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AoS Are Allies worth it?

Discussion in 'Seraphon Discussion' started by theodoris, Jul 3, 2018.

  1. Putzfrau
    Bastiladon

    Putzfrau Active Member

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    Ya, 100 each for the ballista and the comet, 140 for the incantor or 180 for a lord arcanum.

    Dunno yet if adding the wizard and the comet are worth it over just more ballista with a lord ordinator

    Edit: I was wrong! 440 or (480) points, not 340.
     
    Last edited: Aug 4, 2018
  2. Canas
    Skar-Veteran

    Canas Well-Known Member

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    That'd be 440 if I count correctly (or 480)
     
  3. Putzfrau
    Bastiladon

    Putzfrau Active Member

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    Yes, you're absolutely right dunno how I messed that up. Do endless spells count towards ally limits?

    Was just going off the number it gave me in Azyr, but it doesnt look like it added the comet to the ally point total.
     
  4. Aginor
    Slann

    Aginor Fifth Spawning

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    Endless spells don't count as allies.
     
  5. Canas
    Skar-Veteran

    Canas Well-Known Member

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    mm, then it'd be 340 which would be legal. Though kinda weird that faction specific endless spells don't count as allies.
     
  6. Aginor
    Slann

    Aginor Fifth Spawning

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    They are not units, that's why. The ally pool is for units.

    As for them being different to other Endless Spells:
    Concerning the rules, "faction specific" only means that they have the limitation "only a xyz wizard can attempt to cast this spell". They don't have special keywords or so, only their names, a Realm, and Endless Spell.

    So you could theoretically include them in any army, you just wouldn't be able to attempt to cast them.
     
    Putzfrau likes this.
  7. Canas
    Skar-Veteran

    Canas Well-Known Member

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    Still feels inconsistent and weird… To be honest I would almost say you should only be allowed to use them in an army with that specific allegiance. Seems like a good way to stop abuse of specific endless spells should some pop up that just have briljant synergy with another army or are just so stupidly overpowered that everyone in the grand Alliance wants them regardless of how they play. Plus, I'd just like it thematicly.
     
  8. Putzfrau
    Bastiladon

    Putzfrau Active Member

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    Everblaze comets will be absolutely everywhere
     
  9. Taipan
    Temple Guard

    Taipan Member

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    We're in a pretty good position I feel, because Seraphon don't need Allies to function. Ballistas are at least 20 points undercosted, but I think Salamanders still outperform them (especially in TQ). Incantor and Comet are definitely strong contenders, it's a shame we only have SCE as Allies because personally I find them boring. I don't think we need Allies for MW output necessarily, stuff like Pendulum or Gemnids offers that already. Comet is really good though, especially because if they don't stop it, it will force the enemy to move.

    I would probably build a list first, then decide what areas you're lacking in. Keep in mind that SCE stuff generally functions a lot better when you bring a specific character along with it (Ordinator+Ballistas for example), so that 400pts at 2k will disappear fast. In smaller games I wouldn't bother with Allies at all, at 2500 you'll have the points for a Drakesworn Templar (just fits in), but with the recent nerfs I don't know if it's better than a Dread Saurian (because just like with Sallies, the Saurian is cheaper and benefits from every buff Seraphon can give it). Saurian also looks cooler ;)
     
  10. Putzfrau
    Bastiladon

    Putzfrau Active Member

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    Totally agree on all fronts, I will say the nice thing about ballistas is the range. 36" -2 rend is something Seraphon don't have in their army, but you have to make some hard choices about the Ordinator. Dunno if the +1 to hit on 2 ballistas is worth it over an incantor or just more seraphon stuff.

    Regardless, Seraphon certainly don't need allies in any sense of the word.
     

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