    Jungle Swarm

    Omnomnom New Member

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    Thanks @LizardWizard! I'll report back.
     
    LizardWizard likes this.
  8. Nart
    Cold One

    Nart Active Member

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    I wouldn't rely too much on salamanders and eotg as damage dealers. Salamanders are gamble even with rerolls from astrolith and thunderquake. You never know when your powerful shot will be shut down by lucky 5 or 6+. You also need to teleport them with handlers. These are 2 more 3+ rolls. If you do not teleport, Nagash simply won't come too close before they are dead.

    I view eternal starhost as pretty weak nowdays. It is very immobile because need to be close to warden which is not the most tough model in game too and can be sniped by some stuff.

    EotG are very unreliable with the result, so you need to play them so any will do. You can never expect them give 2d6 mortal wounds t1 or summon 40 skinks/6 ripperdactyls.

    So, yeah, if you go for competition, consider Shadowstrike or Thunderquake. And I agree, shadowstrike is the best choise right now.
     
    Seraphage likes this.
  9. Omnomnom
    Jungle Swarm

    Omnomnom New Member

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    Don't really have enough skinks to warrant a full skink shadow strike :(

    But what about this new list:

    Allegiance: Seraphon
    Realm: Hysh

    Slann Starmaster
    — Incandesant Rectaries
    — Great Rememberer
    Astrolith Bearer

    Eternal Starhost
    Eternity Warden
    —Lens of Refraction
    5 x Saurus Guard
    5 x Saurus Guard
    5 x Saurus Guard

    Thunderquake Starhost
    Engine of The Gods
    2x Salamanders
    Skink Handlers
    Stegadon
    —Bow + Skink Alpha
    Bastilladon
    —Solar Engine

    Emerald Lifeswarm
    +1 as of yet undetermined artefact?
     
  10. LizardWizard
    Troglodon

    LizardWizard Well-Known Member

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    I like the lens, have you read the FAQ for it?
     
  11. Omnomnom
    Jungle Swarm

    Omnomnom New Member

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    Yeah, still think it's worth it though?
     
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  12. Nart
    Cold One

    Nart Active Member

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    Lens is better when you play 20 guard block, so you can protect main bulk of your starhost. Otherwise you opponent may just split targets with spells. It is always good against non-magic heavy armies with 1-2 weak casters.
     
    LizardWizard likes this.

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