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AoS 2K Heavy Summon

Discussion in 'Seraphon Army Lists' started by Flo, Nov 22, 2018.

  1. Flo
    Chameleon Skink

    Flo Active Member

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    Hey Guys wanted to post my list here too, so i can easier read your recommendations

    Slann (260)
    General, Great Rememberer, Greenglade Flask (Ghyran)

    Astrolith Bearer (160)
    Wand of Restoration (Ghyran)

    Skink Starpriest (80)

    3x Engine of the Gods (660)

    3x 10x Skinks with Boltspitters and Shield (180)

    6x Ripperdactyl Riders (280)

    2x Razordons (80)

    Shadowstrike Starhost (180)

    Balewind Vortex (40)

    Chronomatic Cogs (60)

    Total: 1980 points
    101 Wounds
    44 Models
    8 Drops (or 9 if i play the Razordons as two seperate Units)

    Already heard constructive feedback to Remove 1 Engine and max out one unit of Skinks, but thats not really in line with the idea of this list which is simple

    Priest will try to Summon Cogs, Slann will activate them for 1 Extra Spell and Sits himself on the Vortex
    Starting with 3 Engines, i will be able to summon a 4. in turn 3, i can generate enough CCP each turn for 1 Bastiladon each round starting at round 3

    With 3 Engines at the beginning and another one (which will be able to do stuff at round 3) i should have a lot of Mortal Wounds and possible some more Units of Flyers or Skinks, the additional Bastiladons will work against most armies i guess (depending if i use Snakes or Lasers) also with that much of Summoning Points each turn (its 14-16 in Round one and 17-19 each Round afterwards, if nobody touches my endless spells) i am flexible enough to spam the field with more skinks, razors/sally, flyers or even an Carnosaur when i dont feel like a Bastiladon would be the perfect choice (and we all now the Bastiladon is almost everytime the perfect choice)

    Heck i could even Summon a Dread at Round 3 if my oponnent wants to see a real big Dino

    Already tested it at my local store with the following results:

    8/9 drops seems okay with most opponents, not sure if it would be too much at a tournament
    if everything wents like written before (so almost perfect case, i have the 4th engine up and summon a Basti in Round 3) at this point (round 3) my opponent is already struggling with the amount of either MW or the amount of new Units (Engines really need a points increase in the next GHB) only to glare me to death after i place a Bastiladon and tell him, that i will continue to do so till Round 5


    possible Problems:
    Skink and/or Slann fail to cast the Endless Spell, which will result in significant lower Summing Points (Still a 4th Engine in Round two but Bastiladon in Round 3 is not sure then)

    Some Nasty Guy shows up, one shotting my Slann with MW in Round 1 or 2 (already seen that, not very nice)

    Any thoughts? What more could cause troubles? Does this look like a nice tournament list to you guys?
    Planning on taking it to the GT next year and need to finish a lot of painting (when i want to bring a truck of models for all those CCPs)
     
    LizardWizard likes this.
  2. Seraphage
    Stegadon

    Seraphage Well-Known Member

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    The drops will hurt at some match ups but oh well. What really hurts this list is deepstriking lists.The skinks you have can hardly protect the rest of the army. If you'd play in my region *admittedly it is top end competitiveness* you'd get one shot by multiple lists due to the lack of screen.

    Another huge problem would be someone smart enough to simply charge your skinks and stay there until your hero phase which is easy. You can't summon unless you tp away.

    EotG should not get a point increase trust me, they go down fast and even mroe importantly : after 5 wounds are dealt to them, they can no longer summon. They just operate well at the current point cost *they feel hard for the new players or the less experienced ones admittedly but let's hope this will not affect the overall outcome !*

    So yeah, as a competitive player I 'd suggest not leaving home without a screen than can hide your whole army if need be or you will auto lose in a highly competitive environment against multiple lists !
     
    LizardWizard likes this.
  3. Flo
    Chameleon Skink

    Flo Active Member

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    And here i was, thinking if i cuddle the Slann, Astrolith and Engines a bit 30 Skinks are enough to cover them up :D

    So more Skinks is it i guess, what should i drop for them? Really dont want to shift much of my Hero part, as i really like 3 (or 4) engines^^

    Maybe crop down the rippers a bit? Dropping the Shadowstrike would be an idea too as it really just helps with the first strike of the rippers (still need at least 3 rippers so i have at least one toad on the field)
     
    LizardWizard likes this.
  4. Killer Angel
    OldBlood

    Killer Angel Prophet of the Stars Staff Member

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    Eh, Shadowstrike is good but you're paying 180 pts just to Alpha strike with the rippers, as the 10xskinks units will be wasted with it.
    without it you would have 200 pts to spend in something else, which should give you all the bodies needed for screening
     
    LizardWizard likes this.
  5. Flo
    Chameleon Skink

    Flo Active Member

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    So maybe drop the Shadowstrike, Max one Unit of skinks with that points? Or 3x10? Also if i drop the Shadowstrike i could play the 6 rippers as 2x3 for a second toad
     
    LizardWizard likes this.

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