So Ive been having no luck vs the current meta lists with my usual guard heavy list, too many easily output mortal wounds just wreck them, so Ive been looking into something a lot more durable and came up with this. All the monsters have some form of mortal wounds save and gain at least one wound back a turn. I have the shadowstrike to take out priority targets and both solar engines should make a mess of any skyfires I run into. Allegiance: Order Heroes Engine of the Gods (240) - General - Trait: Master of Defense - Artefact: Phoenix Stone Skink Starpriest (100) - Artefact: Phoenix Stone Battlemage (100) - Artefact: Phoenix Stone Battleline 10 x Skinks (80) - Meteoric Javelins & Star Bucklers 10 x Skinks (80) - Meteoric Javelins & Star Bucklers 10 x Skinks (80) - Meteoric Javelins & Star Bucklers Units 1 x Salamanders (60) 3 x Skink Handlers (40) 5 x Chameleon Skinks (120) 5 x Chameleon Skinks (120) 3 x Ripperdactyl Riders (140) Behemoths Bastiladon (300) Bastiladon (300) Battalions Shadowstrike Starhost (120) Thunderquake Starhost (120) Total: 2000/2000