STARBEAST CONSTELLATION This is the last battalion of our battletome, and it's a compendium of all the other 5 "main" starhost UNITS REQUIRED: 1 Saurus Oldblood OR 1 Saurus Oldblood on Carnosaur 1 Skink Starseer 1 Sunclaw Starhost 1 Eternal Starhost 1 Firelance Starhost 1 Shadowstrike Starhost 1 Thunderquake Starhost Minimum size cost: 3570 pts (Starhost, Oldblood, Starseer, all 5 minimum costs of the 5 Starhosts) more realistic size cost: around 4800 (Starhost, Oldblood on carno, Starseer, realistic costs of the 5 Starhosts). You can easily see the problem. In theory, the max size of an army, using the GHB2017, is 2750. Points are for matched play, but in matched play you couldn't legally field the Starbeast Constellation. And if you want to pick a Slann, you are easily going to have a 5000 points army! That said, I suppose there will be gaming groups that will play titanic clashes with 5000 pts, or that will use big scenarios as the Battleplan "the Temple of dead Gods", so we can do some considerations about it. The Starhost gives: - you don't have to take battleshock tests - The saurus Oldblood and all the other heroes can use their command abilities, if they are within 20" from the Oldblood HOW TO MAKE IT WORK This is basically a full-fledged army, composed by our classic, main starhosts. Each Starhost got a role, and you can read about them in the relative posts. You will have a large block of basic infantry (the Sunclaw), elite infantry (Eternal), air support and scout / vanguard / snipers (shadowstrike), a core of behemoths that offer ranged shooting (Thunderquake) and some light cavalry (firelance). Give magic support with Slann, Starseer, skink stepriests and priests The battleshock is kinda worthless, but it's still handy to have on your Group of 30-40 saurus, especially if they are not buffed. The use of the different command abilities it's nice too, to make the Constellation work with more power. You should count on: command ability of the Oldblood (that will buff all your heroes) command ability of the Sunblood (that will buff your sauri) command ability of the scarvet (that will buff your sauri, in a different way) Basically, 2 additional abilities, which is nice but not exceptional, especially considering that you are playing a 5000 pts army. EVALUATION: Sorry, unless you request it, I'm not going to give one. This Battalion is not a Starhost, is a bunch of starhosts, and if it works, is thanks to the various abilities of the Starhosts combined (from this pov, it's almost a wasted opportunity to do something really good, to justify such a huge amount of models). I don't want even to think on how much complicated it would be to efficiently manoveur a so large army. Probably you cannot even use the 5 turns limit. You are going to miss a lot of opportunities and you will have problems in covering the needs of the various units with just a bunch of casters (if you use the Rule of One), but on paper it should work great... but not thanks to the Constellation, that should be the excuse to play all the classic Starhosts, but IMO gives too little incentives to effectively do it. In a single sentence: nice idea, but poorly supported.