Discussion in 'Rules Help' started by Thor0298, Mar 19, 2016.
is his non rend save really 1+?
It is, but I think 1 is still auto fail, so still need a two up, but with a 1+ then even with a -1 rend it is still a 2+.
I was just playing at GW and he was like you can't do that. I didn't see 1 being an auto fail anywhere
Yeah, nowhere in the rules is it said that a 1 auto-fails.
And just to be fair the shop manager wanted us to exploit the system.
Yeah, the Basti is kind of our Stonehorn. It pretty much demands mortal wounds, and a good deal of those may not even get through.
i played high elves with the goofy store format. I had Slann, solar engine, one salamander and 12 warriors. Turn on summoned another solar engine. Turn two rolled high with both solar engines wiped out all but two of his guys. It was brutal. Not for me but the manager is looking for lists that are really hard to beat to try his own balancing
I play with 1's always failing a Save, but Mortal Wounds or Skarbrand are the best ways to take out mah Basi anyway.
What I would do is play 2+ save with a 6+ reroll for failed armour saves.
Well, actually with the official FAQ, you can have a bastiladon that saves automatically, and so can be killed only by mortal woulds (not so easy) or very special things (Nagash).
Opponents won't like it.
I sincerely hope they review that rule for the "competitive game"... Mortal Wounds are hard enough to deal with already.
Metas with only mortal wounds would be hell - which is what will happen if people can otherwise save automatically.
Auto saves. Meh. Doesn't sound too realistic to me, and isn't that the whole point of Warhammer?
I have no problems with autosaves per se. They're not fireproof. "oh, do you have a save at 1? well enjoy this dwarf cannon buffed by 3 runelord. 2d6 dam at rend -5".
What I don't like is:
1- to stack bonus on bonus, the battle will become a game of "Unstoppable force Vs Unpassable defence". It drains my mental resources from the fun part of it.
2- It will favor lists heavy oriented toward Mortal Wounds. They will grind casual players in zero time.
3- If you cannot have MW and you're facing a Bastiladon, you lose. "Seraphon are overpowered, yadda yadda".
4- Autosaves are relatively easy to obtain. Lots of mortal wounds, or really high rend attacks, are less immediate... we'll be back to copy&paste lists that hit hard, thus losing the "play what you want, it will work" part, that was one of the main points of AoS.
5- If your opponent is not good as you, he won't have a chance... what's so wrong in "1 is always a failure"? I don't know you, but I'm not having fun if I'm 100% certain of the outcome.
I'm sure there's something else, but i think you get my reasoning.
If 1s always fail for hits do 6s always save? Like I get hit with a rend -3 on my 4+ making it a 7+?
And GW has gone full circle, broken 8th edition army now broken AOS army, the more I read about the FAQ the more I think it was a rushed exercise, lets hope the points system adds aome clarity to AOS, for now I will play KOW and not worry about stacking saves and bonuses just having fun
No. You can get unsaveable wounds. Or at least, that's what I play like. Think about it - some weapons (cannons, Stegadons, etc) hit so hard that if they wound you, you'd be torn in half. Or tear your monster in half.
Keep in mind that in AoS you've got plenty of ways to re-roll 1s and failed ST.
While for 6s, a nat. 6 cannot be an automatic success for Saves. Otherwise, you only need to have a listed save, and you'll be fine 1/6, without worrying for the rend. Skeletons with save 6+ could withstand cannonades!
I have only read the rules but as I see it 1 should auto fail just so you don't have players braking the game, by having a unit of auto pass that wont die...
house rule it.. If players are experienced enough and are facing armies triggered towards this then leave it as is, as people should be able to counter it with mortal wounds making the option less viable. But with less experienced player match ups or players with a smaller model count that can't effectively counter it then houserule on 1's always fail
In the new general's handbook, it says that Monster (Behemot) didn't get any bonus for covering, so the best he can go is 2+