Hey guys, I'm a bit bored riding the train and then suddenly this horrible idea of a list popped up in my head. Pure theory for the funs here. Edit: Misinterpreted the chama rules. This strat is void. Leaders Skink Chief (60) - General Battleline 10 x Saurus Warriors (100) 10 x Saurus Warriors (100) Units 15 x Chameleon Skinks (360) 15 x Chameleon Skinks (360) Total: 980/1000 Turn 1: You start to deploy one or both of your chamo packs near the Skink chief. You go on and buff one of them (Grp A), they dissappear and then reappear in the coming movement phase only to take out something you want dead in the shooting phase with their average of 12-13 successful attacks. Turn 2: Grp A dissappears. Grp B gets buffed and dissappears. In movement phase Grp A reappears in range of the skink chief. Repeat process of turn 1 with Grp B and use Grp A to shoot an average of 10 successful attacks at whatever is in range. Turn 3+: Repeat turn 2. I had an idea for an 2000 point version of this with double bastiladons but the little devil on my shoulder told me to stop it.
No can do with the chama. Love the idea but you can only reveal the chama in a subsequent turn. So you will lose the buff before they pop up again. Oxyotl on the other hand can pop up in the same turn.
Yeah, unfortunately the buff won't work this way. Here is a bit of a nuisance list: Leaders Skink Chief (60) - Golden Sickle Skink Starpriest (100) Oxyotl (100) Battleline 20 x Skinks (160) - Boltspitters & Star Bucklers 20 x Skinks (160) - Boltspitters & Star Bucklers Units 3 x Ripperdactyl Riders (140) 2 x Razordons (120) 3 x Skink Handlers (40) Battalions Shadowstrike Starhost (120) Total: 1000/1000
Wow, I had totally missed that subsequent turn part. I've been cheating! Thankfully I've only fielded them once Thanks for the correction guys